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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: The M on June 16, 2011, 08:36:43 AM

Title: POLL: Is sitelock still viable?
Post by: The M on June 16, 2011, 08:36:43 AM
A) Yes

B) No

C) A little, maybe the NT sites or Babs

D) A lot, with NT sites or Babs

E) Not until the next set
Title: Re: POLL: Is sitelock still viable?
Post by: Master KChief on June 16, 2011, 08:41:46 AM
E) not until next set
Title: Re: POLL: Is sitelock still viable?
Post by: hi123 on June 16, 2011, 08:51:17 AM
A) Yes
Title: Re: POLL: Is sitelock still viable?
Post by: Daniel TS RED on June 16, 2011, 09:17:26 AM
If you're playing against anything other than disciples, than yes. I still think it's site stall though, instead of site lockout with all the ways you can create ls's.
Title: Re: POLL: Is sitelock still viable?
Post by: uthminister [BR] on June 16, 2011, 09:26:33 AM
In and of itself it is not a viable defense. Combined with anything else it is a stall at best. Everyone who plays compeditively will include site access in one form or another.
Title: Re: POLL: Is sitelock still viable?
Post by: Carl deuty on June 16, 2011, 09:29:29 AM
In type 2 it is still viable. Heretics can stall for days on end, add in phillys with land disputex5 and you are in business.
Title: Re: POLL: Is sitelock still viable?
Post by: Nameless on June 16, 2011, 10:09:47 AM
A) Yes

Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on June 16, 2011, 10:45:35 AM
No.  It's just too easy to get into a site.  It's a stall at best.
Title: Re: POLL: Is sitelock still viable?
Post by: Rawrlolsauce! on June 16, 2011, 03:30:43 PM
Did a mod create the poll, or does Schaef let us make them now?
Title: Re: POLL: Is sitelock still viable?
Post by: Bryon on June 16, 2011, 04:19:01 PM
I created it.
Title: Re: POLL: Is sitelock still viable?
Post by: Smokey on June 16, 2011, 04:22:24 PM
The optimism in this thread is fairly astounding.
Title: Re: POLL: Is sitelock still viable?
Post by: Lamborghini_diablo on June 16, 2011, 04:28:03 PM
If you try to use a completely random style of sitelock, it might work against anything except disciples.

Silver sites are actually pretty effective for early game stalling.
Title: Re: POLL: Is sitelock still viable?
Post by: RTSmaniac on June 16, 2011, 06:56:43 PM
unless your playing against a new player because they love silver- then you should beat them because they are new, right?
Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on June 16, 2011, 10:49:00 PM
unless your playing against a new player because they love silver- then you should beat them because they are new, right?
Not as often as one may think.
Title: Re: POLL: Is sitelock still viable?
Post by: TheHobbit13 on June 16, 2011, 11:18:04 PM
Martin says yes.  :-*
Title: Re: POLL: Is sitelock still viable?
Post by: redemptioncousin on June 16, 2011, 11:25:33 PM
B) No

Fishing Boat is just too powerful.
Title: Re: POLL: Is sitelock still viable?
Post by: Master KChief on June 17, 2011, 12:15:49 AM
thats exactly the reason i added e... ;)
Title: Re: POLL: Is sitelock still viable?
Post by: The M on June 17, 2011, 09:14:19 AM
Martin says yes.  :-*
Hahahahahaha because an RLK beat you with a site-lock.

For the people who say yes, why?
I've gotten some reasons about stall but is lock still usable in a tournament?
Title: Re: POLL: Is sitelock still viable?
Post by: Professoralstad on June 17, 2011, 01:06:29 PM
Martin says yes.  :-*
Hahahahahaha because an RLK beat you with a site-lock.

For the people who say yes, why?
I've gotten some reasons about stall but is lock still usable in a tournament?

I would disagree that Neal is an RLK...he beat Jonathan, Martin, and Josh in succession. I'd say he's for real.
Title: Re: POLL: Is sitelock still viable?
Post by: The M on June 17, 2011, 01:18:53 PM
Martin says yes.  :-*
Hahahahahaha because an RLK beat you with a site-lock.

For the people who say yes, why?
I've gotten some reasons about stall but is lock still usable in a tournament?

