Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: that one kid on May 11, 2010, 06:42:57 PM
-
What card do YOU think should be banned from the game? I say it's Haman's Plot. What do you think?
-
The Garden Tomb ;D
-
I say that we've had this discussion about 1000 times.
-
The Garden Tomb ;D
That is in my deck so I am going to say: (mmhmm) NOOOOOOOOO!!!!!! Please Shaef!! NONONO!!!!
-
If any card were to be banned from official play, I would say NJ. TGT is annoying, but one of the biggest problems with TGT is that it goes so well with speed. Speed decks would be far more ineffective without New Jerusalem.
-
Yes, but then there would be hardly any speed decks being played, and I like some good speed deck for breakfeast!!! mwuahahahaha!!!
-
Yes, but then there would be hardly any speed decks being played, and I like some good speed deck for breakfeast!!! mwuahahahaha!!!
+1
-
Oh, don't get me wrong, when I'm playing certain of my decks, I hope my opponent is playing speed. But other times speed just gets annoying.
-
yes as of right now me and my brother both have very prominent speed decks and all it really depends on who wins is who draws guardian falling away and NJ
-
NJ is fine, simply ban SoG. ;)
although that'd be pointless, since only n00bs use SoG anyway...
-
So, Haman's Plot, New Jerusalem, or Son of God?? leave a vote here.....
I vote Haman's Plot b/c it's getting annoying to rip one at every tourny I play in....
-
I want to write in a candidate Sameritan Water Jar!
-
I want to write in a candidate Sameritan Water Jar!
-
my dad gets very annoyed at anything that cannot be negated or interrupted mostly holy unto the lord and AoCP mostly he thinks when he bands terrifying beast to emperor nero he expects to play an enhancement against my speed deck :o
-
I want to write in a candidate Sameritan Water Jar!
i like samaritan water jar it works well if u grab their dominants
-
AAAWWW! Good grief! jk. Ok, SoG, Haman's Plot, New J, Samaritan Water Jar, or any others you want to vote for. You may only vote for one card. Cannot be interrupted, prevented, or negated.
-
I want to write in a candidate Sameritan Water Jar!
i like samaritan water jar it works well if u grab their dominants
oh, and I love NJ. it works extremely well. you get a free soul
not. I hate NJ. but it's just far too useful not to use.
-
DOWN WITH SAMERITAN WATER JAR
-
No card should be banned from Redemption*. The end.
*except maybe NJ
-
No card should be banned from Redemption*. The end.
*except maybe NJ
I agree, but hypothetically speaking...
-
SWJ is a great card. Don't hate on a card you think is powerful. Use it. You'll never hate it again.
-
SWJ isn't always a great card :) It's one of those luck cards, sometimes it will really help, sometimes it will only speed your opponent up 9 cards.
-
SWJ is a great card. Don't hate on a card you think is powerful. Use it. You'll never hate it again.
I DO USE IT THATS THE SAD THING
-
NJ should be banned. And while we're at it, dominants in general are way too powerful. AoCP, Zeal for the Lord, and TGT are super annoying, so let's get rid of them, too.
The only card I would consider ever banning is Haman's Plot, just because it will eventually get to a point where so few copies of it will exist that we will need to do anything possible to keep it from extinction.
SWJ is a great card. Don't hate on a card you think is powerful. Use it. You'll never hate it again.
I DO USE IT THATS THE SAD THING
Then STOP USING IT.
-
i would have to go for haman's plot SOG AND NJ are part of the game i accept it but i just hate ripping plots up :'(
-
NJ should be banned. And while we're at it, dominants in general are way too powerful. AoCP, Zeal for the Lord, and TGT are super annoying, so let's get rid of them, too.
The only card I would consider ever banning is Haman's Plot, just because it will eventually get to a point where so few copies of it will exist that we will need to do anything possible to keep it from extinction.
SWJ is a great card. Don't hate on a card you think is powerful. Use it. You'll never hate it again.
I DO USE IT THATS THE SAD THING
Then STOP USING IT.
+1 :amen: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
-
Then STOP USING IT.
THEN MAYBE I WILL
-
Then STOP USING IT.
