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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: cookie monster on May 05, 2011, 09:01:36 PM

Title: Abom?
Post by: cookie monster on May 05, 2011, 09:01:36 PM
What is Abom? And what is it good for? please post so I and other peaple who don't get to you play much can know what this does and keep it in mnd :)
Title: Re: Abom?
Post by: Townsend on May 05, 2011, 09:08:06 PM
Abomination of Desolation (RA)
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: If used by a Greek, place in opponent's territory. Each time opponent draws cards (except during draw phase), you may discard a card in that territory except a Lost Soul. • Identifiers: OT, False Religious Practice, Limit of one in territory • Verse: Daniel 11:31 • Availability: Rock of Ages booster packs (None)

A typical Abom deck is a Philistine/Greek defense paired with a gold force draw offense (Gen. Widow, Martha etc.) and a little splash of Feast of Trumpets and Joiada or Hur.

Another great card to use is High Places so it basically makes Abom territory class...

High Places (TP)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: During your preparation and discard phases, you may play evil Enhancements that contain the word "place" in the special ability. If you capture a Hero in a territory, discard this card. • Play As: During your preparation and discard phases, you may play evil Enhancements that contain the word "place" in the special ability [use other enhancements]. If you capture a Hero in a territory, discard this card. • Identifiers: Play to territory. • Verse: Numbers 33:52 • Availability: Thesaurus ex Preteritus booster packs ()

I hope this helps
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