I would disagree that Neal is an RLK...he beat Jonathan, Martin, and Josh in succession. I'd say he's for real.

I've played him over 10 times with him using the same deck and never lost.
And if I can beat someone they're definitely a noob. (or I got extremely lucky.)
Title: Re: POLL: Is sitelock still viable?
Post by: Nameless on June 17, 2011, 01:21:18 PM
then beat Josh or Martin to prove that you are better than him
Title: Re: POLL: Is sitelock still viable?
Post by: TheHobbit13 on June 17, 2011, 02:53:57 PM
Martin says yes.  :-*
Hahahahahaha because an RLK beat you with a site-lock.

For the people who say yes, why?
I've gotten some reasons about stall but is lock still usable in a tournament?

I would disagree that Neal is an RLK...he beat Jonathan, Martin, and Josh in succession. I'd say he's for real.

Yeah we know that is just the running joke. I will never let martin forget it  ;)
Title: Re: POLL: Is sitelock still viable?
Post by: Minister Polarius on June 17, 2011, 11:35:00 PM
For everyone voting E...wut?
Title: Re: POLL: Is sitelock still viable?
Post by: Lamborghini_diablo on June 17, 2011, 11:38:46 PM
I have to say.... option E really makes no sense whatsoever. If anything, sitelock is gonna die a brutal death when the next one comes out. O_o
Title: Re: POLL: Is sitelock still viable?
Post by: Minister Polarius on June 17, 2011, 11:45:48 PM
Exactly. Sure, the silver bullet for Sitelock will lose some of its shine, but have you seen the rest of the set?
Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on June 18, 2011, 12:26:54 AM
Let's keep in mind that 95% of us haven't seen 99.16% of the new set.
Title: Re: POLL: Is sitelock still viable?
Post by: Minister Polarius on June 18, 2011, 12:30:06 AM
I'm obviously not talking to that group. If you haven't seen the set you shouldn't be voting E.
Title: Re: POLL: Is sitelock still viable?
Post by: Master KChief on June 18, 2011, 06:07:16 AM
I have to say.... option E really makes no sense whatsoever. If anything, sitelock is gonna die a brutal death when the next one comes out. O_o

well lets see. a previously and COMPLETELY unchecked anti-site card with no counters WHATSOEVER now receives hard counters. this doesnt make sense to you? this doesnt make sitelock at the very least 'viable' again? ooooook.
Title: Re: POLL: Is sitelock still viable?
Post by: Smokey on June 18, 2011, 09:10:33 AM
I have to say.... option E really makes no sense whatsoever. If anything, sitelock is gonna die a brutal death when the next one comes out. O_o

well lets see. a previously and COMPLETELY unchecked anti-site card with no counters WHATSOEVER now receives hard counters. this doesnt make sense to you? this doesnt make sitelock at the very least 'viable' again? ooooook.

What hard counters? Those don't exsist in ccgs. Pol is right, don't vote e if you haven't seen the set.
Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on June 18, 2011, 10:16:18 AM
From the rumors we've heard, something's hitting FB.  So that would make Site Lock more viable.
Title: Re: POLL: Is sitelock still viable?
Post by: Master KChief on June 18, 2011, 01:03:08 PM
I have to say.... option E really makes no sense whatsoever. If anything, sitelock is gonna die a brutal death when the next one comes out. O_o

well lets see. a previously and COMPLETELY unchecked anti-site card with no counters WHATSOEVER now receives hard counters. this doesnt make sense to you? this doesnt make sitelock at the very least 'viable' again? ooooook.

