Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: The M on October 03, 2010, 08:06:45 PM
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Well, what are they? ;)
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Well, what are they? ;)
TGT ::) But, if you are talking about enhancements I cant think of any good ones, except in thoose good enhancements that only hurt one brigade!
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Nameless has some fun combos.
The crown of thorns and nehemiah gathered to widow.
another ET combo I forget.
others.
FUN!
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Golgotha.
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Golgotha.
Golgotha? ??? I suppose that could be an anti - ignore combo!
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Nameless has some fun combos.
The crown of thorns and nehemiah gathered to widow.
another ET combo I forget.
others.
FUN!
Crown of Thorns has to be the previous turn.
Cherubim + ET allows for Peace Treaty and Spiritual Warfare fun. Also, Saint of Virtue + Gold Shield + Spiritual Warfare.
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Nothing involving pre-block ignore is fun
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Kindness and I Am Truth following a Benedictus or with Hezzy's Ring up and DR in tow.
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Nothing involving pre-block ignore is fun
QFT.
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Just because (s)he can hold it doesn't mean (s)he can get by the brigade restriction.
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REG is waay wrong, but that'd be awesome.
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Disregard any play as that changes the ability. And if they didn't let Ithamar work awesomely they won't let Saint of Virtue.
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You can place Spiritual Warfare on Saint of Virtue, but it does not activate because the brigade does not match.
My personal favorite ignore combo is Witnesses to Creation/Three Nails. :angel:
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So, when you go into battle, you actually get to place it on him? Not: it has to be played and then he holds it?
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How is 'keep' defined? To me, it seems like I would have had to have had something in order to keep it (I need to get a puppy before I can keep it, and I need to play an enhancement before I can keep it).
Still seems like that play as would be an erratta :X.
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SoV's ability allows it to place (not play) the Eph 6 enhancement, and it only activates if the brigade matches.
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What wording on the card allows it to place the enhancement, though? Thats what I'm confused about.
The way you're putting it makes me believe that I can convert it to green, RA, and play Spiritual Warfare pre block.
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So you can "place" the enhancement on SoV as soon as he goes out. That's what you're saying, right? Ability activates if brigade matches, and it stays there. Where is that on the card? Keep=hold, not place.
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Spend seven turns setting up Witnesses+Nails. Get blocked by Leviathan. Cry.
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dood everyone knows you need simon of cyrene + crossbeams to pull that epic combo off.
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LOL Leviathan eats cross-beams for breakfast, being an animal and not a beast.
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JACOB COMBOS ARE FUN!!!
King Leo 8)
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Kindness and I Am Truth following a Benedictus or with Hezzy's Ring up and DR in tow.
I just looked in the REG and I'm not sure that works...
Kindness says "Ignores", I am Truth specifies "Ignore."
See High Places and "Place" vs "Placed."
Type: Covenant • Brigade: White • Ability: 2 / 3 • Class: None • Special Ability: Good enhancements with "ignore" in the special ability cannot be negated by evil cards. • Identifiers: None • Verse: John 14:6 • Availability: Angel Wars booster packs (Common)
Type: Hero Enh. • Brigade: Yellow • Ability: 1 / 1 • Class: None • Special Ability: Negate evil immune abilities. Hero ignores one evil brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). • Play As: Negate evil immune abilities. Hero must ignore one evil brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). • Identifiers: NT, Spiritual Gift • Verse: Luke 10:34 • Availability: Disciples booster packs ()
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Errata disguised as play-as on a brand new card? O_o
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That Play As should be disregarded.
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at takes too long though...
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Nothing involving pre-block ignore is fun
QFT.
Double QFT