Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Red on March 08, 2011, 05:12:14 PM
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Lose. ;) ;) ;)
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Darius Decree or Molech Worship or Covenant with Death or win before he gets all of his disciples out.
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With a baseball bat.
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Satan's Seat
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No one got the memo... It's a joke.
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No one got the memo... It's a joke.
I thought jokes were supposed to be funny ;)
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Household Idols + Rabshakeh/2K Horses/Forgotten History.
Also, have a Magic Charms on a Pale Green Magician handy to capture a few Disciples before blocking (if necessary).
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Household Idols + Rabshakeh/2K Horses/Forgotten History.
Also, have a Magic Charms on a Pale Green Magician handy to capture a few Disciples before blocking (if necessary).
Why not just capture thadd? Charms is only placed on an ec, not used by it.
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Household Idols + Rabshakeh/2K Horses/Forgotten History.
Also, have a Magic Charms on a Pale Green Magician handy to capture a few Disciples before blocking (if necessary).
Why not just capture thadd? Charms is only placed on an ec, not used by it.
Blue Tassels
We're also waiting to hear if protection protects from the numbers :-*
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Well if you're going to be capturing two other disciples instead, blue tassels obviously is not up now is it. ;)
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Confusion, Silly Women, Weakness, Assyrian Tribute couple more I think im missing. I pretty much have never had a problem with him vs my pale green decks.
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Nobody likes assyrians anymore. :'(
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Stalks of Flax, Samaritan water jar, Destructive sin (almost impossible to get rid of ).
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Never thought of D.Sin thats nice
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siegeworks.
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I must be missing something with siegeworks... because I don't see how that helps.
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Go Into Captivity
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The Banhammer
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The "Deck Discard (http://www.redemptionreg.com/REG/LinkedDocuments/Hosea%2013_2%20(RA).gif)" Lost Soul and a little luck. Then use Burning Up The Thad (http://www.redemptionreg.com/REG/LinkedDocuments/Burning%20up%20the%20Chaff%20(H).gif) to remove him from the game.
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Fear of Danger + High Places. :-*
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http://www.youtube.com/watch?v=ueaHLHgskkw
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Stalks of Flax, Samaritan water jar, Destructive sin (almost impossible to get rid of ).
*falls out of chair*
Did a Minnesota player just suggest an ORANGE card?
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*falls out of chair*
Did a Minnesota player just suggest an ORANGE card?
These are truly insane times my friends. The end is neigh.
Truth be told though, it is an awesome counter to Disciples.
Fear of Danger is okay, but The New Covenant kills it. D Sin has that covered.
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I was planning on using both, to avoid I am Grace in T2.
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*falls out of chair*
Did a Minnesota player just suggest an ORANGE card?
These are truly insane times my friends. The end is neigh.
Truth be told though, it is an awesome counter to Disciples.
I pulled and used three DSin against the Guardian's disciples deck at the MN T2 blowout. They are a fairly decent counter, but I wouldn't say awesome. (After all that I still only managed a timeout loss.)
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My third round opponent at the MN T2 placed two Destructive Sin on my Disciples, one of them being Thad. Unfortunately Disciples just have any way to deal with that... ::)
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put it in the boat and shuffle it away or play passover hymn
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or borrow an idea from this thread (http://www.cactusgamedesign.com/message_boards/index.php?topic=24240.msg406203#msg406203).
works especially well if you have a tinge of orange in your defense. 8^{(> <== me, looking sad-faced at MN T2 Blowout
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http://www.youtube.com/watch?v=ueaHLHgskkw
My brother-in-law-in-law has Danger as his middle name on Facebook. My wife's older sister (not the one he is married too) first thought his middle name actually was Danger (pronounced dang-er instead of dane-jur). So now that's what she calls him.
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Stalks of Flax, Samaritan water jar, Destructive sin (almost impossible to get rid of ).
*falls out of chair*
Did a Minnesota player just suggest an ORANGE card?
At our Minnesota Boot Camp we teach all the RLK that their is no Orange in redemption. At our Advanced Boot Camp after hours we teach that it is ok to place an orange card on another players cards because your not really using it yourself.
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Just use confusion of mind to negate him. And if you're that scared of him, Christian Martyr him. Guys, seriously, he's not that scary, he says "Interupt" not negate. If you ask me TGT is still scarier than all diciples put together. I also use emperors which has Romans destroy jerusalem ;)
You have never played vs disciples have you?
