Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: MrMiYoda on March 04, 2010, 11:36:26 AM
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Per some suggestions (latest by Gabe), deck revised 04/12/2010. Critique, please.
To those who have been part of the critique team AND are active participants, I promise a McDonald's breakfast if you attend Nats. Gabe, I owe you a couple of RTS games!!!
Thanks and Godbless!
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CHANGES:
**none yet**
PLANS:
**none yet**
THINKTANK:
1. What extra card should I put in place of Haman's Plot when it's used up, to keep my deck legal, thus 51-card total?
2. If I insisted on 5 more cards, does anyone among the 50-card fanatics, including my 'nephew' Gabe, have the ultimate fix that could still be as good as a 50-card deck?
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Cards in deck: 50
Lost Souls: 8
Lost Soul (female only)
Lost Soul (shuffler)
Lost Soul (revealer)
Lost Soul (wanderer)
Lost Souls (2-line)
Lost Soul (1st Round)
Lost Soul (NT Only)
Lost Soul (Hopper)
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Harvest Time
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 2
Philistine Outpost
The Garden Tomb
Multi-Color Sites: 1
The Ends of the Earth
Artifacts: 3
Gifts of the Magi
Temple Veil
Holy Grail
Silver Heroes: 2
Captain of the Host
The Strong Angel
White Heroes: 2
Mary the Mother of James
Salome
Gold Heroes: 3
The Woman at the Well
Moses
Simeon (wa)
Green Heroes: 1
Hur
Purple Heroes: 2
Widow
John
Multi Heroes: 1
Faithful Servant Promo
White Hero Enhancements: 3
'He Is Risen'
Transfiguration
Consider the Lilies
Gold Hero Enhancements: 1
Meeting the Messiah
Purple Hero Enhancements: 2
Authority of Christ (promo)
Reach of Desperation
Black Evil Characters: 3
Philistine Garrison
The Twelve-Fingered Giant
Philistine Armor-Bearer
Brown Evil Characters: 3
Uzzah
Gomer
The Amalekite's Slave
Orange Gold Evil Characters: 1
King of Tyrus
Brown Evil Enhancements 1
Haman's Plot
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Take Abomination of Desolation out, you don't have any Greeks in here.
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I think that house could be switched for 3 nails.
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Take Abomination of Desolation out, you don't have any Greeks in here.
I think he has the multi Greeks in there, seeing as his deck is also a few cards short of 56 from what I counted.
My advice would be to take out TGT. You don't really need it in a deck like this. ::)
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Take Abomination of Desolation out, you don't have any Greeks in here.
Hey Alex. Aren't the two multi-evil guys both Greek? I also have PM for you. Thanks!
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yes they are both greek
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Yeah they are. RTS doesn't export them in the file though. So they aren't in your deck list right now. I hadn't noticed you were short 2 cards.
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I think that house could be switched for 3 nails.
Hey Josh. You think that Three Nails is more useful, right?
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Yeah they are. RTS doesn't export them in the file though. So they aren't in your deck list right now. I hadn't noticed you were short 2 cards.
Boy, thanks for catching that guys. Is it a glitch that causes those cards not to get copied onto the clipboard?
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Yeah they are. RTS doesn't export them in the file though. So they aren't in your deck list right now. I hadn't noticed you were short 2 cards.
Boy, thanks for catching that guys. Is it a glitch that causes those cards not to get copied onto the clipboard?
Roy, the glitch is in RTS. It can only handle certain card identifiers. Teal and orange threw it for a loop. I originally modified the cards.txt file for RTS so that cards would show up in the summaries, e.g. curses are defined as white covenants. If those volunteers that are updating the cards.txt the past few releases are not remembering to do that, then some cards will not show up.
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Hey there Scott! Long time no see, brother! Thanks for the heads-up.
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Any more suggestions towards the deck in question are sincerely welcome!
Godbless, ALL!
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Do you have any other Orange or multicolor cards in there? Because each time I count this deck it comes out to only 55 cards.
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Is this deck trying to site stall or not? Mayhem can make that difficult if you draw lost souls at the wrong time, and Gifts of the Maji can do that to you with the Hur combo too. You can also find yourself vulnerable to your own Garden Tomb being used against you, with your "splash" defense. Captured Ark and/or Confusion of Mind could help keep them out of your sites too. They can band to your own heroes too, without WOP in there. Also, if you use WC Strong Angel and COTH you can add Israelite Archer (gold) to band to both of them. Just some ideas to consider.
