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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Teams Deck Advice => Topic started by: SomeKittens on February 10, 2012, 12:43:20 AM

Title: New Player Teams
Post by: SomeKittens on February 10, 2012, 12:43:20 AM
What would be some good themes to start new players off of with TEAMS?
Title: Re: New Player Teams
Post by: goldencomet on February 10, 2012, 12:44:26 AM
...definitely not Disciples. I tried to try explaining the game to my father a week before nats a year or two ago (hoping he would be my teams partner), and that's what I used. He will never play the game again
Title: Re: New Player Teams
Post by: lp670sv on February 10, 2012, 12:54:15 AM
honestly I'd start with the starter decks. They are still the easiest to explain and teams is one of the most complex categories so no reason to complicate it further.
Title: Re: New Player Teams
Post by: SomeKittens on February 10, 2012, 12:58:01 AM
I probably should clarify.  If newer players (3-6 mo. of playing) want to start playing TEAMS, what are some good themes with accessible cards?
Title: Re: New Player Teams
Post by: Gabe on February 10, 2012, 11:44:39 PM
I'd start by saying, forget for a moment that you're playing teams and focus on having a deck you like and are comfortable with. A less experienced player will do better with an average deck they know well than an amazing deck that they don't understand.

Now that you have an offense and defense, have your partner play the same offense and defense. Build them in a way that they work well together. Use characters that can band to one another's cards. Use Fortresses/Sites that benefit one another. Use cards that benefit from the number of a certain card type that's in play (like Susanna).
Title: Re: New Player Teams
Post by: Lawman on February 11, 2012, 01:43:14 AM
The key for newer players in teams is as Gabe suggested: have similar cards/forts to mutually benefit each other.

If they are slightly more advanced, it's possible to do well with 2 completely different decks as long as none of the cards in one deck contains the counters to the other deck.

Teams happens to be my favorite category and I have found that knowing your partner's playing style helps out A LOT.

Here's a don't do: I highly recommend that you DO NOT suggest that one player builds their deck solely as offense (T1 only) while the other builds on defense (i.e. one player has all heroes and the other has all EC's).  It's very risky and I haven't seen any positive results with that strategy.
Title: Re: New Player Teams
Post by: SomeKittens on February 11, 2012, 01:17:26 PM
A offense/defense split did very well at Nats 2010.  I think that one deck purely offensive one balanced can still be good.
Title: Re: New Player Teams
Post by: Gabe on February 11, 2012, 03:19:34 PM
One offense deck and one defense deck won Teams at Nationals in 2009. But it's an advanced strategy that I would not recommend for most players.
Title: Re: New Player Teams
Post by: SomeKittens on February 11, 2012, 04:07:34 PM
How many timeouts did you have?  I've heard that the main disadvantage of such decks is the lack of rescue attempts.
Title: Re: New Player Teams
Post by: Gabe on February 11, 2012, 05:44:06 PM
How many timeouts did you have?  I've heard that the main disadvantage of such decks is the lack of rescue attempts.

We won all of our games legitimately with no time outs. The defense deck used I am Creator and had three Heroes that could band to most of the Heroes in the offense deck. The offense deck was fast, so it got those Heroes out quickly. It also contained all of the Dominants.
Title: Re: New Player Teams
Post by: Lawman on February 12, 2012, 01:45:45 AM
One offense deck and one defense deck won Teams at Nationals in 2009. But it's an advanced strategy that I would not recommend for most players.

Duly noted.  That's kind of what I was getting at.  My experience with split offense/defense has been very limited as it does appear to be quite an advanced strategy and the results were not favorable the times I've seen it attempted.  I'm glad to know it has reached success.
Title: Re: New Player Teams
Post by: SomeKittens on February 12, 2012, 04:16:39 PM
How many timeouts did you have?  I've heard that the main disadvantage of such decks is the lack of rescue attempts.

We won all of our games legitimately with no time outs. The defense deck used I am Creator and had three Heroes that could band to most of the Heroes in the offense deck. The offense deck was fast, so it got those Heroes out quickly. It also contained all of the Dominants.
So the defense deck did have some offense.
Title: Re: New Player Teams
Post by: robm on February 15, 2012, 11:06:42 PM
The key for newer players in teams is as Gabe suggested: have similar cards/forts to mutually benefit each other.

If they are slightly more advanced, it's possible to do well with 2 completely different decks as long as none of the cards in one deck contains the counters to the other deck.

Teams happens to be my favorite category and I have found that knowing your partner's playing style helps out A LOT.

Here's a don't do: I highly recommend that you DO NOT suggest that one player builds their deck solely as offense (T1 only) while the other builds on defense (i.e. one player has all heroes and the other has all EC's).  It's very risky and I haven't seen any positive results with that strategy.

mark underwood and i won mw regionals in 2010 with that strategy. But its risky. Yes most all defesense deck for teams still have a few offesseive cards.
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