Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: SignoftheStar on November 26, 2012, 02:36:37 PM
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So there's this card:
Protection of Angels • Type: Hero Enh. • Brigade: Silver • Ability: 2/3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Play As: Interrupt the battle and protect all Heroes in play and set aside areas from evil special abilities until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Priests
First of all, I am assuming that the Play As is making it so that only the special abilities of evil cards and not the cards themselves are protected against, i.e. good cards could still be affected by the abilities and so could be losing by numbers and the like.
But second, and more importantly- correct me if I'm wrong- could I not use this card with Heman, make it CBN with Asaph, and recycle it next time with Ethan, all of whom are banded to Chenaniah, who protects my Musicians from the first EE played that battle?
Isn't that a lot of fun?
Or did I miss something?
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I don't think you missed something. this sounds very fun! I should try it sometime.
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The play-as is not valid, it protects from numbers as well.
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WAIT.
IT DOES PROTECT FROM ALL HARM???
THAT IS SO COOL!!!
THIS IS CRAZY! As always, thank you so much, Minister Polarius!
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sry for necropost, but i saw my old strategy posted and had to share :)
put wheel within a wheel on the angel in the path (to protect from grapes) and set him aside on gathering. 4 turns later, rescue with him, using his ability to band in all the musicians and recurr protection of angels from discard, then use gathering to band to cherubim and band to ET to play protection. This gives you CBN protection from all evil cards with over 40 attack every turn. Have a healing enhancement(s) to stop CM and/or beheaded in terriorty, or a temple+lampstand+cov w/josiah. All you have to worry about really is unholy writ and cards that negate character abilities or banding (AotL, DoN, holy grail, HoH usually takes care of most everything) its not foolproof, but it will get past most everything unless they build a deck to get around it and u know what ur doin. A large defence is necessary, but the offence can b very small, so u can get a lot of defense into a 56 card deck
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sry for necropost, but i saw my old strategy posted and had to share :)
put wheel within a wheel on the angel in the path (to protect from grapes) and set him aside on gathering. 4 turns later, rescue with him, using his ability to band in all the musicians and recurr protection of angels from discard, then use gathering to band to cherubim and band to ET to play protection. This gives you CBN protection from all evil cards with over 40 attack every turn. Have a healing enhancement(s) to stop CM and/or beheaded in terriorty, or a temple+lampstand+cov w/josiah. All you have to worry about really is unholy writ and cards that negate character abilities or banding (AotL, DoN, holy grail, HoH usually takes care of most everything) its not foolproof, but it will get past most everything unless they build a deck to get around it and u know what ur doin. A large defence is necessary, but the offence can b very small, so u can get a lot of defense into a 56 card deck
I will try to make a deck off of this, this seems very interesting. :o
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it worked really well in the days before grapes, i haven't tried it since then but wheel within a wheel should fix the grapes problem. i would always run a site defense with it, so gates of sameria should work wonders
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Sounds more at home in a T2 combo deck. In T1 it's overkill.
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Im running a for fun deck that is musicians and kings. I love the combo chenaniah to heman to ethan and asaph to protect in discard pile to hand then protection cbn. :)
KingLeo 8)