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I think that house could be switched for 3 nails.
Hey Josh. You think that Three Nails is more useful, right?
Yeah, I mean, I assume you are using House as a deterant for demons? or am I just missing the point?
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I think that house could be switched for 3 nails.
Hey Josh. You think that Three Nails is more useful, right?
Yeah, I mean, I assume you are using House as a deterant for demons? or am I just missing the point?
Yes, it's just that with House I am more free to use my demons. What do you think?
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True, Hm, I just prefer 3nails cuz then I don't have to worry about it period, where as house I do, but I do see the defensive drawback.
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I would replace Peter with Joanna. Peter is adding an extra brigade, which is unnecessary since Joanna is the same brigade as Hur, and besides, Mary can band to her. I don't see you being able to play Battle Cry very often with only one character to play it on anyway.
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Peter counters Simon the Magician. Otherwise Simon can play CBN against just about all of his heroes.
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I see. Well I would still get rid of Battle Cry and Captain of the Host to add Joanna and Feast of Trumpets (this is an Abom deck, oui?).
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I would replace Peter with Joanna. Peter is adding an extra brigade, which is unnecessary since Joanna is the same brigade as Hur, and besides, Mary can band to her. I don't see you being able to play Battle Cry very often with only one character to play it on anyway.
What do you think if I replaced Peter with FS promo?
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Peter counters Simon the Magician. Otherwise Simon can play CBN against just about all of his heroes.
That's why I have it. Perfect analysis, my brother! I'm missing Kris!!!!
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.... and Feast of Trumpets (this is an Abom deck, oui?).
Clarification ... please? Thanks and Godbless!
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Me too. I left him at home when I went to college. ;) I personally think leave Peter, but cut Battle Cry, BB's right, you'll rarely hit them together. I'd put in Feast of Trumpets.
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What do you think if I replaced Peter with FS promo?
Well, now that I think of it, I might not get rid of Peter. If you are expecting to run into Simon and not being able to deal with him (which is even more likely seeing as you are playing Black), Then Peter is a good fit in this deck. However, I stand by this:
Well I would still get rid of Battle Cry and Captain of the Host to add Joanna and Feast of Trumpets.
Battle Cry will likely never see play. I don't think you need Captain and TSA, and Captain has far fewer benefits since he allows banding (which you don't have) and he is OT (which is easier to target). Also, TSA can be brought in for FbtN when using He Is Risen. I don't know if FSP would really be that useful, since there isn't even that much you can play on him/her.
.... and Feast of Trumpets (this is an Abom deck, oui?).
Clarification ... please? Thanks and Godbless!
Makes opponent draw. ;)
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i would switch out striking herod for Fire smoke and sulfur
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out:
Peter
Capt
TSA
striking herod
in:
Susanna
Johanna
feast of trumpets (b/c it makes opponent draw)
High Places
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This deck doesn't have time to use A-bom very well, in my opinion, take it out and put in Foolish Advice. All your black evil characters are high numbers so this should win battles. I'd take out one of the greeks therefore for Philistine Armor-Bearer (gets back 12FG), and then take out the other greek for Bringing Fear or Joseph in Prison, whichever you prefer. That should add more firepower for the defense and more stalls.
Also I love the use of the fbtn heroes with battle cry, 'He is risen' and striking herod. Adding Jepthah would give you more heroes to use battle cry on (1 to 1 tends to work 50% of games for some reason ::)), so I'd put in Jephtah and take out... hm... not sure. Probably the Luke Heroe's fort... it's good but not great.
EDIT: I'd take out Moses and put in John. He negates too (though not enhancements), and Widow alone with two purple enhancements won't often work, and now if one of your purple heroes is discarded, you'll have another and two cards in your deck aren't worthless. ;D
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I agree that Abom will take more time to set up than this deck will usually have. I'd either beef up the offense or take it out. You can refer to a recent deck of mine (http://www.cactusgamedesign.com/message_boards/index.php?topic=19635.0) for tips given to me on a similar idea.
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Also I love the use of the fbtn heroes with battle cry, 'He is risen' and striking herod.
I don't understand why this is a good match, won't the FBTN prevent those enhancements from doing anything?
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Thank you all, so far, my Redemption family. I've not yet made my final deck 'repair' and so please keep on with the critiques.
Godbless ALL!
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i woul take out striking herod for fire smoke and sulfure definately. ;D
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I wouldn't. ITB+d/c> 2 discards.
