Author Topic: Overpowered Magicians  (Read 4856 times)

Offline hi123

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Overpowered Magicians
« on: December 09, 2009, 08:13:00 AM »
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 My defense is the TeXP Magitions.

 THEY ARE
1.  Enchanter
2.  Damsel With Spirit of Divination
3.  Users of Curious Arts
4. Astroligers

Magition Enhancment - Divination(tarritory class enhancment)

All the magitions can use orange enhancements except astrologers. They are all also pale-green. Damsel is PG and orange. Astroligers is PG and crimson. And Users is PG, can use orange E's, and you can select another brigade for him to use.

Magition Artifact- Magic charms

       What do you think, Are Magitions Overpowered?
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Offline BubbleBoy

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Re: Overpowered Magicians
« Reply #1 on: December 09, 2009, 08:53:54 AM »
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Not yet, but they have some of the highest potential.
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Offline STAMP

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Re: Overpowered Magicians
« Reply #2 on: December 09, 2009, 12:06:22 PM »
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As someone who has been involved in this game for eight years, I have talked with many parents who have told me how much they like Redemption because it is a good alternative to Magic, Pokemon and Yu-Gi-Oh.  IMHO, making magicians and demons stronger to the point that they are the primary choice of defense will only undermine the ministry aspect of the game.

Final ANB errata: Return player to game.

Offline TheKarazyvicePresidentRR

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Re: Overpowered Magicians
« Reply #3 on: December 09, 2009, 12:28:10 PM »
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Well unlike the other games we portray magicians as bad.
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Offline BubbleBoy

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Re: Overpowered Magicians
« Reply #4 on: December 09, 2009, 01:38:20 PM »
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I agree. Making them a dominant strategy might indicate that they are a powerful force, which is true, but they are still evil.
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Offline lightningninja

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Re: Overpowered Magicians
« Reply #5 on: December 09, 2009, 08:19:50 PM »
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imo, defense is already stronger than offense. But that's just my opinion.  ;D
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Offline Master KChief

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Re: Overpowered Magicians
« Reply #6 on: December 09, 2009, 11:08:51 PM »
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...i hope that was sarcasm...
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Offline BubbleBoy

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Re: Overpowered Magicians
« Reply #7 on: December 10, 2009, 08:08:37 AM »
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I believe he was talking about Redemption, not real life...hopefully...
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Offline lightningninja

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Re: Overpowered Magicians
« Reply #8 on: December 10, 2009, 04:26:58 PM »
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...i hope that was sarcasm...
Nope, in Redemption I think someone making a deck of all defense and a deck of all offense, the defense deck would win every time, assuming the players are of equal skill and they don't get like rediculous matchup issues.
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Offline Master KChief

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Re: Overpowered Magicians
« Reply #9 on: December 10, 2009, 04:47:35 PM »
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i sincerely doubt that. defense stalls, offense wins games.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline TheKarazyvicePresidentRR

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Re: Overpowered Magicians
« Reply #10 on: December 10, 2009, 04:59:51 PM »
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I'd disagree.
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Offline lightningninja

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Re: Overpowered Magicians
« Reply #11 on: December 10, 2009, 05:19:10 PM »
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If by stall you mean lockout, then yes, defense stalls. But defense has many ways to BEAT an offense.
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Offline Master KChief

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Re: Overpowered Magicians
« Reply #12 on: December 10, 2009, 05:21:09 PM »
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its simple, really. defense doesnt win games. offense does.
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Offline BubbleBoy

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Re: Overpowered Magicians
« Reply #13 on: December 10, 2009, 05:22:31 PM »
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If an average 56 card offense-only deck went against an average 56 card defense-only deck played by someone of equal playing skill, I believe the offense deck would win, at least eventually. Otherwise, many games would never end.
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Offline lightningninja

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Re: Overpowered Magicians
« Reply #14 on: December 10, 2009, 05:25:54 PM »
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its simple, really. defense doesnt win games. offense does.
In the same way that offenses win games in Football, yes. You can't rescue ls with a defense. However, in the sense that because your defense was AWESOME, you won, then I believe defenses win games. Also, I only made the statement that I think defense is stronger, not that it will win you a game. You're gonna need an offense. But I stand by my original post that an all defense would beat an all offense.
As a national champion, I support ReyZen deck pouches.

