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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Yankee1 on January 22, 2010, 11:55:58 PM

Title: The Garden Tomb
Post by: Yankee1 on January 22, 2010, 11:55:58 PM
Need some Ideas on getting around  TGT. I think putting Self In Kingdoms Of This World protects it from harm and effect and is multi colored which gives you two of each evil brigade you would  use...Does any body have any others????!!!!
Title: Re: The Garden Tomb
Post by: BubbleBoy on January 23, 2010, 12:05:38 AM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
Title: Re: The Garden Tomb
Post by: Professoralstad on January 23, 2010, 12:07:47 AM
This should be in Strategies and Combos, not New Card ideas.

However:
Gates of Hell, Philistine Outpost, Image of Jealousy, Destructive Sin, Land Dispute, Abomination of Desolation, Large Tree, and simply having a large number of EC's and a protect fort for them are all ways to potentially get around TGT.
Title: Re: The Garden Tomb
Post by: Yankee1 on January 23, 2010, 11:04:52 AM
Sorry! Tanks for the info.
Title: Re: The Garden Tomb
Post by: Warrior_Monk on January 25, 2010, 09:22:04 PM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
I disagree. the absolute best way is to beat it by either not rescuing a soul or not playing a defense.
Title: Re: The Garden Tomb
Post by: Alex_Olijar on January 25, 2010, 10:04:50 PM
Or play a combo deck.
Title: Re: The Garden Tomb
Post by: D-man on February 18, 2010, 05:20:03 PM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
I disagree. the absolute best way is to beat it by either not rescuing a soul or not playing a defense.
+1 with the not rescuing a soul part.  That's actually a bit of a problem for my TGT deck.  ;)
Title: Re: The Garden Tomb
Post by: Warrior_Monk on February 18, 2010, 05:30:14 PM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
I disagree. the absolute best way is to beat it by either not rescuing a soul or not playing a defense.
+1 with the not rescuing a soul part.  That's actually a bit of a problem for my TGT deck.  ;)
I'm serious. hero lite is still in action, even though heroless is down. I did't have a problem with TGT with my one hero deck last year.
Title: Re: The Garden Tomb
Post by: D-man on February 18, 2010, 06:38:24 PM
As am I.  Prof Underwood was able to limit me to 4 souls because he didn't rescue until he had locked me out.  :)
Title: Re: The Garden Tomb
Post by: TheKarazyvicePresidentRR on February 18, 2010, 09:34:18 PM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
I disagree. the absolute best way is to beat it by either not rescuing a soul or not playing a defense.
+1 with the not rescuing a soul part.  That's actually a bit of a problem for my TGT deck.  ;)
I'm serious. hero lite is still in action, even though heroless is down. I did't have a problem with TGT with my one hero deck last year.
http://www.cactusgamedesign.com/message_boards/index.php?topic=19825.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=19825.0) ;)
Title: Re: The Garden Tomb
Post by: Warrior_Monk on February 18, 2010, 09:36:52 PM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
I disagree. the absolute best way is to beat it by either not rescuing a soul or not playing a defense.
+1 with the not rescuing a soul part.  That's actually a bit of a problem for my TGT deck.  ;)
I'm serious. hero lite is still in action, even though heroless is down. I did't have a problem with TGT with my one hero deck last year.
http://www.cactusgamedesign.com/message_boards/index.php?topic=19825.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=19825.0) ;)
I LOVE IT I LOVE IT I LOVE IT.
Title: Re: The Garden Tomb
Post by: The Schaef on February 18, 2010, 09:41:28 PM
You can also put in the same Heroes, or Heroes that will band to the opponent's Heroes, and use his own card against him.
Title: Re: The Garden Tomb
Post by: Warrior_Monk on February 18, 2010, 10:42:58 PM
You can also put in the same Heroes, or Heroes that will band to the opponent's Heroes, and use his own card against him.
this is not stopping him.
Title: Re: The Garden Tomb
Post by: TheKarazyvicePresidentRR on February 19, 2010, 07:40:47 AM
The absolute best way to counter TGT (which is also the reason it was made) is to use a single-brigade defense with a protect fortress. Putting a fortress discarder(/incapacitator) in your deck will usually do the trick as well.
I disagree. the absolute best way is to beat it by either not rescuing a soul or not playing a defense.
+1 with the not rescuing a soul part.  That's actually a bit of a problem for my TGT deck.  ;)
I'm serious. hero lite is still in action, even though heroless is down. I did't have a problem with TGT with my one hero deck last year.
http://www.cactusgamedesign.com/message_boards/index.php?topic=19825.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=19825.0) ;)
I LOVE IT I LOVE IT I LOVE IT.
I feel so pro XD I posted the wrong deck.  http://www.cactusgamedesign.com/message_boards/index.php?topic=19526.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=19526.0) <heroless, neither down nor out ;)
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