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'Specially with high characters. Also, (7/0)>(1/3) for offense.
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Deck revised.
To those who have not seen this thread before, please share your new comments.
To those who have been part of the critique team (who I promise a McDonald's breakfast if you attend Nats):
a. I haven't really done any changes to my silver offense. Wrong or right?
b. I took Hormah out.
c. I unluckily was being ignored by Widow in practice I had. I have but Uzzah to be able to enter battle.
b. Why should I use Feast of Trumpets and High Places?
Thanks and Godbless!!!
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you need to add a Moses if you're going to use that Transfig. I'd take out Battle Cry...
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Per some suggestions, deck revised 03/16/2010
Critique, please.
Thanks and Godbless!
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Cards in deck: 56
Lost Souls: 7
Lost Soul (can't be prevented)
Lost Soul (female only)
Lost Soul (punisher)
Lost Soul (site doubler)
Lost Soul (Speed Bump)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 3
House in Bethany
Philistine Outpost
The Garden Tomb
Multi-Color Sites: 1
Dragon Raid
Red Sites: 3
Babylon
Babylon
Babylon
Green Sites: 1
Babylonian Banquet Hall
Artifacts: 3
Chariot of Fire
Gifts of the Magi
Samaritan Water Jar
Silver Heroes: 2
Captain of the Host
The Strong Angel
White Heroes: 2
Mary the Mother of James
Salome
Red Heroes: 2
Peter
Jepthah
Gold Heroes: 2
Martha
The Woman at the Well
Green Heroes: 1
Hur
Purple Heroes: 2
Widow
John
Silver Hero Enhancements: 1
Striking Herod
White Hero Enhancements: 2
'He Is Risen'
Transfiguration (*will take out; replace with ?)
Red Hero Enhancements: 1
Battle Cry (*planning to take out)
Gold Hero Enhancements: 2
Deborah's Directive
Meeting the Messiah
Purple Hero Enhancements: 2
Authority of Christ
Reach of Desperation
Black Evil Characters: 3
Philistine Garrison
The Twelve-Fingered Giant
Philistine Armor-Bearer
Brown Evil Characters: 1
Uzzah
Orange Evil Characters: 1
King of Tyrus
Black Evil Enhancements: 4
Joseph in Prison
Philistine Chariot and Horses
Foolish Advice
Bringing Fear
I don't quite understand the point of the sites. If you're not going to do lockout, then the Babylonian sites are probably not very useful. You might stall a few rescues, but since you have nothing to stop even Dragon Raid, they're not going to help.
Which leaves you with two options: Add some anti-access cards, or get rid of the sites for other cards.
If you want to go with the first option: Land Dispute can take out an access site, as can Danites Attack with High Places. Philistine Priests will negate two of the three access arts (Priestly Crown and Covenant with Levi), and he's a sneaky character to have in general for Philistines (he can negate Chariot or Lampstand until your opponent's next turn, which is always nice).
If you go with the second option, Philistine Priests would still be a good idea, as would Fallen Warrior. Both are generic Philstines (for Outpost) and both would be able to block Widow. I would also include a Wall of Protection; that card has gone in nearly every deck I've made, and I'm almost always very thankful it's there. Especially with your TGT heroes. If they can band to those guys, then you might find yourself being ignored as well. Devourer is another very effective black negate as well.
As far as using Feast of Trumpets and High Places, those were really only for when you were using Abom. Feast of Trumpets makes your opponent draw, and High Places allows you to place Abom outside of battle (since Greeks rarely get initiative in battle). Without Abom as a strategy, I wouldn't use either Feast or HP.
As for your silver offense, I don't think Striking Herod will help you too much. It was basically designed to be used with Michael, and while it may win you one FBTN mutual destruction, I'd bet you'll find you rarely use it. I would just as soon use a Gathering of Angels. It might take some time, but if you get it early, you can get some very nice combos going (Jephthah banded to a TGT hero for immediate results of territory destruction? Yes please). 9 times out of 10 TSA/Captain will either win by their own numbers, or lose by a CBN SA.
Anyway, good luck! Hopefully I'll be able to redeem my free McD's breakfast, but we'll have to see. ;)
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Deck revised. Thanks and Godbless.
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apparently, you missed my post. you have a Transfig in there and no Moses.
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apparently, you missed my post. you have a Transfig in there and no Moses.
Yes, thanks for the heads-up. Got him in now. Godbless!