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Just use confusion of mind to negate him. And if you're that scared of him, Christian Martyr him. Guys, seriously, he's not that scary, he says "Interupt" not negate. If you ask me TGT is still scarier than all diciples put together. I also use emperors which has Romans destroy jerusalem ;)
Confusion of Mind is easy to get rid of. In t2 you'll have multiple Thads and one Christian Martyr. Not to mention Herod's Temple.
Capturing via Writ/Charms? Too bad everyone uses multiple Blue Tassels.
I really like Justin's idea of end the battle, but weapons are so easy to get rid of. That being said I'm going to try that out.
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And even if you do manage to capture Thad, A New Covenant laughs at your feeble stalling attempts.
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My favorite way to beat Thadd is a baseball bat.
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King Amon (K) x3 or x4
Goliath's Armor x2
Gates of Jerusalem
Manasseh (Prophets) x2
Once AotL and Grapes are gone and Manasseh is in discard pile, Amon can block Thad all day CBN style. You might need 2 or 3 GoJ, since Disciples in T2 would have a lot of cards that could discard it. But even if your opponent doesn't use Disciples, Amon could be useful if he is part of a larger black T2 defense (Phillies, Greeks, Sadducees, Simon the Magician) to recur Devourer, Foolish Advice, Babel, Bringing Fear, Overwhelmed by Phillies, Abom, etc.
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There is something called cannot be negated banding. Gomer to KoT outnumbers James and Thad.
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Gomer can't band if there are 3 disciples in play, so good try, but not going to work.
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So? He said James banded to Thad. Not James banded to Thad while Andrew is in play. Not James banded to Thad while Crown of Thorns are up. James banded to Thad. It works >:c
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N o even if he had every disciple in play I can still block with gomer to KOT and you don't get a LS unless you kill them, then I say Gates of Hell and screw you Thad.
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What part of Thad protects KoT from being banded to if enough Disciples are out did you miss when Alex pointed it out earlier.
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In simpler terms:
Protect=cannot be targeted.
Banding=targeting whoever you're banding to
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Wow i didn't realize you couldn't use banding. Oh well here comes 12fg.
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The problem with blocking higher is, well, aocp 4-5x. :-*
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Leviathan, 12 fingered giant, Potw, any king of israel with Gated of Jerusalem up...
thad has some counters...
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Once AotL and Grapes are gone and Manasseh is in discard pile, Amon can block Thad all day CBN style.
Before getting all excited about recursion as the be all to end all, people may want to consider why Forgotten History and Burning Up the Chaff have been mentioned in this thread by two (excellent) players who have been known to play Disciple offenses from time to time.
Leviathan, 12 fingered giant, Potw, any king of israel with Gated of Jerusalem up...
Leviathan... AoCP/My Lord and My God
12FG... AoCP/My Lord and My God
PotW... RoD + AoCP/My Lord and My God/Fall Like Lightning
Any King of Judah + GoJ... AoCP/My Lord and My God (Where "Any" means the 2 with toughness > 6 and Amon)
thad has some counters...
And two years ago in T1 there were some counters to TGT.
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Personally, I think satan's seat is the easiest way to stop it but otherwise it doesn't have to many uses.
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D-Raid eats SS. And calls it yummy.
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Once AotL and Grapes are gone and Manasseh is in discard pile, Amon can block Thad all day CBN style.
Before getting all excited about recursion as the be all to end all, people may want to consider why Forgotten History and Burning Up the Chaff have been mentioned in this thread by two (excellent) players who have been known to play Disciple offenses from time to time.
Yeah I know. And it's silly that just one evil character, along with 3 other necessary cards, is possibly a reliable stop to Thad. Some brigades don't even have a way to beat him.
My fear is that the counters created for Thad will mess up other parts of the game. The "next generation" of special abilities is "cannot be protected against/from" and will work just like CBN. But having an evil character that says something like "Evil enhancements cannot be protected against" would be scary. Maybe "Heroes in battle cannot be protected against evil enhancements" would work.
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My fear is that the counters created for Thad will mess up other parts of the game. The "next generation" of special abilities is "cannot be protected against/from" and will work just like CBN. But having an evil character that says something like "Evil enhancements cannot be protected against" would be scary. Maybe "Heroes in battle cannot be protected against evil enhancements" would work.
Three words...
"Regardless of protection"
;)
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D-Raid eats SS. And calls it yummy.