THEN MAYBE I WILL
OKAYFINEGOSH
-
OKAYFINEGOSH
[/quote]WELL STOP GETTING ALL UPSET ABOUT IT WHATS YOUR PROBLEM BUBBLE BOY
-
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_E8MAURXGyJ4%2FS0SyPxIG8nI%2FAAAAAAAABUg%2FJqoOEHW1hfw%2Fs320%2FYoda-Flame-war-begun.jpg&hash=8e6484e3999b993a81267472cb862b6c08fa0c24)
-
so instead of ripping plots, you'd rather just make them worthless? O_o ripping is a better fate.
Don't hate on a card you think is powerful. Use it. You'll never hate it again.
NJ is a direct contradiction to this.
SWJ is amazingly fun, but perhaps OP'd. T2 character pulls can be insanely wrong.
-
(directed to bubble boy mjwaree5) WOULD YOU GUYS QUIT ARGUING ON MY POST!?!?!?!? thank you. :)
-
Except theres that cool new artifact, Darius's Decree.
And if you're me, you'll have 15 generic ECs...
-
Except theres that cool new artifact, Darius's Decree.
And if you're me, you'll have 15 generic ECs...
SO?
Buckler, Shamgar, or Book of Wars should be banned. this combo is so OP'd:
RA with Shamgar. Play Book of Wars. Play Buckler.
-
Gold Shield to convert ET to purple, play AOCP before battle via ET's SA.
OP.
-
(directed to bubble boy mjwaree5) WOULD YOU GUYS QUIT ARGUING ON MY POST!?!?!?!? thank you. :)
Sorry when I start using those red letters I feel enpowered... But any way getting rid of Michael nergalsharezer etc. and cannot be negated enhancements in my opinion battle winners should stay at cannot be interupted or something like that making most of em stopable. Then you cant have Micheal with gathering of angels and Captain of the Host killing you when you can hardly do anything to stop it except hamans plots (which I think should not be banned)
-
Gold Shield to convert ET to purple, play AOCP before battle via ET's SA.
OP.
ET is purple though. ??? :scratch: right???
-
(directed to bubble boy mjwaree5) WOULD YOU GUYS QUIT ARGUING ON MY POST!?!?!?!? thank you. :)
Sorry when I start using those red letters I feel enpowered... But any way getting rid of Michael nergalsharezer etc. and cannot be negated enhancements in my opinion battle winners should stay at cannot be interupted or something like that making most of em stopable. Then you cant have Micheal with gathering of angels and Captain of the Host killing you when you can hardly do anything to stop it except hamans plots (which I think should not be banned)
haha! I was just kidding. haman's plot should TOTALLY be banned!! It is soooo annoying!!
-
Gold Shield to convert ET to purple, play AOCP before battle via ET's SA.
OP.
ET is purple though. ??? :scratch: right???
don't question, just accept. that combo is sooo op'd, but thanks Sauce, I hadn't thought of that before. going in EVERY deck I make.
-
Question: ( :P ) why did you have to tell him that combo? now he's gonna get better than last! (see MN tourny thingy)
-
Question: ( :P ) why did you have to tell him that combo? now he's gonna get better than last! (see MN tourny thingy)
not at all true. I could use that, the Book of Wars combo, all in the Strength in Weakness deck o' mine and still lose. shoot, even if I used Sauce's undefeated characterless deck I'd probably screw it up so bad that I'd take last. I'm not even sure how that's possible.
-
My vote for banning is these kind of threads. (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Femoticons%2Fsigh.gif&hash=7d837233145cb15b4fb86598da61ec1dfa235b57)
-
My vote for banning is these kind of threads. (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Femoticons%2Fsigh.gif&hash=7d837233145cb15b4fb86598da61ec1dfa235b57)
wyn.
-
I don't want Haman's Plot banned anytime soon, especially with a good many Patriarchs packs left unopened, and when the time is appropriate for them to be banned, it will not be because they are annoying. It will be because soon none of them will be left.
You'll see. We will cross the bridge when we get to it.
-
We came to it. We crossed it.
-
Which bridge are you on?
-
Which bridge are you on?
he isn't. he's on the other side.
-
Which bridge are you on?
he isn't. he's on the other side.
RDT, you're supposed to stick with the group!
Oh, I forgot...
-
Which bridge are you on?
he isn't. he's on the other side.
RDT, you're supposed to stick with the group!
Oh, I forgot...
he went with his exit buddy.