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Congratulations!
Deck of the Week (http://redemptionspace.wordpress.com/2010/03/20/deck-of-the-week-3/)
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Congratulations!
Deck of the Week (http://redemptionspace.wordpress.com/2010/03/20/deck-of-the-week-3/)
I like this idea. Picking the best deck posted each week and posting them on your website for others to find good examples. Please keep this up.
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Congratulations!
Deck of the Week (http://redemptionspace.wordpress.com/2010/03/20/deck-of-the-week-3/)
I like this idea. Picking the best deck posted each week and posting them on your website for others to find good examples. Please keep this up.
Thanks! However, I still feel that this deck needs more tweaking especially that I still have difficulty against ultra-speed decks. I also want it to be prepared for a bit more than speed.
Plus, this deck is a product of a concerted effort amongst generous players who have given their honest critiques. Thank you, all!
I'm also eager to hear Gabe's input on this thread.
Gabe?
Godbless all!
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I bet most of the reason you lose to speed is because of your type of defense. You have 4 negates and an interrupt+play next... speed decks try to get their cbn enhancements out as fast as possible. Basically, your enhancements are worthless against them. I'd suggest putting in overwhelmed by philistines in for devourer and putting in the cbp (cannot be prevented) ls.
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I do suggest to keep the least of multicolor hero as possible, because with new cards and new things to go against multi color, it is really difficult for a speed to work, and if you are doing speed then you shouldn't have speed bumb in your deck, and in your speed deck, you need strong evil characters, you don't need too much enhancement, there are no need for sites, you do need few access sites and I do have you consider put in James, son of Zebedee, so when band to john, both Garden Tomb and House would work side by side. You need to put in Moses and Simeon in so then your speed can join with power. I made a deck similar to it, and the babylons and Babylonian banquet hall would not do so much. Lastly, good enhancement, you should keep transfiguration, put in gabriel meeting zachriah. That way banding will help a lot, and if you can put in King David. Thank you.
Michael Leung
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I do suggest to keep the least of multicolor hero as possible, because with new cards and new things to go against multi color, it is really difficult for a speed to work, and if you are doing speed then you shouldn't have speed bumb in your deck, and in your speed deck, you need strong evil characters, you don't need too much enhancement, there are no need for sites, you do need few access sites and I do have you consider put in James, son of Zebedee, so when band to john, both Garden Tomb and House would work side by side. You need to put in Moses and Simeon in so then your speed can join with power. I made a deck similar to it, and the babylons and Babylonian banquet hall would not do so much. Lastly, good enhancement, you should keep transfiguration, put in gabriel meeting zachriah. That way banding will help a lot, and if you can put in King David. Thank you.
Michael Leung
Welcome back, Michael!
Well, it was not my intention to make my offense pure speed. Any suggestions based on my latest reply?
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Brandon, thanks once more for your suggestions, as well.
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Godbless!
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I do suggest to keep the least of multicolor hero as possible, because with new cards and new things to go against multi color, it is really difficult for a speed to work, and if you are doing speed then you shouldn't have speed bumb in your deck, and in your speed deck, you need strong evil characters, you don't need too much enhancement, there are no need for sites, you do need few access sites and I do have you consider put in James, son of Zebedee, so when band to john, both Garden Tomb and House would work side by side. You need to put in Moses and Simeon in so then your speed can join with power. I made a deck similar to it, and the babylons and Babylonian banquet hall would not do so much. Lastly, good enhancement, you should keep transfiguration, put in gabriel meeting zachriah. That way banding will help a lot, and if you can put in King David. Thank you.
Michael Leung
Welcome back, Michael!
Well, it was not my intention to make my offense pure speed. Any suggestions based on my latest reply?
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Brandon, thanks once more for your suggestions, as well.
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Godbless!
To against a ultra-speed deck, which is pretty possible, especially with the new ruling of only can held 16 cards in hand. Having speed bumb is good, but at the same time, you don't want to have speed neither. Currently, speed is not a good way to play, it may be good for multi still, but the best way is prevent them from drawing, and having mayhem could be a great choice. If you are going to against speed, then you should have defense that would stop any drawing, artifact negater, and strong offense to clean off a defense.
Hope you remember the deck I played you last time, although I beat you, but you should know if I don't get any good cards, I couldn't win, playing some kind of speed is always play by luck. Hope these can help, if I am not making myself clear, please tell me so I can reword it. Any advice please tell me. Thank you.
