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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: LordZardeck on March 18, 2012, 11:01:50 PM

Title: 10-15 card offense?
Post by: LordZardeck on March 18, 2012, 11:01:50 PM
I'm looking for a 10-15 card offense. It must include Watchful servant. Any suggestions?
Title: Re: 10-15 card offense?
Post by: Chronic Apathy on March 18, 2012, 11:13:46 PM
The difference between 10 and 15 cards is immense, especially depending on what you want to do with the defense. At 10 cards, I'd do Isaiah with WS splashed in. At 15, I'd probably do a mini-Sam/Judges with WS splashed in. If you don't have the defense mapped out, I'd do a Judges/Luke at 15 cards and splash some Greeks for Abom on defense. That said, I'm bad at small offenses.
Title: Re: 10-15 card offense?
Post by: Wings of Music on March 18, 2012, 11:18:03 PM
Isaiah all the way.  I would recommend running Magicians/Assyrians on the defense. 

I would go for a 10 card Isaiah offense.  Or better yet a 15 card Prophets offense, which is the same as Isaiah, just with a few prophets thrown into the mix. 
Title: Re: 10-15 card offense?
Post by: Red Dragon Thorn on March 18, 2012, 11:22:07 PM
Cards in deck: 10


Artifacts: 2
   Gifts of the Magi
   Three Nails

Gold Heroes: 4
   Elisabeth
   Good Samaritan
   Lazarus
   Watchful Servant

Gold Hero Enhancements: 4
   Battle Prayer
   Convincing Miracle
   Kindness
   Repentance and Restitution

Gives you 2 end game options - Kindness Recursion, or Watchful Servant.

Gives you 2 CBN Battle Winners via R&R + Battle Cry.

Major drawback - Has to have Nails, otherwise Demons laugh at it. Probably should include Gifts, otherwise R&R is too much of a liability.

Also works much better with Abom.
Title: Re: 10-15 card offense?
Post by: Minister Polarius on March 18, 2012, 11:23:52 PM
To echo what some have said already, a 10 card offense is a whole standard deviation away from a 15 card offense. Furthermore, the best decks are always built as a cohesive whole, not an offense+a defense.
Title: Re: 10-15 card offense?
Post by: LordZardeck on March 18, 2012, 11:35:57 PM
Cards in deck: 10


Artifacts: 2
   Gifts of the Magi
   Three Nails

Gold Heroes: 4
   Elisabeth
   Good Samaritan
   Lazarus
   Watchful Servant

Gold Hero Enhancements: 4
   Battle Prayer
   Convincing Miracle
   Kindness
   Repentance and Restitution

Gives you 2 end game options - Kindness Recursion, or Watchful Servant.

Gives you 2 CBN Battle Winners via R&R + Battle Cry.

Major drawback - Has to have Nails, otherwise Demons laugh at it. Probably should include Gifts, otherwise R&R is too much of a liability.

Also works much better with Abom.

Actually, I usually face blocks of 2 or more ec's, so I don't see this as very viable
Title: Re: 10-15 card offense?
Post by: Minister Polarius on March 18, 2012, 11:38:20 PM
If that's the case then you probably have a primitive meta (unless one of those characters is Gomer and the other is KoT). If that's the case, pretty much any deck you make with advice from players on the boards is going to destroy everyone.
Title: Re: 10-15 card offense?
Post by: Prof Underwood on March 19, 2012, 12:01:16 AM
I would go for a 10 card Isaiah offense.
What does this look like to you?
Title: Re: 10-15 card offense?
Post by: Red Dragon Thorn on March 19, 2012, 12:15:12 AM
If that's the case then you probably have a primitive meta (unless one of those characters is Gomer and the other is KoT). If that's the case, pretty much any deck you make with advice from players on the boards is going to destroy everyone.

+1

Furthermore - Even with multiple characters in battle, Good Samaritan +Kindness will roll just fine. (Unless we're talking multiple characters of different brigades, in which case I suggest rolling with a standard TGT....)
Title: Re: 10-15 card offense?
Post by: Wings of Music on March 19, 2012, 12:28:03 AM
I would go for a 10 card Isaiah offense.
What does this look like to you?

Bare quite honestly, I would much rather run the 15 card prophets defense, I suggested in my last post. 

That would look something like this.   

Heroes:

Isaiah, Hosea, Hur, Seraph with live coal, Seraph, Seraphim.

Call, two bears, live coal, search, Razor, Siege works.

Please note I'm really sleepy, and am watching white collar reruns right now, so it's a pretty shabby effort on my part. 
Title: Re: 10-15 card offense?
Post by: Red Wing on March 19, 2012, 09:14:58 AM
I would go for a 10 card Isaiah offense.
What does this look like to you?