What hard counters? Those don't exsist in ccgs. Pol is right, don't vote e if you haven't seen the set.

falling away: hard counter. goys: hard counter. destruction of nehushtan: hard counter. holy of holies: hard counter. fishing boat: hard counter. yes, there absolutely are hard counters (as well as soft counters) in ccg's.
Title: Re: POLL: Is sitelock still viable?
Post by: Smokey on June 18, 2011, 01:45:34 PM
That was a poor use of sarcasm by me, I meant to disagree with you and say boat isn't getting hard counters.
Title: Re: POLL: Is sitelock still viable?
Post by: Ironica on June 21, 2011, 12:27:26 PM
Maybe ya all can clear something up.  Thad is the fear of most.  In order for them to have access, they have to spend two battle phases with a somewhat weaker Thad.  Also, if Naz is out, they would not get a chance to get the deciple out from bottom as quickly.  Also, to have constant site access (I.e. every turn), you would have to put multiple deciples into FB, which weakens Thad even more.  That all sounds good to me.  What am I missing?
Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on June 21, 2011, 01:35:04 PM
Disciples can use more than Thad to attack.  Phil/Bart is potent in T1, and doesn't require support.
Title: Re: POLL: Is sitelock still viable?
Post by: Master KChief on June 21, 2011, 02:04:40 PM
alot of players agree phil/bart will get you more rescues than thad does, especially since they're good early game.
Title: Re: POLL: Is sitelock still viable?
Post by: Lamborghini_diablo on June 21, 2011, 02:13:24 PM
also, the entire concept of sitelock is to make it so they can never access the souls. Fishing boat means that they will always have the ability to gain access, and you cant really do much about it.
Title: Re: POLL: Is sitelock still viable?
Post by: The M on June 21, 2011, 03:17:10 PM
I wonder if there is something that takes care of Fishing Boat...  ::)
Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on June 21, 2011, 03:42:11 PM
I wonder if there is something that takes care of Fishing Boat...  ::)
Currently, there's only ANB.
Title: Re: POLL: Is sitelock still viable?
Post by: Smokey on June 21, 2011, 09:43:59 PM
I wonder if there is something that takes care of Fishing Boat...  ::)
Currently, there's only ANB.

Confusion / Murmuring if they haven't drawn it too.
Title: Re: POLL: Is sitelock still viable?
Post by: Alex_Olijar on June 21, 2011, 10:30:56 PM
I wonder if there is something that takes care of Fishing Boat...  ::)
Currently, there's only ANB.

Confusion / Murmuring if they haven't drawn it too.

Interestingly enough, they are both hardcountered by Nazareth.
Title: Re: POLL: Is sitelock still viable?
Post by: Smokey on June 22, 2011, 11:44:28 AM
Use green david and ht to play united kingdom to band in et and centurion at capernam and then play visions to use them in a side battle.

Also ittai and some green weapon and anb maybe.
Title: Re: POLL: Is sitelock still viable?
Post by: TheHobbit13 on June 22, 2011, 11:51:52 AM
Darius' Decree is a nice counter as well.
Title: Re: POLL: Is sitelock still viable?
Post by: Professoralstad on June 22, 2011, 11:55:52 AM
Use green david and ht to play united kingdom to band in jacob to cherubim to  et and israelite archer to centurion at capernam and then play visions to use them in a side battle.

Also ittai and some green weapon and anb maybe.

Fix'd to make it possible.

United Kingdom

Type: Hero Enh. • Brigade: Purple • Ability: None • Class: None • Special Ability: Interrupt each Wall of Protection and band any number of O.T. human Heroes into battle. Cannot be negated if used by David. • Identifiers: OT, Connected with David • Verse: II Samuel 5:3 • Availability: Priests booster packs (Common)

Title: Re: POLL: Is sitelock still viable?
Post by: Smokey on June 22, 2011, 11:58:17 AM
I think battlecry has his name in the verse, if so he can use that.
I know he can use like 3 massbands.
Title: Re: POLL: Is sitelock still viable?
Post by: Josh on June 22, 2011, 12:02:18 PM
Use green david and ht to play Unity in Christ to band in et and centurion at capernam and then play visions to use them in a side battle.

Also ittai and some green weapon and anb maybe.
Fixed to make it possible with fewer cards than the Prof's example  :P
Title: Re: POLL: Is sitelock still viable?
Post by: crustpope on June 22, 2011, 02:21:34 PM
Site lock as a LOCK is not viable, but using sites as a stall strategy is very viable.  Sites can easily give you several turns to set up your defense and offense.