Michael Leung
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Per some suggestions, deck revised 03/24/2010. Please read the first post. Critique, please.
Michael, I'll get back to your suggestions soon. Thanks!
Godbless all.
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Per some suggestions, deck revised 03/24/2010. Critique, please.
To those who have been part of the critique team AND are active participants, I promise a McDonald's breakfast if you attend Nats.
Thanks and Godbless!
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CHANGES:
1. Took out 'Meeting the Messiah'.
2. Put in 'Overwhelmed by Philistines'.
3. Took out 'Jephtah'.
4. Put in 'Blessings'.
PLANS:
1. Put in Haman's Plot (idea taken from the all-time most random card splash by Gabe!)
2. Put in ANB. Not?
3. Take out my 'red' offense (3 cards). I plan to beef up offense in another way. I have been nagged to take out 'Battle Cry'.
4. Put in 'Land Dispute' ?? It's tempting...even as a splasher.
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Cards in deck: 56
Lost Souls: 7
Lost Soul (cannot be prevented)
Lost Soul (female only)
Lost Soul (punisher)
Lost Soul (shuffler)
Lost Soul (revealer)
Lost Soul (wanderer)
Lost Souls (2-line)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 4
House in Bethany
Philistine Outpost
The Garden Tomb
Wall of Protection
Multi-Color Sites: 1
Dragon Raid
Artifacts: 3
Chariot of Fire
Gifts of the Magi
Samaritan Water Jar
Silver Heroes: 2
Captain of the Host
The Strong Angel
White Heroes: 2
Mary the Mother of James
Salome
Red Heroes: 1
Peter
Gold Heroes: 2
Martha
The Woman at the Well
Moses
Green Heroes: 1
Hur
Purple Heroes: 2
Widow
John
White Hero Enhancements: 3
'He Is Risen'
Transfiguration
Blessings
Red Hero Enhancements: 1
Battle Cry
Gold Hero Enhancements: 1
Deborah's Directive
Purple Hero Enhancements: 2
Authority of Christ (promo)
Reach of Desperation
Black Evil Characters: 5
Philistine Garrison
The Twelve-Fingered Giant
Philistine Armor-Bearer
Philistine Priests
Fallen Warrior
Brown Evil Characters: 1
Uzzah
Orange Evil Characters: 1
King of Tyrus
Black Evil Enhancements: 6
Joseph in Prison
Philistine Chariot and Horses
Foolish Advice
Bringing Fear
Devourer
Overwhelmed by Philistines
Why did you take out Meeting the Messiah? That should be in any deck that includes even one Gold Luke/John Hero, and you have two (though I'm not sure if you need Martha). I would put that back in and take out Deborah's Directive: only four of your twelve heroes are OT humans, one of them being Moses who negates it, so I don't see it being very helpful. Especially if you do decide to keep Battle CXry, which does the same thing except it can bring in Captain.
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+1 Prof. Meeting the Messiah is awesome.
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Deck revised 03/25/2010. Critique, please.
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Thanks Prof U., Ring Wraith.
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hey some napkin math
I was looking at hurr and wonder if you could just take him out
heres the math
56-7(ls) = 49 cards to draw
chance to draw hurr 1/49 per card
For him to be usefull you need to draw him first 3 turns
so its (8+3+3+3)= 17
so the chance of you drawing hurr is
34.6%
your chance of drawing Gifts is the same
your chance of drawing both is (.346)*.(346) =12%
10 turns in you have a 60% chance (38 cards are drawn)
I see that you have 2 cards that would band him in, I won't play percents for this to many variables. :)
if you took them out you could add
I am healing
Holy grail
I am healing i see as important becuase of like overwelmed by philistines or you could use blue tassles, just in prevention of captain geting captured.
You going to Johns district this weekend?
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Thanks for the input, Dave. I'll think about your thoughts. Right now, I've considered Hur and Gifts as splashers although if they can be replaced by better options, why not.
Godbless!
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hey some napkin math
I was looking at hurr and wonder if you could just take him out
heres the math
56-7(ls) = 49 cards to draw
chance to draw hurr 1/49 per card
For him to be usefull you need to draw him first 3 turns
so its (8+3+3+3)= 17
so the chance of you drawing hurr is
34.6%
your chance of drawing Gifts is the same
your chance of drawing both is (.346)*.(346) =12%
10 turns in you have a 60% chance (38 cards are drawn)
same with SoG and NJ, but everybody still plays those.