-
We'll just rebuild the bridge. Make it a drawbridge.
-
We'll just rebuild the bridge. Make it a drawbridge.
YA! Drawbridges are AWESOME!!!! Drawbridges FTW!!!!!!!!
-
We'll just rebuild the bridge. Make it a drawbridge.
a laser drawbridge
-
We'll just rebuild the bridge. Make it a drawbridge.
a laser drawbridge
YA! Like on Halo, the light bridges! a light-drawbridge!!! PWN!
-
in all seriousness...
most doms in general need to be banned, extremely overpowered. sog, nj, aotl, cm are the main culprits.
tgt is in a tier right under doms. ignoring every evil brigade is insanely asinine and ridiculous; its original creator should be tarred and feathered.
hamans plot, as in most ways its even more powerful than aocp.
zeal next comes to mind...a cbn interrupt + battle winner all rolled into one card that i've seen win too many battles than lose.
-
It will be because soon none of them will be left.
I'm pretty sure untorn Haman's Plots will be around until the world ends. Enough people have such large stockpiles of them to last for a long, long time. I myself have about 8 of them, and that's more than I would ever tear in several years.
Not only that, but [Edited by ROSES]. So yeah.
-
Yeah, it will be a long time until you can hang torn Haman's Plots from the rafters and call it party decorations.
-
Yeah, it will be a long time until you can hang torn Haman's Plots from the rafters and call it party decorations.
Depends if Kirk uses his 100+ stash.
-
Not only that, but [Edited by ROSES]. So yeah.
I just recently learned of what you are talking about, and although I now agree that Haman's plot should probably never be banned, I am quite disappointed.
-
It will be because soon none of them will be left.
I'm pretty sure untorn Haman's Plots will be around until the world ends.
well, two years, yeah, but theoretically...
-
Not only that, but [Edited by ROSES]. So yeah.
I just recently learned of what you are talking about, and although I now agree that Haman's plot should probably never be banned, I am quite disappointed.
Agreed :( Hp should always (AAAAAAAAH!)
-
Not only that, but [Edited by ROSES]. So yeah.
I just recently learned of what you are talking about, and although I now agree that Haman's plot should probably never be banned, I am quite disappointed.
Agreed :( Hp should always (AAAAAAAAH!)
:miss:
-
wow every1 grow up all cards are used for a reason its part of the game suck it up and deal with it you shouldnt be complaining the whole point is to draw closer to other christians and more importantly God!!!!!!
-
wow every1 grow up all cards are used for a reason its part of the game suck it up and deal with it you shouldnt be complaining the whole point is to draw closer to other christians and more importantly God!!!!!!
every1 should not cmplain about broken cards because this is a chrstian game so dont careabout te gameplay as long as a bible verse is slapped on the card?
-
?
-
wow every1 grow up all cards are used for a reason its part of the game suck it up and deal with it you shouldnt be complaining the whole point is to draw closer to other christians and more importantly God!!!!!!
every1 should not cmplain about broken cards because this is a chrstian game so dont careabout te gameplay as long as a bible verse is slapped on the card?
I so got that.
-
gameplay is important.
-
wow every1 grow up all cards are used for a reason its part of the game suck it up and deal with it you shouldnt be complaining the whole point is to draw closer to other christians and more importantly God!!!!!!
Sure, that's a great way to get people to join the game and learn about God. It's all just about getting together with other Christians, so why not just completely ignore the actual game? While we're at it, we can just throw the game out and do absolutely nothing. ...I think I'll play video games instead...
-
wow every1 grow up all cards are used for a reason its part of the game suck it up and deal with it you shouldnt be complaining the whole point is to draw closer to other christians and more importantly God!!!!!!
...I think I'll play video games instead...
that's all I do at tournaments anyway...
-
It's the best part
-
The only card I would consider ever banning is Haman's Plot, just because it will eventually get to a point where so few copies of it will exist that we will need to do anything possible to keep it from extinction.
If it's going to go into extinction, then what's the point of banning what will eventually occur naturally ;)
-
The only card I would consider ever banning is Haman's Plot, just because it will eventually get to a point where so few copies of it will exist that we will need to do anything possible to keep it from extinction.
If it's going to go into extinction, then what's the point of banning what will eventually occur naturally ;)
;) indeed.
