Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: JayWall on April 25, 2013, 08:22:17 PM
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I like the concept of this Deck, but I am always looking for a little help or improvements to make this deck faster and more effective. Love to hear everybody's comments on what you all think. I am trying to keep this deck between 54 and 50.
Cards in deck: 54
Lost Souls: 7
Lost Soul (*/4)
Lost Soul (can't be prevented)
Lost Soul (Female Only)
Lost Soul (N.T. only)
Lost Soul (revealer)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 4
Angel of the Lord
Grapes of Wrath
New Jerusalem
Son of God
Grim Reaper Dominants: 3
Burial
Falling Away
Mayhem
Fortresses: 3
High Places
House in Bethany
The Gates of Hell
Artifacts: 3
Gifts of the Magi
Samaritan Water Jar
The Bronze Laver
Gold Heroes: 7
Good Samaritan
Lazarus
Martha
The Generous Widow
The Thankful Leper
Watchful Servant
Zaccheus
Green Heroes: 1
Hur
Multi-Color Hero Enhancements: 2
Faith as a Mustard Seed (Purple/Gold)
Resurrection
Gold Hero Enhancements: 5
Convincing Miracle
Kindness
Meeting the Messiah
Repentance and Restitution
Shibboleth
Multi- Color Evil Characters: 4
Antiochus IV Epiphanes
Philetus
The Goat with Horn
The Winged Leopard
Orange Evil Characters: 3
Wandering Spirit TXP
Deceiving Spirit
Leigion
Pale Green Evil Characters: 1
User of Curious Arts
Brown Evil Characters: 1
King Ahaz
Multi-Color Evil Enhancements: 2
Suicidal Swine Stampede (Orange)
Worshipping Demons (Orange)
Crimson Evil Enhancements: 1
Belshazzar's Banquet
Pale Green Evil Enhancements: 1
Death of Unrighteous
Black Evil Enhancements: 5
Abomination of Desolation
Denying Blame
Joseph in Prison
Pride of Simon
Wrath of Satan
Brown Evil Enhancements: 1
Gibeonite Trickery
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Are you trying to make abomb help your offense or defense? I find that the most effective abomb decks usually use abomb to lock out, or use abomb to clear out defense to walk in. It almost feels like abomb is just in this deck as more of a utility and while it is indeed a good card, you can build much better offenses and defenses when you don't have to focus on getting it into play and triggering it so much.
Don't get me wrong, I love me some abomb decks. It is simply my opinion that you need to stray from balanced decks when you use it.
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For comparison, here's an Abom deck that placed 6th in the country at Boston Nats in the hands of a very good player:
Cards in deck: 52
Lost Souls: 7
Lost Soul (female only)
Lost Soul (N.T. only)
Lost Soul (anti-burial)
Lost Soul (shame)
Lost Soul (shuffler)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 4
Angel of the Lord
Grapes of Wrath
New Jerusalem
Son of God
Grim Reaper Dominants: 3
Christian Martyr
Destruction of Nehushtan
Mayhem
Fortresses: 5
High Places
Philistine Outpost
The Gates of Hell
Wall of Protection
Zerubbabel's Temple
Artifacts: 6
Chariot of Fire
Gifts of the Magi
Holy Grail
Household Idols
Lampstand of the Sanctuary
Unholy Writ
Multi-Color Heroes: 2
Joiada, Son of Eliashib (Teal)
Phinehas, son of Eleazar (Teal)
Gold Heroes: 4
Martha
The Generous Widow
The Woman at the Well
Zaccheus
Green Heroes: 1
Hur
Multi-Color Hero Enhancements: 2
Feast of Trumpets
Zeal for the Lord (Teal)
Gold Hero Enhancements: 2
Meeting the Messiah
Repentance and Restitution
Crimson Evil Characters: 1
Seven Sons of Sceva
Black Evil Characters: 3
Philistine Armor Bearer
Philistine Garrison
The Twelve-Fingered Giant
Brown Evil Characters: 1
Gomer
Orange Evil Characters: 5
Wandering Spirit
Fallen Angel
Spirit of Temptation
Prince of this World
King of Tyrus
Multi-color Evil Characters: 2
Antiochus IV Epiphanes
The Winged Leopard
Black Evil Enhancements: 4
Abomination of Desolation
Bringing Fear
Joseph in Prison
Pride of Simon