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wraith if you want to get technical its the same ratio for all the cards in deck. Just like in poker the chance of you getting a royal flush is the same as you getting 1 specific junk hand. The diffrence is once SOG/NJ is pulled you recieve the benifit. Were as drawing hurr/gifts require much more input for less benfit. The cost of Hurr/Gifts is 1 rescue attempt, 1 art slot. For the benifit of 7 cards being drawn. 2 reach of desperations would give you a net of -1 card but have no cost. Also something to think about is how likely Gifts is going to get don'd. At some point of the recue attempt or even having the ec killing the art in some way.
So if you wnat similar drawing capabilities First fruits + words (this though is unrealistic as per your other enhancements)
The best way to find out the benifit of hur+ gifts is play a couple games with it in than with out. See how game breaking loosing hurr is.
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I've always thought Hur/Gifts are excellent inclusions. Both (at least in this deck!) are somewhat useful on their own, and very strong together. Hur can be a great hand disruption and LS generation card, and Gifts works with both Meeting the Messiah, Martha, and any drawing cards your opponent may use. Also, if Hur/Gifts is coupled with AoTL (or a freebie/BC), you can get a second go with it.
Also, the fact that it takes up an artifact slot isn't bad, since there aren't any other artifacts in there that need to be activated more than once or twice.
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wraith if you want to get technical its the same ratio for all the cards in deck. Just like in poker the chance of you getting a royal flush is the same as you getting 1 specific junk hand. The diffrence is once SOG/NJ is pulled you recieve the benifit. Were as drawing hurr/gifts require much more input for less benfit. The cost of Hurr/Gifts is 1 rescue attempt, 1 art slot. For the benifit of 7 cards being drawn. 2 reach of desperations would give you a net of -1 card but have no cost. Also something to think about is how likely Gifts is going to get don'd. At some point of the recue attempt or even having the ec killing the art in some way.
So if you wnat similar drawing capabilities First fruits + words (this though is unrealistic as per your other enhancements)
The best way to find out the benifit of hur+ gifts is play a couple games with it in than with out. See how game breaking loosing hurr is.
two reaches is A. irrelevant, because in this deck you can't have two, and B. takes up two hand slots. Hur and Gifts don't clog the hand.
if they DoN gifts, great, they just made my other arts invincible. make them regret it. I have never regretted using a Hur and a gifts.
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I'm also eager to hear Gabe's input on this thread.
It's always a blessing to help you uncle Roy. Sorry it's taken a while. I enjoy deck critiques but I don't have as much time for it as I wish I did.
This deck seems to have evolved quite a bit since it's original posting. Here's what I would do if I were going to play this deck.
Cards in deck: 50
Lost Souls: 8
Lost Soul (cannot be prevented) You won't need it
Lost Soul (female only)
Lost Soul (punisher) - If your opponent exchanges for this it hurts you big time
Lost Soul (shuffler)
Lost Soul (revealer)
Lost Soul (wanderer)
Lost Souls (2-line)
Lost Soul (1st Round) - it can buy you a turn and a turn can mean a lot
Lost Soul (NT Only) - really hard for some decks to rescue
Lost Soul (Hopper) - you always want to have a LS to rescue
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
+ Harvest Time - you always want to have a LS to rescue
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 2
House in Bethany - This just doesn't do enough
Philistine Outpost
The Garden Tomb
Wall of Protection - Although I like this it's a luxury that rarely fits in a 50 card deck
Multi-Color Sites: 1
Dragon Raid - this is risky to use. You have a little purple to get into Pergamum. You can even use Land Dispute to take Pergamum so it doesn't hurt you. Still, I think your offense is better off with The Ends of the Earth.
Artifacts: 3
Chariot of Fire - you have plenty of Heroes and none of them are 100% essential to your offense
Gifts of the Magi
Samaritan Water Jar - This is nothing more than a fun card way too often in T1. It can hurt you as much as it helps.
+ Temple Veil - you need more site access that cannot be stolen from you.
+ Holy Grail - Helps TGT and removes difficult humans. Combos really well with The Woman at the Well.
Silver Heroes: 2
Captain of the Host
The Strong Angel
White Heroes: 2
Mary the Mother of James
Salome
Red Heroes: 0
Peter - Nice but only works with TGT which is not your only, or even main, path to victory. Don't fear Simon the Magician. You have Grapes, AotL and Holy Grail for him.