Honestly, I haven't seen D-Raid being used that much. I would put satan's seat on pergumum anyways if I was playing with Satan's seat.
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Or a site that protects from D-Raid.
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I think most of us are talking about type 2 so ss doesn't help much.
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I hate regardless more than I hate CBN. Or protect. Or anything else.
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I think most of us are talking about type 2 so ss doesn't help much.
How can SS not help for type 2?
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I think most of us are talking about type 2 so ss doesn't help much.
How can SS not help for type 2?
I'm guessing he is saying that because:
1) The number of sites that can protect SS from Dragon Raid are limited to 1 per fifty each (aside from being pretty cruddy compared to your other options).
2) Rescuer's Choice makes Pergamum not as useful (especially against an all purple offense) as you might like.
That's only a guess, however. I fully admit the Hobbit is wilier than I in such matters so I may have missed his point completely.
Do not lose heart, though...
There, peeping among the cloud-wrack above a dark tor high up in the mountains, Sam saw a white star twinkle for a while. The beauty of it smote his heart, as he looked up out of the forsaken land, and hope returned to him. For like a shaft, clear and cold, the thought pierced him that in the end the Shadow was only a small and passing thing: there was a light and high beauty for ever beyond its reach.
Like Samwise I have hope. If Frodo could master the Ring and defeat its Lord, we can find a way to stop Thaddeus.
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The fact that there was a prophet in there makes it a noob disciples deck. Solid Disciples decks won't let you play RDJ. And once they deck and get Thad, it won't even matter.
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side battle
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First off, if he won, apparently disciples still don't have an ample counter. Secondly, I see no reason why to include one prophet in a disciples deck. Matthew + James is enough. Clift definitely is no noob, but I still think that would be an inferior disciples deck to a solid one.
Romans and TGT would be good. Really good, actually. But romans still don't have an answer for Thad. He'll protect from RDJ anyway. And if you have chariot on Augustus, then band with James the Lesser.
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I have thought about playing an Emperor's defense as a way to counter disciples, but I have two main concerns:
1) Given that Romans have no defense fortress--and you pretty much have to give Disciples initiative to beat Thad--I would be worried about finding a way to have Emps survive the multiple AoCPs that are part of Disciples' offenses. CP?
2) Since Emperors are all unique, a fortuitous hit by SWJ would concern me.
[Took out all of the stuff in response to The Music Maker. I thought he was talking about T2 not T1 and a full-on Disciples deck.]
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Music Maker. Calm down. Disciples is harder to beat in T2. You two are argueing T1 VS T2 or to put it in common language, Night VS Day.
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Im not sure which decklist you guys are discussing that I used...Oh wait here it is- this was my territory destruction decklist I used lastyear with upgraded (Di):
Cards in deck: 54
Lost Souls: 7
Lost Soul (discarder)
Lost Soul (female only)
Lost Soul (first round)
Lost Soul (revealer)
Lost Soul (shuffler)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 2
The Garden Tomb
Zerubbabel's Temple
Artifacts: 6
Four-Drachma Coin
Holy Grail
Holy of Holies
Lampstand of the Sanctuary
Samaritan Water Jar
Three Nails
Multi-Color Heroes: 1
Joiada, Son of Eliashib (Teal)
White Heroes: 3
Joanna
Mary the Mother of James
Salome
Red Heroes: 2
Jephthah
Peter
Gold Heroes: 1
The Woman at the Well
Green Heroes: 1
Nathan
Purple Heroes: 2
Ethiopian Treasurer
John
Multi-Color Hero Enhancements: 4
Benedictus (Teal/White)
Brass Serpent
Passover & Unleavened Bread
Pentecost
White Hero Enhancements: 1
Consider the Lilies
Gold Hero Enhancements: 1
Meeting the Messiah
Green Hero Enhancements: 1
Habakkuk Stands Watch
Purple Hero Enhancements: 1
Authority of Christ
Crimson Evil Characters: 1
Nebuchadnezzar
Pale Green Evil Characters: 1
Women as Snares
Gray Evil Characters: 1
Sabbath Breaker
Multi-Color Evil Enhancements: 1
Torment
Crimson Evil Enhancements: 2
Belshazzar's Banquet
Desecrate the Temple
Pale Green Evil Enhancements: 1
Confusion
Gray Evil Enhancements: 1
Casting Lots
Astrolagers
Am Slave
SoT
Its a mess I know but i feel HolyGrail and Meeting the Messiah are still good with less people using Chorizan. And No this is not a Disciple deck, just has Peter and John for TGT. :)
CP kills WaS and Nazzy kills all the searching. Still needs work.
