Author Topic: Site-lock!?!?  (Read 6557 times)

Offline stefferweffer

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Re: Site-lock!?!?
« Reply #25 on: December 13, 2011, 04:00:08 PM »
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It also has Headquarters at Riblah to get rid of all the captured heroes.  You are right that it was counter-intuitive at first, but mainly it is trying to stall - and Going Into Captivity, Unholy Writ in High Priest's Palace, Magic Charms on a Musician, and Lampstand in a Temple really help with that.

Offline SomeKittens

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Re: Site-lock!?!?
« Reply #26 on: December 13, 2011, 04:03:52 PM »
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Hmm.  With HQ at Rib, that might actually be a pretty viable strategy.  How well has the deck done?
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Offline stefferweffer

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Re: Site-lock!?!?
« Reply #27 on: December 13, 2011, 04:41:59 PM »
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It's my "Super Servant" casual deck, but it has beaten/stalled the two tournament winning decks in our local playgroup during casual play, and this is with my deck having a huge deficiency in dominants (no NJ, GOW, FA, GOYS, HT).  It used to be Super Zeb/Servant, but I took Zeb out.

It's a 56 card deck that's simply a lot of fun to play because it has so much defense.  The only hero is Watchful Servant.  Eventually I set up WS (when opponent has decked out) with Covenant of Josiah and I am Healing on Book on the Covenant in a Tabernacle/Temple, and Lampstand in the normal artifact slot.  By this time I hopefully have their offense site-locked and/or removed from game.  And then (in theory) WS walks in for the remaining lost souls.  For tournament play I'd need to add at least NJ to it, to rescue one more of my own lost souls.  You can ask Hi123 and Brederic how frustrating it is to play against (and how long it takes).  Probably would not work for tournament play because of timing out.

The rest of the cards are all defense, with sites, the 3 capture artifacts I mentioned, + 3 "interrupt battle and remove call cards from game" EEs, + Asherah Pole, Confusion of Mind, Golden Calf, Confusion, Uzzah/Torment, Image of Jealousy, Land Dispute, Wrath of Satan, Pride of Simon, and then several magicians, the main Philistine defense, and Simon the Magician.  I'll post the deck some time.  Thanks for asking.
« Last Edit: December 13, 2011, 04:58:26 PM by stefferweffer »

Offline RTSmaniac

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Re: Site-lock!?!?
« Reply #28 on: December 13, 2011, 04:55:38 PM »
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I would love to see a decklist thanks.
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Offline adotson85

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Re: Site-lock!?!?
« Reply #29 on: December 13, 2011, 05:01:04 PM »
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I think site-lock will be better in T2. The only major concern I have with it in T1 is the popularity of Genesis Egyptians which can easily generate lost souls. However, Samaria defenses will be much more popular/effective in T1.I have always enjoyed site-lock. Most people don't expect it and it is one of the best ways to combat speed. I'm also not a big fan of captures in a site-lock defense.
« Last Edit: December 13, 2011, 05:03:21 PM by adotson85 »
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Offline Arrthoa

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Re: Site-lock!?!?
« Reply #30 on: December 13, 2011, 11:50:13 PM »
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I have a deck that uses 7 sites, Site removal/taking, and every "interrupt and remove all cards in battle from the game" enhancement (even more devastating with Asherah Pole out.)  It also has 3 capture artifacts.  It also has DON, CA and LUG for removing artifacts.
Capture doesn't really help sitelock, as it increases the number of souls you have to lock.  DoU and SSS would also be nice additions.
I think you forhot about Raider's Camp. It releases all captured heroes held their when your opponent makes a successful attempt.

Offline stefferweffer

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Re: Site-lock!?!?
« Reply #31 on: December 14, 2011, 08:39:17 AM »
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But I also don't believe that heros captured by artifacts can go into Raider's Camp.

What is SSS again?

Offline Red Wing

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Re: Site-lock!?!?
« Reply #32 on: December 14, 2011, 09:01:12 AM »
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SSS=Suicidal Swine Stampede (Di).
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Offline SomeKittens

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Re: Site-lock!?!?
« Reply #33 on: December 14, 2011, 09:14:44 AM »
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I have a deck that uses 7 sites, Site removal/taking, and every "interrupt and remove all cards in battle from the game" enhancement (even more devastating with Asherah Pole out.)  It also has 3 capture artifacts.  It also has DON, CA and LUG for removing artifacts.
Capture doesn't really help sitelock, as it increases the number of souls you have to lock.  DoU and SSS would also be nice additions.
I think you forhot about Raider's Camp. It releases all captured heroes held their when your opponent makes a successful attempt.
Raiders Camp only works with heroes captured by ECs, not artifacts.  Otherwise, it'd be a great strategy.

But I also don't believe that heros captured by artifacts can go into Raider's Camp.

What is SSS again?
SSS=Suicidal Swine Stampede (Di).
Removes all EC's in battle from the game to shuffle all lost souls and sites back into deck.
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Offline stefferweffer

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Re: Site-lock!?!?
« Reply #34 on: December 14, 2011, 10:09:35 AM »
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Ah yes.  SSS would work if I had orange in this deck.  I do have the EE that let's an EC use an EE of any color (Love of Money maybe?), but that would be an unreliable combo.  Good idea if this deck had orange in it though.

Offline SomeKittens

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Re: Site-lock!?!?
« Reply #35 on: December 14, 2011, 10:11:33 AM »
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It depends if your pale green (for DoU and Korah's Rebellion) is Assyrians or Magicians.  If it's Magicians, Orange is an easy add.
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Offline stefferweffer

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Re: Site-lock!?!?
« Reply #36 on: December 14, 2011, 12:20:21 PM »
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I can think of Damsel.  Is there another orange/pale green that I'm not remembering?  There is also a magician that can use orange EE's, right?

Offline Red Wing

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Re: Site-lock!?!?
« Reply #37 on: December 14, 2011, 12:26:59 PM »
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Users of Curious Arts (a magician), Deceiving Spirit, and Crippling Demon can use PG and Orange enhancements.
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Offline stefferweffer

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Re: Site-lock!?!?
« Reply #38 on: December 14, 2011, 01:06:14 PM »
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Cool.  Thanks.  Even though it is "big defense", I'll have to see how many of these cards I can fit, since it also needs a little brown and black.

 


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