-
this thread is failsaucenessicitynesnessicitylynessicity
-
i am more inclined to say that doms more than anything else should be limited (severely, if not banned). I like Grapes, however that paired with with an AotL is just brutal on any defense that uses ECs as for at least half of its defense (what an amazing concept ECs instead of sites and artifacts. lol). thos two doms, plus SoG and NJ and what do u know, ur only one LS away from a win (assuming u rescue a LS as a result of with AotL and Grapes) i don't necessarily want to see these cards banned as they add an unstoppable, unique to all the other cards in the game twist, but i would be happy to see a way for them to not be as useable or unstoppable perhaps. that would seem to balance out the game a bit more. and force people on the deck strategies more than the number of dominants and how to get them faster. anyone else agree with the idea of "limited but not banned" idea?
ps. i may be alone in this, but i kinda like TGT. i dont usually play with it, but it was a good way to make people think twice before they make the run-of-the-mill speed/splash defense. i think it's refreshing to see something other than speed 4 out of 5 times at a tourney (idk the actual states, but that's mostly what i see). there are ways around it (Destructive Sin and Image of Jealousy are 2 brand new ways to do that and their pretty rounded to play against other things), and it doesn't effect a 1 or 2 brigade defense badly if they are moderately protected. again, please don't stone me for standing up for TGT :angel: im just a perfect little angel! lol!
-
No cards are needing to be banned. This topic has been gone over countless times on the boards over the years. A more agreeable solution to banning NJ (which seemed to get the most votes) was to increase how many LSs were to be rescued in T1 and in T2. In T1 the increase was from 5 LSs to either 6 or 7 LSs and in T2 from 7 LSs to 8 or 9 LSs. This seemed to be the most agreeable idea as opposed to banning cards, which really wouldn't do much. Redemption is set apart from other CCGs/TCGs by not having to ban cards with each new set released in order to keep the game balanced. In fact, I don't think there are any banned cards in Redemption. A few misprints with errata to correct them so they play as intended, but nothing banned that I can currently think of.
I have said it before and I will say it again - the playtesters are aware of the mechanics of the game and necessary balancing counters to the irritating archetypes that are out there. They are aware of what upsets the balance and what current cards and cards needing to be designed will help balance it. I would submit that the Card Designers/Playtesters are thinking/designing at least 1 if not 2+ sets ahead of what is currently out there. What fun would it be if every set released was balanced against itself and the current card base? As it is, by rocking the boat unique and unthought of counters were/are found by us the players. Why? you may ask. Because we were challenged to do so, that is why. That is one of the many reasons Redemption is so awesome. Just my thoughts on banning cards.
Godspeed,
Mike
-
Those are some good observations Mike, but I respectfully disagree. IF the designers ever agreed to increase the Lost Soul win number to 6 instead of 5 (which I don't think is possible or fair with Burial/Falling Away/Special Lost souls and the ability to SOG your own lost soul), why would they be doing it? Because of the New Jerusalem Promo and all the speed decks, right? Then doesn't that mean that a mistake was made earlier, and/or that not enough foresight was used to envision what would happen? If that is the case, isn't the most logical thing to do, as countless other games have done, is say "Sorry, but we made a mistake with this one card. Go ahead and use it in your casual games if you want, but New Jerusalem promo is no longer tournament legal as of such and such a date."? First of all, it is a card that is very hard to find retail anymore, so you're not affecting THAT many new players. Anyone buying starter tins is not likely to be a tournament participant immediately anyway. Then, simply insert a mini-card in every subsequent starter deck and booster pack that you sell stating that "We made this one card at one point, but in hindsight it was a bad idea. Please note that this card, if you ever encounter one, is not legal for tournament play."
On the other hand, if we take your suggestion, then EVERY starter deck rulebook out there on shelves right now is WRONG, because since the time it was printed the win count has been increased to 6 (which as I said I'm not sure is possible anyway), OR as others have suggested the minimum deck size has been increased, which also makes current starter decks on shelves "illegal". Now I know there are minor rule changes that come along, like whoever goes second drawing 3 cards, but if someone doesn't play that way because of a 3rd edition starter book, is their game "broken"? Not really.
I guess my broader question is, in light of other famous card games that later ban overpowered cards, what makes all those game designers wrong and the redemption designers right? Is it because it is a "bible" game that cards cannot be banned?
