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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: dermo4christ on October 10, 2013, 10:31:43 PM

Title: An attempt at GeneRomans
Post by: dermo4christ on October 10, 2013, 10:31:43 PM
Cards in deck: 56

Souls: 8
Hopper
Shuffler
Hero Discard
Hand Discard
CBP
Shut Door
Site Removal
Deck Discard

Doms: 6
SOG/NJ
AoTL
Mayhem
DoN
Grapes

Sites/Forts: 3
Rome
Hormah
Roman Prison

Arts: 4
Priestly Crown
Gifts
Stone Pillar
Denarius

Heroes: 10
Joe
Levi
Eve
Asher
Simeon
Ben
Zeb
Jake
Rachel
Judah

Blue Enhances: 6
Well Reopened
Answer to Prayer
Jake Buries...
Joe B4 Pharoah
RTC
Forgiveness

Multi Good enhances: 1
Plenty

Evil Characters: 8
Sabbath Breaker
Emp. Otho
Emp. Galba
Emp. Nero
Mocking Soldiers (J)
Emp. Vittles
Emp. Tiberius (J)
Terrifying Beast

Grey Enhances: 6
Roman Whip (J)
Sorrow of Mary (J)
Gold Shield
Heavy Taxes
Balaam's Disobedience
Naaman's Chariot & Horses

Orange enhances: 2
Evil Armor
SSS

Multi Evil enhances:
Expelling the Jews
Rome Destroys Jerusalem
Title: Re: An attempt at GeneRomans
Post by: whiteandgold7 on October 11, 2013, 06:00:45 AM
PM sent.
Title: Re: An attempt at GeneRomans
Post by: browarod on October 11, 2013, 01:04:09 PM
I feel like you're missing one of the best Genesis Heroes for this theme: Dan. Draw 2 or discard from opponent's hand fits the theme of hand control perfectly.

I'm also wondering how the orange works/fits for you. In my GeneRomans deck I use those slots for the NT protect sites (Golgotha, CP, etc.) and I don't use Roman Prison. What's your reasoning behind that choice?

I would also recommend the Fool Lost Soul (since you're Evil Enhancement heavy it can help get rid of annoying Heroes).
Title: Re: An attempt at GeneRomans
Post by: dermo4christ on October 12, 2013, 11:01:41 AM
I feel like you're missing one of the best Genesis Heroes for this theme: Dan. Draw 2 or discard from opponent's hand fits the theme of hand control perfectly.

I'm also wondering how the orange works/fits for you. In my GeneRomans deck I use those slots for the NT protect sites (Golgotha, CP, etc.) and I don't use Roman Prison. What's your reasoning behind that choice?

I would also recommend the Fool Lost Soul (since you're Evil Enhancement heavy it can help get rid of annoying Heroes).

Didn't feel that I needed Dan. I think I have enough hand control with what I have, but I could prolly play test him and see what happens.  I can take out the hopper and put him in.  Roman Prison reasoning is hand control and the orange I have in there for two reasons: 1) I can come in with just Beast and not use his banding ability then play Evil Armor when I can and then SSS to remove to protect the Souls 2) Can band Vittles in with Beast to draw X + 2 then play the next grey or orange enhance to win the battle before I win the game on my next turn.  Make sense?
Title: Re: An attempt at GeneRomans
Post by: Master KChief on October 12, 2013, 01:17:12 PM
You can never have enough hand control in Genesis Romans, especially free hand control on a Hero/Evil Character.
Title: Re: An attempt at GeneRomans
Post by: dermo4christ on October 12, 2013, 04:20:19 PM
I will put Dan in and see what happens.  Any other suggestions?
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