Gold Heroes: 3
Martha - I don't see any way that she helps this deck except to give you another character for MtM
The Woman at the Well - amazing. She's a soul searcher and she puts a problem EC in territory where you can HG them before they block.
Moses
+ Simeon (wa) - Provides a character for MtM, band to your Captain, John and a number of other commonly used prophets.
Green Heroes: 1
Hur
Purple Heroes: 2
Widow
John
Multi Heroes: 1
+ Faithful Servant Promo - can use most of your enhancements and his SA can save the day sometimes.
White Hero Enhancements: 3
'He Is Risen'
Transfiguration
Blessings - this is nice but Consider the Lilies is better
+ Consider the Lilies - let's you search out your HiR and Transfig, then use one of them a 2nd time.
Red Hero Enhancements: 0
Battle Cry - even if you keep Peter this isn't worth the space it takes up
Gold Hero Enhancements: 1
Meeting the Messiah
Purple Hero Enhancements: 2
Authority of Christ (promo)
Reach of Desperation
Black Evil Characters: 3
Philistine Garrison
The Twelve-Fingered Giant
Philistine Armor-Bearer
Philistine Priests - Great for a different style deck but doesn't do much here.
Fallen Warrior - Great for a different style deck but doesn't do much here.
Brown Evil Characters: 3
Uzzah
+ Gomer - bands to KoT, opponent's ECs and can use Haman's Plot
+ The Amalekite's Slave - creates a LS to rescue, pulls out your needed EC to block and can use Haman's Plot!
Orange Gold Evil Characters: 1
King of Tyrus
Black Evil Enhancements: 0
Joseph in Prison
Philistine Chariot and Horses
Foolish Advice
Devourer
Overwhelmed by Philistines
Bringing Fear - most EE's just get in the way in this style of deck
Brown Evil Enhancements 1
+ Haman's Plot
I think that this is exactly 50 cards which leaves you room to add 1 more if you want to keep your deck legal after you play Haman's Plot.
...I promise a McDonald's breakfast if you attend Nats.
Can I trade in my breakfast for a couple games over RTS some time? :)
Blessings!
Gabe
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Man... another simple standalone defense... although it's effective I liked the originality. :)
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I'm surprised at the number of people I've seen using stand along defenses this year despite the fact that they're less effective than they used to be. I guess that just speaks to how good they used to be.
After further though I changed KoT to gold instead of orange so that you have two gold characters vs TGT.
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Deck revised 04/12/2010. Critique, please.
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Gabe, I have notes for you on the first thread. Thanks and Godbless!
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I would almost add sabbath breaker to this deck but i'm pretty sure there are better options out there,
Pros
-Amazing couple with amalakites slave, you don't have many ec that amalakites slave works with so adding one more is benificail, Exspecialy since you defenses is brought out of deck with philly outpost so you won't have any thing to use amalakites slave with,
-D3= the whole point of this deck
Cons
-needs dom support to stop a block
- gomer and Uzzah are both better choices for AMS
A more defense oriented choice would be Unkown nation the only downside is this card only speed up your deck by one card instead of 3
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Yeah, I have a standalone defense like this and many times I get burned by AMS. I ended up throwing in a Seven Sons and a Sabbath Breaker. I'd definitely recommend adding a Sabbath Breaker as that extra card you need for when you rip the plot.
I don't see how you can easily push this up to 56 and not lose your speed. maybe adding a Words, but I'd keep it at 50.
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What is AMS again?
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If you really want to bump it to 56, you should completely reconfigure your defense and add 6 more defensive cards. I think that would be a mistake but that's only my opinion.
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Wait a minute...Abom is gone now? Wha...? I think that needs to go back in for sure, what with all the forced drawing you already have...
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What is AMS again?
Ammy Slave.
I agree with Gabe, if you were to put more in, it'd need to be defense...Wait a minute...Abom is gone now? Wha...? I think that needs to go back in for sure, what with all the forced drawing you already have...
twas taken out with Gabe's instruction.
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Wait a minute...Abom is gone now? Wha...? I think that needs to go back in for sure, what with all the forced drawing you already have...
twas taken out with Gabe's instruction.
Well, apparently I agree with him...I agree that Abom will take more time to set up than this deck will usually have.
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Wait a minute...Abom is gone now? Wha...? I think that needs to go back in for sure, what with all the forced drawing you already have...
twas taken out with Gabe's instruction.
