Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: dermo4christ on October 10, 2013, 10:31:43 PM
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Cards in deck: 56
Souls: 8
Hopper
Shuffler
Hero Discard
Hand Discard
CBP
Shut Door
Site Removal
Deck Discard
Doms: 6
SOG/NJ
AoTL
Mayhem
DoN
Grapes
Sites/Forts: 3
Rome
Hormah
Roman Prison
Arts: 4
Priestly Crown
Gifts
Stone Pillar
Denarius
Heroes: 10
Joe
Levi
Eve
Asher
Simeon
Ben
Zeb
Jake
Rachel
Judah
Blue Enhances: 6
Well Reopened
Answer to Prayer
Jake Buries...
Joe B4 Pharoah
RTC
Forgiveness
Multi Good enhances: 1
Plenty
Evil Characters: 8
Sabbath Breaker
Emp. Otho
Emp. Galba
Emp. Nero
Mocking Soldiers (J)
Emp. Vittles
Emp. Tiberius (J)
Terrifying Beast
Grey Enhances: 6
Roman Whip (J)
Sorrow of Mary (J)
Gold Shield
Heavy Taxes
Balaam's Disobedience
Naaman's Chariot & Horses
Orange enhances: 2
Evil Armor
SSS
Multi Evil enhances:
Expelling the Jews
Rome Destroys Jerusalem
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PM sent.
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I feel like you're missing one of the best Genesis Heroes for this theme: Dan. Draw 2 or discard from opponent's hand fits the theme of hand control perfectly.
I'm also wondering how the orange works/fits for you. In my GeneRomans deck I use those slots for the NT protect sites (Golgotha, CP, etc.) and I don't use Roman Prison. What's your reasoning behind that choice?
I would also recommend the Fool Lost Soul (since you're Evil Enhancement heavy it can help get rid of annoying Heroes).
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I feel like you're missing one of the best Genesis Heroes for this theme: Dan. Draw 2 or discard from opponent's hand fits the theme of hand control perfectly.
I'm also wondering how the orange works/fits for you. In my GeneRomans deck I use those slots for the NT protect sites (Golgotha, CP, etc.) and I don't use Roman Prison. What's your reasoning behind that choice?
I would also recommend the Fool Lost Soul (since you're Evil Enhancement heavy it can help get rid of annoying Heroes).
Didn't feel that I needed Dan. I think I have enough hand control with what I have, but I could prolly play test him and see what happens. I can take out the hopper and put him in. Roman Prison reasoning is hand control and the orange I have in there for two reasons: 1) I can come in with just Beast and not use his banding ability then play Evil Armor when I can and then SSS to remove to protect the Souls 2) Can band Vittles in with Beast to draw X + 2 then play the next grey or orange enhance to win the battle before I win the game on my next turn. Make sense?
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You can never have enough hand control in Genesis Romans, especially free hand control on a Hero/Evil Character.
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I will put Dan in and see what happens. Any other suggestions?