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Brigades are a bit more than a little thin, there :o.
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its sorta of a race deck and puts constant pressure on the opponents defense
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Disciples are top notch in T2. They're still probably the best in T1. TGT was the best the past couple years, even though it didn't win last year. Just like Z's Temple was the best back in 08, even though it didn't win. The best deck doesn't win. The deck that can counter the best deck will win. Or the deck that Gabe's playing when he doesn't have anybody from MN to play against. :-*
(I kid, I kid)
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If you're doing well, that's awesome, but I just don't see the point of the deck. You have no drawing outside of 4 dolla holla, Sabbath Breaker, and Meeting the Messiah, and you only have one block in Belshazzar's Banquet (+doms). It seems like if your opponent gets a first turn hero and you can't discard their SOG you're going to lose.
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it was an old deck when di first came out
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And on top of that, if I ever have a tough encounter with Thad, Christian Martyr is there to help me.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FThe%2520New%2520Covenant%2520%28Di%29.gif&hash=4aabf23b470d3e51436e9b2c730af8b112b686a0)
This card says hi.
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HT is better.
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HT is better.
Not against Augustus playing RDJ. (Unless you have a lot of purple in your hand.) Even you have to admit that is a pretty schweet combo.
(Not as schweet as using a discarded fortress to keep your heroes from being discarded though. ;) )
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Why do you keep saying your emperors can take care of them if you keep getting beaten by them?
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Emperors are the single worst defense against Thaddeus.
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Emperors are like a nanny. The Disciples are the children. Only the children are actually Hulk Hogan.
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It's all good. I wasn't just talking about T2, (although disciples are better in T2...) so it wasn't a complete misunderstanding. Just disagreement.
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With all the 10/1's, Thad can rescue solo, and everyone else in boat. One of my players learned that the hard way. A successful RDJ will be crippling, but the chances of pulling that off are slim.
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Emperors are the single worst defense against Thaddeus.
I agree...of all "full size defenses" (which I will arbitrarily define as having at least 6-8 characters and 6-8 evil enhancements) the defense where most of the characters have a toughness of one seems to be a poor choice to stop Thaddeus. I suppose if you use Prophets/side battles on offense, so that you actually get a chance to play RDJ, it might work out, but...unlikely.
For T1, I would say Herods have the best chance of beating Thaddeus. They have high numbered characters that can negate/disrupt Disciples banding chains, a Site that can capture any Disciple except James SoA (Dungeon can even capture Phillip/Bart if they're not in battle), they have a territory class discard enhancement which can pick off Thaddeus in battle, and last but not least, they can play Wonders Forgotten to not only end the battle (one of the best ways to get around Thadd in T2 if you can get initiative with a character that's not too low) but also remove any previously discarded Disciples from the game.
For T2, I am unsure how they would fare. Obviously 2x Herod's Dungeons and up to 5x Beheaded are nice, but the problem with that is that having so much in your deck to counter male heroes leaves you little room to deal with the second most popular T2 offense, TGT ladies. Also, there are no generic characters that mesh well with the Herods theme, which leaves you vulnerable to Water Jars/hand clog. I tried a Herod's defense at the T2 only expecting I would face mostly Disciples; turns out I faced zero Disciple offenses (partially because my first round against a TGT ladies offense sent me to the losers bracket early on, while all the Disciple decks went to the winners bracket). So it's still an untested theory, at least for me.
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The best way to beat Disciples is with a Disciple - Judas Iscariot. Use a set aside to make him huge, activate his ability and watch his buddies tremble in fear.
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if only large tree worked on him...
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...I suppose if you use Prophets/side battles on offense...
House M.D - These aren't the droids you're looking for. (http://www.youtube.com/watch?v=bZTOV-55ivM#ws)
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Worship of Milcom is one of the most underrated cards in the game right now.
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi778.photobucket.com%2Falbums%2Fyy66%2FJSB23%2Fth_Thadtroll.jpg%3Ft%3D1299901131&hash=ac9cc11832e60dbabb66fda2ee4569d578f69409)
I think this sums it up :P
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But like I said before, it's not the strategy, it's the player, you control the cards, the cards don't control you.
That is why you fail (http://www.youtube.com/watch?v=fLrpBLDWyCI#ws)