Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: CJSports on April 17, 2011, 05:09:38 PM
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I need an 8 card defense. It needs to pull of just a few blocks. The deck will deck out very quickly. Can probably pull out at most 3 cards so you can suggest eleven but not advisable.
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you could use something like this:
gomer
KOT
spirit of temtotion
king M
plot
m charms
gates of J
and maybe another majition or enhancenent
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Probably not worth it with only one enhancement to play on king man and probably won't pull off to many blocks.
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you could band them all and add a forgoten history
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PO
PAB
Philistine Garrison
KOT
uzzah
Manny
gomer
plot
Although I find it more effective to go slighly larger.
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Hobbit's is the best except axe PAB and do GoJ. For just two more cards you can add a ton of power in HP and Trick.
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Still not exactly what I was thinking. I would rather not use a KoT seeing as he is decked in another deck and King Many is getting so old for me. Anymore....
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How else do you want to run a splash defense? That is about the most bang for your buck you can get.
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Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Wandering Spirit
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How else do you want to run a splash defense? That is about the most bang for your buck you can get.
I've heard that Phars can run pretty well on a small defense. I don't see King Manny being that great for a small defense. What about single block, doesn't even have to be characters.
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Manny's got CBN banding an 2 CBN blocks with Gates.
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SWS + Wandering Spirit. Defense made.
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Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Wandering Spirit
How will you that block a rescue?
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Well you can use immunity, banding, or a mix. That or you can use all auto block stuff.
Trembling Demon
False Teachers
+ O.T. Enhancement for him
Uzzah
Zimri
+ enhancement
Torment
some big dude or immunity or something
Or you can do a small band with a couple support enhancements.
5 EC's 3 EE's
Gomer-you can even do the crimson one if you wanted
Spirit of Temptation
Wandering Spirit
Creeping Deceiver
Sapphira-this replaces your KoT and deceiver can band to her
Midianite Attack
Neb's Pride
Lurking? or another negate
Or immunity, which I do not recommend, but here is some EC's to think about
Garrison
Nero
Claudius
Phil Bearer
12fg, he works
PotW
and I would do a Bringing Fear and Foolish Advice which brings me to my next mini defense
Philistines
Armor Bearer
Fallen Warrior
Garrison
12FG
Outpost
Bringing Fear
Foolish Advice
Joseph in Prison
Pharisees works too
Proud Pharisee
Scribe, not a Pharisee but he can recur disobedience when you deck out
Pharisees
The Entrapping Pharisee
Balaam, he will do good for your defense because he can recur the curse at the end
Wash Basin
Balaam's Disobedience
Unsuccessful
I mean you can do with this with almost any color. Just pick the best 4-6 EC's and 2-3 supporting enhancements.
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Well as far as Pharisees go I would suggest Washing Hands and not Wash Basin Mr. Haitus ;).
I would do something like...
-Pharisees(Any of the generic ones)
-Proud Pharisee
-Entrapping Pharisees
-Sabbath Breaker
-Scribe
-False Peace
-Balaam's Disobediene
-Washing Hands
-Self-Righteous Prayer
I hope this helps.
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Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Wandering Spirit
How will you that block a rescue?
Most battle winners that I have seen don't kill off a lot of evil characters just one or two. And if you have wandering spirit out your panic demons won't die. Also some of them have fun effects like kicking a LS out of a site, drawing a card, discarding from deck, ect.
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Well as far as Pharisees go I would suggest Washing Hands and not Wash Basin Mr. Haitus ;).
I would do something like...
-Pharisees(Any of the generic ones)
-Proud Pharisee
-Entrapping Pharisees
-Sabbath Breaker
-Scribe
-False Peace
-Balaam's Disobediene
-Washing Hands
-Self-Righteous Prayer
I hope this helps.
thats 9 cards take out false peace
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Sabbath Breaker is already in the deck. ;D
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i would suggest taking out washing hands, its requires a discard of an evil card which will most times either be non-existent or detrimental, and its not even a nigh-guaranteed block. there are better nt grey enhancements.
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Here's what I would use for a Pharisee defense.
Cards 11
Forts 1
High Priest's Palace
Arts 1
Unholy Writ
EC 4
Scribe
Proud Pharisee
Entraping Pharisees
Hard-Haerted Religious Leaders
EE 5
Just a Hireling
Tenants Kill the Son
Balaam's Disobedience
Self-Righteous Prayer
Pretension
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I feel as tho magicians/demons would do well....
Cards: 12 (ik, getting big)
Magic charms
unholy writ
gates of j
enchanter
king manny
wandering spirit
spirit of tempt
seven wicked spirits
KOT
achan's sin
death of unrighteous
suicidal swine stampede
should handle a solid 4 blocks, maybe more
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Philistine Outpost
Philistine Garrison
Philistine Armor Bearer
12FG
Bringing Fear
Foolish Advice
Joseph in Prison
Devourer
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Gomer
Uzzah
KoT (gold)
Ammy Slave (assuming you don't already use it)
Complainers
Holy Grail (assuming you don't already use it)
Haman's Plot
Gib's Trick
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Pharisees
Proud Pharisee
Scribe
Entrapping Pharisee
Balaam's Disobedience
Self Righteous Prayer
Just a Hireling
Pretension
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Trembling Demon
Holy of Holies
Uzzah
Seven Sons of Sceva
Complainers
Holy Grail (assuming you don't already use it)
Seven Wicked Spirits
And you still have room for one more
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8 cards
HHI
PAB
Phil Garri
Red dragon
Nero
Potw
Gomer
Very heavy immune based, but very good if you can get that HHI out quick.
Lurking
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There are so many negate SA cards that I don't think a defense like that is viable anymore.
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Panic Demon
Wandering Spirit
How will you that block a rescue?
Most battle winners that I have seen don't kill off a lot of evil characters just one or two. And if you have wandering spirit out your panic demons won't die. Also some of them have fun effects like kicking a LS out of a site, drawing a card, discarding from deck, ect.
All you need to kill is one or two and the whole chain is pretty much dead, provided that the play can have enough in their hand at one time to block. Also there is no way for this deck to get the demons off the bottom after ws text is used.
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Holy Grail my own 12FG. Pwnt.
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Philistine Outpost
Philistine Garrison
Philistine Armor Bearer
12FG
Bringing Fear
Foolish Advice
Joseph in Prison
Devourer
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Gomer
Uzzah
KoT (gold)
Ammy Slave (assuming you don't already use it)
Complainers
Holy Grail (assuming you don't already use it)
Haman's Plot
Gib's Trick
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Pharisees
Proud Pharisee
Scribe
Entrapping Pharisee
Balaam's Disobedience
Self Righteous Prayer
Just a Hireling
Pretension
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Trembling Demon
Holy of Holies
Uzzah
Seven Sons of Sceva
Complainers
Holy Grail (assuming you don't already use it)
Seven Wicked Spirits
And you still have room for one more
Best post ever.
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Trembling Demon
Holy of Holies
Uzzah
Seven Sons of Sceva
Complainers
Holy Grail (assuming you don't already use it)
Seven Wicked Spirits
And you still have room for one more
What if I added a temple WS and Crown of thorns. WS to TD every turn I get a block if they make a rescue with someone greater than 3/1 and WS and TD go to bottom next turn bring out WS then reveal bottom with WS and band TD into battle.
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Too much. If the game lasts that long you'll be lucky, but you could drop Seven Sons, Complainers, and the Grail.