Bare quite honestly, I would much rather run the 15 card prophets defense, I suggested in my last post. 

That would look something like this.   

Heroes:

Isaiah, Hosea, Hur, Seraph with live coal, Seraph, Seraphim.

Call, two bears, live coal, search, Razor, Siege works.

Please note I'm really sleepy, and am watching white collar reruns right now, so it's a pretty shabby effort on my part. 
Toss in Hidden Treasures Spiritual Warfare and maybe King Hezzy.
Title: Re: 10-15 card offense?
Post by: SomeKittens on March 19, 2012, 09:47:28 AM
If you're using GoS (which Best Shot does), then I'd recommend a 15 card Sam and Friends.  The searches help get your offense out faster, so you can make rescue attempts sooner.  It also draws very well for a 15 card offense, so you get your defense as well.
Title: Re: 10-15 card offense?
Post by: Wings of Music on March 19, 2012, 11:04:56 AM
Ok I'm awake now, here's an updated 15 card version, I'm cheating a little bit as I'm counting Issiah's DAEs, Hidden Treasures, and Gifts as being neutral cards.

Total Cards: 15

8 Heroes : Isaiah, Hosea, Hur, Seraph with live coal, Seraph, Seraphim, King Hezekiah, TSA.

6 Enhancements: Isaiah's call, two bears, live coal, search, Spiritual Warfare, Striking Herod. 

1 Fortress: Obadiah's caves

Basically this is a typical Isaiah offense with, Hosea (another prophet for HT, and a Gomer counter), Hur (more drawing), and TSA (for obvious reasons) added in.
Title: Re: 10-15 card offense?
Post by: LordZardeck on March 19, 2012, 12:10:12 PM
Hezekiah is just for banding? And the choice for TSA isn't obvious to me
Title: Re: 10-15 card offense?
Post by: Wings of Music on March 19, 2012, 12:56:48 PM
Hezekiah bands to Isiah which allows Isaiah to protect Hezekiah from opponents CBN, and since the numbers on that band get so high they stomp most attempts to block them.

TSA is usually an auto-win if you draw him on turn 1 or 2.  Getting him early usually means a walk in or two.  Additionally this offense has Striking Herod which is 7/0, making TSA a 17/8 boss character.  Simply put TSA Troll-Stomps the meta.
Title: Re: 10-15 card offense?
Post by: Red Wing on March 19, 2012, 01:00:59 PM
TSA is usually an auto-win if you draw him on turn 1 or 2.  Getting him early usually means a walk in or two.  Additionally this offense has Striking Herod which is 7/0, making TSA a 17/8 boss character.  Simply put TSA Troll-Stomps the meta.
I can totally attest to this. My stand-alone defense got torn to pieces by TSA last game. And he was just a splash, no backup.
Title: Re: 10-15 card offense?
Post by: LordZardeck on March 19, 2012, 01:50:37 PM
Hezekiah bands to Isiah which allows Isaiah to protect Hezekiah from opponents CBN, and since the numbers on that band get so high they stomp most attempts to block them.

TSA is usually an auto-win if you draw him on turn 1 or 2.  Getting him early usually means a walk in or two.  Additionally this offense has Striking Herod which is 7/0, making TSA a 17/8 boss character.  Simply put TSA Troll-Stomps the meta.

But if I don't draw him first or second round, i've wasted 2 valuable spots in my deck.
Title: Re: 10-15 card offense?
Post by: Wings of Music on March 19, 2012, 02:05:47 PM
But if I don't draw him first or second round, i've wasted 2 valuable spots in my deck.

Well only 1 because striking Herod can be used by your other angels. 

But even then it's rarely a waste, becasue TSA stops Uzzah, Kot (if you have and enhancement), TAS, Sabbath breaker, Gomer (if Hosea is out), and pretty much anything else your opponent tries to throw at you.  TSA only has problems against Plot, but then pretty much all of your heroes have trouble with plot, so it's not that big a deal.  With the current stand alone dominated meta TSA is one of the best characters out there.
Title: Re: 10-15 card offense?
Post by: Red Wing on March 19, 2012, 02:06:56 PM
Hezekiah bands to Isiah which allows Isaiah to protect Hezekiah from opponents CBN, and since the numbers on that band get so high they stomp most attempts to block them.

TSA is usually an auto-win if you draw him on turn 1 or 2.  Getting him early usually means a walk in or two.  Additionally this offense has Striking Herod which is 7/0, making TSA a 17/8 boss character.  Simply put TSA Troll-Stomps the meta.

But if I don't draw him first or second round, i've wasted 2 valuable spots in my deck.
TSA is good even if you don't draw him within the 1st 1-2 turns. Striking Herod can be used on the other angels.
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