Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Red on April 17, 2015, 01:25:04 PM
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After watching it get mildly heated(while still being civil) over on the AUTO thread, I wanted to have a more positive discussion about the game.
In your own opinion, what is the BEST thing going for Redemption? Feel free to discuss.
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I love the Early Church set. It is amazing for booster (because of them tin cards), and is the type of pack we've been waiting for since forever, with lots of cards and rarity.
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I like the people.
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Booster Draft. Such a skill category.
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Booster Draft. Such a skill category.
It is I always have epic games with Jordan Alstad. Their is a skill to drafting
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I like the people.
Booster Draft. Such a skill category.
I agree with both of these sentiments!
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Also I have found that Redemption is less "robotic" than other ccgs I have played, meaning game play is much more fluid. Also I find myself having to make more difficult decisions for block or attack than I would otherwise. For example, in Pokemon basically its " Play an energy every turn I attack you, you attack me for the highest possible damage". Magic is similar too that. Lotr of the rings has an interesting battle phase but is a bit rigid as well because of the cost system. Obviously have have played redemption the most out of these and there is a lot of in game strategy but generally I have found that the cards play themselves in these other games ( so deck building is a bit more strategic) and in Redemption the right attack or block is not as obvious.
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For example, in Pokemon basically its " Play an energy every turn I attack you, you attack me for the highest possible damage".
This is blatantly false, considering Toad and Eggs are two of the biggest decks in the format, if not the biggest decks (Toad definitely is #1) and attack for the least amount of damage. Right now it's all about controlling your opponent.
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I meant at more a fundamental level, those decks seems like exceptions to the rule not the rule anyway.
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I meant at more a fundamental level, those decks seems like exceptions to the rule not the rule anyway.
I'm not going to derail the thread further, but your view of Pokemon is vastly over simplified. Energy conservation/acceleration and reducing your opponent's options are all large parts of the game.