Well, apparently I agree with him...I agree that Abom will take more time to set up than this deck will usually have.
maybe a month ago...
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i'm sorry if the part about the unkown nation was confusing.
Roy has made no indication of wanting to bump it up to 56
Thanks again for ring wraith keeping me on track :)
After ring wraiths comments unkown nation is not worth putting in becuase there is not enough EC to search through deck to pull one out.
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Roy has made no indication of wanting to bump it up to 56
THINKTANK:
2. If I insisted on 5 more cards, does anyone among the 50-card fanatics, including my 'nephew' Gabe, have the ultimate fix that could still be as good as a 50-card deck?
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for a 56 card deck i would do
Fortresses
Gates of Hell
Crimson Evil Characters: 1
Seven Sons of Sceva
Brown Evil Characters: 1
Gomer
Orange Evil Charecters:6
Kot
Potw
wandering spirit
fallen angle
seven wicked spirits
spirit of temptation
Multi-Color Evil Enhancements: 3
Deafening Spirit (Orange)
Destructive Sin (Orange)
Torment
+12 cards
Hold on getting your deck up
Cards in deck: 50
Lost Souls: 8
Lost Soul (female only)
Lost Soul (shuffler)
Lost Soul (revealer)
Lost Soul (wanderer)
Lost Souls (2-line)
Lost Soul (1st Round)
Lost Soul (NT Only)
Lost Soul (Hopper)
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Harvest Time
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 2
Philistine Outpost
The Garden Tomb
Multi-Color Sites: 1
The Ends of the Earth
Artifacts: 3
Gifts of the Magi
Temple Veil
Holy Grail
Silver Heroes: 2
Captain of the Host
The Strong Angel
White Heroes: 2
Mary the Mother of James
Salome
Gold Heroes: 3
The Woman at the Well
Moses
Simeon (wa)
Green Heroes: 1
Hur
Purple Heroes: 2
Widow
John
Multi Heroes: 1
Faithful Servant Promo
White Hero Enhancements: 3
'He Is Risen'
Transfiguration
Consider the Lilies
Gold Hero Enhancements: 1
Meeting the Messiah
Purple Hero Enhancements: 2
Authority of Christ (promo)
Reach of Desperation
Black Evil Characters: 3
Philistine Garrison
The Twelve-Fingered Giant
Philistine Armor-Bearer
Brown Evil Characters: 3
Uzzah
Gomer
The Amalekite's Slave
Orange Gold Evil Characters: 1
King of Tyrus
Brown Evil Enhancements 1
Haman's Plot
That new defense is 1 card Over i Had forgot to count Gates when I had posted it, I would probably take out sprit of temptation to hit 56,
A couple other cards that are nice for a little more defense
Unholy writ
Confusion of the Mind
Uzzah
HP
unfortuanetly to add in more I would have to alter offense to get those in, Though i would say Unholy writ is almost nonegotaible, because it prety much allows another block out of KOt
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I would add a Bringing Fear, Philistine Priests, Foolish Advice, Wrath (maybe...), and a couple others. haha.
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1. What extra card should I put in place of Haman's Plot when it's used up, to keep my deck legal, thus 51-card total?
I have played with a deck very similar to this one. I feel that the 51st card should be decided on after you play a few games with the deck and see what you are missing. Some cards that come to mind are:
Captured Ark: Gets rid of annoying artifacts. G-Calf, Confusion of Mind or Holy of Holies which can really slow this deck down. Captured ark also helps to get rid of annoying defensive artifacts like Unknown Nation or Unholy Writ.
Confusion of Mind: Can stall out opponent's offense for a couple turns often times or can discard some good enhancements,Destruction or
sometimes even a good dominant.
Lydia: Protected from capture, adds a NT female for He Is Risen and can use purple or white enhancements.
Blessings: Adds some versatility to your white heroes. A FBTN band of Mary the Mother of James with TGT up could be difficult to stop.
Others: King David, Jephthah, A New Beginning, Words of Encouragement
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To be honest, I don't see a whole lot of fire power. I see transfig, AOCP, HIR and consider the lilies to get one of the two white enhancements back. Then maybe the Simeon and captain band, which, along with transfig, can be spoiled by grapes. I would maybe add fellowship: it bands all your NT in, including simeon banded to captain. Or maybe second seal, as it adds your whole offense, and you got a BIG offense.
As was aforementioned, Aptured Cark could be pretty good as well, to stop those problem artifacts like Writ or Go Into Captivity.