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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: redemptioncousin on January 02, 2010, 08:05:43 PM

Title: Abom deck help
Post by: redemptioncousin on January 02, 2010, 08:05:43 PM
Okay, so I'm trying to make a abom deck with a half-green offense simply because of its searching capabilities.

As of now, I have the following in the deck:
Hur
Hidden Treasures
Search
Micah
Spiritual Warfare
Feast of Trumpets

Basically, I'm looking for advice about what other green characters/enhancements (if any) should go into this type of deck.  I find that Nathan is too much of a risk because my opponent can band to him and Two Bears is as well because you might actually have to shuffle your own Abom (as well as half your defense since Greeks are in 3 different colors).  What then can mesh with this???

Habakkuk and Provisions seem to be good choices but are there any I'm overlooking???
Title: Re: Abom deck help
Post by: Alex_Olijar on January 03, 2010, 06:44:01 PM
Mix it with Teal. Z temple drawing recursion and more territory destruction.
Title: Re: Abom deck help
Post by: Gohanick on January 04, 2010, 01:09:33 AM
do you use gifts in your deck? i modified my site lockout to be an abom deck now but dont have any green.

I played a multiplayer with mike and josh just to test it out and we stalemated eachother at 4-4-4
Title: Re: Abom deck help
Post by: Gabe on January 04, 2010, 01:20:59 AM
I've found the best reusable Abom triggers to be Hur, Martha, Generous Widow and Feast of Trumpets recursion via Joiada.
Title: Re: Abom deck help
Post by: Minister Polarius on January 07, 2010, 01:51:54 AM
Meeting the Messiah should be in every Abom deck ever no exceptions bye-bye. I'm not sure if that has anything to do with the current discussion, but basically Abom is beast. Judges, Abom, TGT, Luke/John is hello sunshine in a big way. Philistines lose their post. Civilizations lose their forts. Then, JS+MtM+Abom from that+HG+Mayhem Bomb+(TGT Hero with Unleavened Bread to probably get the Ignore after clearing six, or Generous Widow/Martha to make seven cleared in one turn). Most defenses are gone after that one round.
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