Finally, I'm not sure that playtesters ALWAYS find a counter. Spirit as a Dove promo, Suzanna, Joseph of Arimathea, Consider the Lillies. Did White NT Garden Tomb Speed need even MORE enticement to play it?
P.S. I really do thoroughly enjoy this game, and I promise that I DO appreciate Rob's and the playtester's best efforts. I just wish that they would admit that NJ promo was a mistake, ban it, and move on. It is really frustrating when so many tournament level games are decided by who draws Falling Away and NJ Promo first (my two votes for worst cards). Just my thoughts.
-
Niether of those are broken FA=Goys NJ=Beat thier offense. Both are beatable.
-
It would be much simpler in the long run to increase the LS count from 5 to 6. A new REG is being put together and the new LS count could be included in there. It would be far less labor intensive and less expensive to adjust the LS count than to start banning cards and have to include a mini-card with explanation in each new booster pack. When a new Starter Deck is released it would have the updated rulebook in it anyway.
Now I know there are minor rule changes that come along, like whoever goes second drawing 3 cards, but if someone doesn't play that way because of a 3rd edition starter book, is their game "broken"? Not really.
Increasing the LSs count is a major change compared to this minor change? and breaks the game how? What about all the wrong rulebooks out there currently! I know I'm being a touch sarcastic, but serious players will seek to find all the up to date rule changes and recreational players will get along just fine and the game is not broken, yet. Many players have and still are trying...... ;D
I guess my broader question is, in light of other famous card games that later ban overpowered cards, what makes all those game designers wrong and the redemption designers right? Is it because it is a "bible" game that cards cannot be banned?
Nobody said those game designers were wrong and Redemption game designers were right. No Redemption cards break the game currently.
Finally, I'm not sure that playtesters ALWAYS find a counter. Spirit as a Dove promo, Suzanna, Joseph of Arimathea, Consider the Lillies. Did White NT Garden Tomb Speed need even MORE enticement to play it?
Have no fear, counters will be found and/or developed to create balance, but unbalance is needed at times to encourage outta the box thinking and creativity.
The answer to your question is based on opinion. Over the years I have learned to TRUST Rob Anderson and the Playtesters. They have and will continue to do what is in the best interest of this awesome game called Redemption. We have seen time and time again that they listen to our input and make decisions based on what is in the best interest of Redemption.
My initial post was to simply point out that over the years this topic comes up over and over again and the general consensus has been that adding an additional LS to rescue made the most sense, was the least invasive and gave us more souls to rescue, which is the whole point of Redemption.
Godspeed,
Mike
-
Don't you think six becomes incredibly difficult when there are only 7 in your deck, WITHOUT cards like New Jerusalem, Hopper and Amalekite's Slave? And if they have just one that you CAN'T rescue, like female only or NT only, it becomes double hard. Or are you suggesting that more changes would be needed than just increasing the goal to 6?
-
Yes becuase by increasing it to six would you not also increase the deck soul count by one.
-
Don't you think six becomes incredibly difficult when there are only 7 in your deck, WITHOUT cards like New Jerusalem, Hopper and Amalekite's Slave? And if they have just one that you CAN'T rescue, like female only or NT only, it becomes double hard. Or are you suggesting that more changes would be needed than just increasing the goal to 6?
I believe that if the LS count were increased to 6 that the game creator/designers/playtesters would have a good handle on making the necessary adjustments. I merely enjoy playing and hosting and leave all the harder thinking to those in the know. I'm not a proponent of banning cards that are disliked, an inconvenience or overused, but not broken.
I refer back to my earlier post.
unbalance is needed at times to encourage outta the box thinking and creativity.
Over the years I have learned to TRUST Rob Anderson and the Playtesters. They have and will continue to do what is in the best interest of this awesome game called Redemption. We have seen time and time again that they listen to our input and make decisions based on what is in the best interest of Redemption.
My initial post was to simply point out that over the years this topic comes up over and over again and the general consensus has been that adding an additional LS to rescue made the most sense, was the least invasive and gave us more souls to rescue, which is the whole point of Redemption.
Then doesn't that mean that a mistake was made earlier, and/or that not enough foresight was used to envision what would happen? If that is the case, isn't the most logical thing to do, as countless other games have done, is say "Sorry, but we made a mistake with this one card. Go ahead and use it in your casual games if you want, but New Jerusalem promo is no longer tournament legal as of such and such a date."?
