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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Scoobug on May 10, 2012, 10:33:53 AM

Title: Pretty good combo.
Post by: Scoobug on May 10, 2012, 10:33:53 AM
So you have Three Nails up and you set aside any angel with witness to creation, and you got a pretty good combo. Do you see any problems with this other than the obvious Christain Martyr and Destruction of Nehushtan?
Title: Re: Pretty good combo.
Post by: Minion of Jesus on May 10, 2012, 10:39:22 AM
EC's who cannot be ignored.
Title: Re: Pretty good combo.
Post by: Drrek on May 10, 2012, 10:45:38 AM
The biggest problem with it is the sheer amount of turns the angel has to be set aside for it to work, and the time it takes makes it generally not worth it.
Title: Re: Pretty good combo.
Post by: Minister Polarius on May 10, 2012, 05:03:39 PM
Given that you can do it instantly with Spiritual Warfare off HT, this method just isn't worth it. Furthermore, for perhaps even less effort you can get Saint of Virtue hooked up with a permanent Spiritual Warfare with Herod's Temple support to stop even Christian Martyr.
Title: Re: Pretty good combo.
Post by: megamanlan on May 18, 2012, 12:18:47 AM
Mike+Wheel+2K Horses+SW.
Enough said.
Title: Re: Pretty good combo.
Post by: Redoubter on May 18, 2012, 06:54:47 PM
Mike+Wheel+2K Horses+SW.
Enough said.

Not really enough said...where is 2K Horses coming from in your scenario?
Title: Re: Pretty good combo.
Post by: Drrek on May 18, 2012, 06:57:11 PM
Mike+Wheel+2K Horses+SW.
Enough said.

Not really enough said...where is 2K Horses coming from in your scenario?

I assume he meant Angel's sword
Title: Re: Pretty good combo.
Post by: Redoubter on May 18, 2012, 07:06:01 PM
Mike+Wheel+2K Horses+SW.
Enough said.

Not really enough said...where is 2K Horses coming from in your scenario?

I assume he meant Angel's sword

He can't possibly, unless he is trying to say that allowing your opponent infinite initiative is better than the option to just play SW off of HT.

Angel's Sword (Ki)
Type: Hero Enh. • Brigade: Silver • Ability: 3 / 2 • Class: Weapon • Special Ability: If blocked by a human Evil Character, Hero may play the first enhancement.

Spiritual Warfare (AW)
Type: Hero Enh. • Brigade: Silver/Green • Ability: None • Class: None • Special Ability: Hero ignores all human Evil Characters.

Basically you'd have a CBN Ignore and protection from Dominants, meaning your opponent can throw anyone he wants in battle (in before, and so that, you can play SW), and then play anything he wants to mess you up.  Much better to play off of HT, or even take the long route through the original post IMO.  Especially since they could discard your enhancements in battle (including the sword), even if they couldn't negate them.
Title: Re: Pretty good combo.
Post by: Drrek on May 18, 2012, 07:08:31 PM
Mike+Wheel+2K Horses+SW.
Enough said.

Not really enough said...where is 2K Horses coming from in your scenario?

I assume he meant Angel's sword

He can't possibly, unless he is trying to say that allowing your opponent infinite initiative is better than the option to just play SW off of HT.

Angel's Sword (Ki)
Type: Hero Enh. • Brigade: Silver • Ability: 3 / 2 • Class: Weapon • Special Ability: If blocked by a human Evil Character, Hero may play the first enhancement.

Spiritual Warfare (AW)
Type: Hero Enh. • Brigade: Silver/Green • Ability: None • Class: None • Special Ability: Hero ignores all human Evil Characters.

Basically you'd have a CBN Ignore and protection from Dominants, meaning your opponent can throw anyone he wants in battle (in before, and so that, you can play SW), and then play anything he wants to mess you up.  Much better to play off of HT, or even take the long route through the original post IMO.  Especially since they could discard your enhancements in battle (including the sword), even if they couldn't negate them.

Yeah I know its better played off HT, but I'm saying I assume he meant that because its the only thing he could have meant that I could think of that would logically make sense.  Your opponent can play enhancements, yes, but unless they get rid of souls or protect them (which is very possible), you still win the battle.
Title: Re: Pretty good combo.
Post by: MitchRobStew on May 18, 2012, 07:37:38 PM
Mike+Wheel+2K Horses+SW.
Enough said.

Not really enough said...where is 2K Horses coming from in your scenario?

I assume he meant Angel's sword

He can't possibly, unless he is trying to say that allowing your opponent infinite initiative is better than the option to just play SW off of HT.

Angel's Sword (Ki)
Type: Hero Enh. • Brigade: Silver • Ability: 3 / 2 • Class: Weapon • Special Ability: If blocked by a human Evil Character, Hero may play the first enhancement.

Spiritual Warfare (AW)
Type: Hero Enh. • Brigade: Silver/Green • Ability: None • Class: None • Special Ability: Hero ignores all human Evil Characters.

Basically you'd have a CBN Ignore and protection from Dominants, meaning your opponent can throw anyone he wants in battle (in before, and so that, you can play SW), and then play anything he wants to mess you up.  Much better to play off of HT, or even take the long route through the original post IMO.  Especially since they could discard your enhancements in battle (including the sword), even if they couldn't negate them.

Yeah I know its better played off HT, but I'm saying I assume he meant that because its the only thing he could have meant that I could think of that would logically make sense.  Your opponent can play enhancements, yes, but unless they get rid of souls or protect them (which is very possible), you still win the battle.

He could have forgotten to include Ahimelech, Priest at Nob in the combo to pull the 2KH for Michael. But he probably meant Angel's Sword.
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