IF you can confusion out an opponents fishing boat than a well built site lock does still have a chance of locking out ANY deck.
Title: Re: POLL: Is sitelock still viable?
Post by: czepp on July 24, 2011, 10:58:32 PM
yes: players with a weak defense, new players, and players NOT using disciples. I agree its called "Site Stall" now a days.
Title: Re: POLL: Is sitelock still viable?
Post by: Captain Falcon on August 01, 2011, 12:42:20 PM
Martin says yes.  :-*

Hahaha Nathan ;)
Title: Re: POLL: Is sitelock still viable?
Post by: SomeKittens on August 01, 2011, 02:05:10 PM
After PA states, I want to change my vote.  Site lock is possible if you're prepared for disciples.
Title: Re: POLL: Is sitelock still viable?
Post by: Warrior_Monk on August 01, 2011, 02:10:02 PM
After PA states, I want to change my vote.  Site lock is possible if you're prepared for disciples.
There's no way to lock disciples with sites, therefore sitelock is dead. Having a normal defense with a side of sitelock is different.
Title: Re: POLL: Is sitelock still viable?
Post by: Korunks on August 01, 2011, 02:15:26 PM
After PA states, I want to change my vote.  Site lock is possible if you're prepared for disciples.

And people don't pack redundant site access.  I once played a deck with NJ(site), a Promised Land, and an Ends of the Earth. 
Title: Re: POLL: Is sitelock still viable?
Post by: Rawrlolsauce! on August 01, 2011, 02:17:25 PM
You can sitelock disciples if you remove all their heroes from the game.
Title: Re: POLL: Is sitelock still viable?
Post by: Josh on August 01, 2011, 05:07:12 PM
You can sitelock disciples if you remove all their heroes from the game.
Actually you would only need to remove all but one  ;)

Title: Re: POLL: Is sitelock still viable?
Post by: stefferweffer on August 01, 2011, 05:08:42 PM
You can sitelock disciples if you remove all their heroes from the game.
Um, isn't any defense that removes all of an opponent's heroes from the game a "viable" one?  Care to explain how you remove 10+ heroes from the game?
Title: Re: POLL: Is sitelock still viable?
Post by: Red on August 01, 2011, 05:11:58 PM
mask of wordliness./levithan/siege/Korah's rebellion. *HEADSHOT*
Title: Re: POLL: Is sitelock still viable?
Post by: Alex_Olijar on August 01, 2011, 05:13:04 PM
mask of wordliness./levithan/siege/Korah's rebellion. *HEADSHOT*

The implication was defenses that actually work.
Title: Re: POLL: Is sitelock still viable?
Post by: The M on August 01, 2011, 05:13:28 PM
low numbered brown evil character/siege/Korah's rebellion. *HEADSHOT*
FTFY
Title: Re: POLL: Is sitelock still viable?
Post by: Rawrlolsauce! on August 01, 2011, 05:13:53 PM
You can sitelock disciples if you remove all their heroes from the game.
Actually you would only need to remove all but one  ;)


They could draw it after placing it to the bottom with Mayhem or something. Or use Holy Grail. And I need to remove all Disciples, not heroes.
Title: Re: POLL: Is sitelock still viable?
Post by: Red on August 01, 2011, 05:15:07 PM
Thad...
Title: Re: POLL: Is sitelock still viable?
Post by: Master KChief on August 01, 2011, 07:31:36 PM
didnt a recent tournament winning deck lock out disciples? usual site-lock tech plus goliaths armor recursion will lock out all disciples except 2 of them, 1 of which alot of people do not use, the other of which has no support in a disciples deck.
Title: Re: POLL: Is sitelock still viable?
Post by: Warrior_Monk on August 01, 2011, 08:29:51 PM
You can sitelock disciples if you remove all their heroes from the game.
Actually you would only need to remove all but one  ;)


They could draw it after placing it to the bottom with Mayhem or something. Or use Holy Grail. And I need to remove all Disciples, not heroes.
Goliath is gosu. Get them down to one hero and you win.
Title: Re: POLL: Is sitelock still viable?
Post by: Neil Da BOMB J on August 14, 2011, 01:21:35 PM
A) Yes
Though di decks make site lock a lot less valuable
 
Title: Re: POLL: Is sitelock still viable?
Post by: The M on August 14, 2011, 01:32:33 PM
A) Yes
Though di decks make site lock a lot less valuable
 
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