I like to believe that we are not countless other games and we can find a solid creative solution when issues arise, while others simply ban cards and then print more problems rather than solving the ones they have.
Once again, I believe there are better soultions than banning cards.
Godspeed,
Mike
-
So then perhaps 8 lost souls for the first 50-56 cards, and then 1 LS per 7 after that. 6 for the win. I would agree with this.
-
So then perhaps 8 lost souls for the first 50-56 cards, and then 1 LS per 7 after that.
That would certainly make deck checking easier, since that makes exactly 1 LS per 7 cards no matter what the deck size. This is something I wish the card creators had done from the beginning, but at this point I'm not sure if such a large change would be a good idea. Many people coming to their first tournament since the change would suddenly find that their decks are illegal, lots of people would buy older starter decks only to realize that the decks in them are illegal, and there would probably have to be a mini-expansion-thingy released to add cards to all past starter decks in order to make them legal. But the frustration might be worth it...
-
I disagree with you all i personlly like the way things are currently and i belive most players are in that group.
-
NJ causes a lot of hassle as well. Once I draw SoG or NJ, then I have to wait for the other, and meanwhile, it's taking up space in my hand. Yeah, this is different than speed, but I'm a disciple of Lambo, so mongo characters, especially on defense.
I'm against fiddling with the system like this. No change will make everyone happy, especially a large one like this that causes lots of other, minor changes. At best, we'll have a lot of ticked off new players and dealers who find all their starter stock is worthless. At worse, we'll have a major schism in the Redemption community, with tournaments for both sides, and constant arguing about the rules at States/Regionals/Nationals.
It's impossible to make a game like this that's completely balanced, and even harder to make one that's fun. Rob and the folks at Cactus have been doing their darndest to keep the game as fair as possible.
My vote? I'd like to see what gets nerfed in Disciples.
-
So then perhaps 8 lost souls for the first 50-56 cards, and then 1 LS per 7 after that.
That would certainly make deck checking easier, since that makes exactly 1 LS per 7 cards no matter what the deck size. This is something I wish the card creators had done from the beginning, but at this point I'm not sure if such a large change would be a good idea. Many people coming to their first tournament since the change would suddenly find that their decks are illegal, lots of people would buy older starter decks only to realize that the decks in them are illegal, and there would probably have to be a mini-expansion-thingy released to add cards to all past starter decks in order to make them legal. But the frustration might be worth it...
I'm not sure its as complicated as that. Simply send every retailer tiny packs of three cards - 2 regular Lost Souls (or even special ability to market it better), and 1 card explaining the new deck construction rules (and second player draws 3 cards) and that all they need to do is add an 8th lost soul to each starter deck. Have these be "free with every starter deck purchase". As far as tournament players, set a date in the future when these changes go into affect, and tournament hosts should always have extra lost souls on hand in case someone forgets the new rule. Within one year everything would be second nature to us all. Again, just my suggestion.
-
I disagree with you all i personlly like the way things are currently and i belive most players are in that group.
I like the game the way it is now also and I agree that most players are in that group. (putting minor differences in opinion aside)
In the event that the choice was to start banning cards or find solutions, I will vote the find solutions route.
Godspeed,
Mike
-
Depends if Kirk uses his 100+ stash.
I'm insulted. ;) 150+
-
NJ causes a lot of hassle as well. Once I draw SoG or NJ, then I have to wait for the other, and meanwhile, it's taking up space in my hand. Yeah, this is different than speed, but I'm a disciple of Lambo, so mongo characters, especially on defense.
I'm against fiddling with the system like this. No change will make everyone happy, especially a large one like this that causes lots of other, minor changes. At best, we'll have a lot of ticked off new players and dealers who find all their starter stock is worthless. At worse, we'll have a major schism in the Redemption community, with tournaments for both sides, and constant arguing about the rules at States/Regionals/Nationals.
It's impossible to make a game like this that's completely balanced, and even harder to make one that's fun. Rob and the folks at Cactus have been doing their darndest to keep the game as fair as possible.
My vote? I'd like to see what gets nerfed in Disciples.
Ah another defense junky?
-
Well, my first deck. Currently its "I just dare you to make a rescue attempt", with a few heroes for giggles.