Offline Master KChief

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Re: Overpowered Magicians
« Reply #15 on: December 10, 2009, 05:27:19 PM »
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If an average 56 card offense-only deck went against an average 56 card defense-only deck played by someone of equal playing skill, I believe the offense deck would win, at least eventually. Otherwise, many games would never end.

^^^ this is what i was leading to. defense only stalls. it doesnt win. offense ultimately wins.
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Offline lightningninja

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Re: Overpowered Magicians
« Reply #16 on: December 10, 2009, 05:29:42 PM »
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This hasn't been the case in my games. I have won MANY times with my defense, discarding all their heroes, locking them out with sites, etc. And I usually win. I don't mean to brag I'm just saying that in my experience my defense heavy decks have locked out a LOT of different offenses. In fact, at the last district I went to in 4 games, there was a total of 2 rescue attempts completed against me. Defenses can definitely beat offenses.
As a national champion, I support ReyZen deck pouches.

Offline TheKarazyvicePresidentRR

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Re: Overpowered Magicians
« Reply #17 on: December 10, 2009, 05:32:51 PM »
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I don't know about y'all but in my experience my defense can do anything an offense can do and more. In fact... Well built defenses can kill offense AND defense.
Not quite a ghost...but not quite not.

Offline lightningninja

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Re: Overpowered Magicians
« Reply #18 on: December 10, 2009, 05:33:30 PM »
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I don't know about y'all but in my experience my defense can do anything an offense can do and more. In fact... Well built defenses can kill offense AND defense.
+1 Exactly.
As a national champion, I support ReyZen deck pouches.

Offline Master KChief

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Re: Overpowered Magicians
« Reply #19 on: December 10, 2009, 06:20:01 PM »
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but that wasnt the point in question. it was whether a pure offense deck would 'win' against a pure defense deck, not if one alignment could knock out the other. pure defense decks cant win, natch.

edit: im actually curious to see if a pure offense deck could 'win' against a pure defense deck. 'win' for the offense deck being defined as rescuing the necessary lost souls, and a 'win' for the defense if they can hold them off. only cards that can be used offensively are allowed in the pure offense deck, and only cards that can be used defensively are allowed in the pure defense deck. im putting my money on the pure offense deck. wager, anyone?
« Last Edit: December 10, 2009, 06:28:52 PM by Master KChief »
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The Schaef

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Re: Overpowered Magicians
« Reply #20 on: December 10, 2009, 06:32:53 PM »
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The object of the game is to redeem Lost Souls.  You MUST USE offensive cards to accomplish this.  It is literally impossible for a defense-only deck to win.  Even a Heroless deck is based on converting characters to Heroes in the endgame that can blow through the opposing defense.

The benchmark for the balance between offense and defense is typically measured by how often games time out.  If games are timing out too high a percentage of the time, defenses are considered too powerful and offenses are tweaked to combat them.  But the status quo in Redemption is that a majority of the time, a good offense can and will get through a defense and score 5 within the allotted time.

Offline lightningninja

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Re: Overpowered Magicians
« Reply #21 on: December 10, 2009, 06:38:56 PM »
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Master KChief, I'm curious as well. I vote defensive deck. But could I use sites?
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Offline Master KChief

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Re: Overpowered Magicians
« Reply #22 on: December 10, 2009, 06:53:56 PM »
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absolutely, because you're using them defensively. but i could just load up my deck with sites as well, because im using them offensively. :)
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Offline TheKarazyvicePresidentRR

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Re: Overpowered Magicians
« Reply #23 on: December 10, 2009, 07:40:50 PM »
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Interesting idea.
The object of the game is to redeem Lost Souls.  You MUST USE offensive cards to accomplish this.  It is literally impossible for a defense-only deck to win.  Even a Heroless deck is based on converting characters to Heroes in the endgame that can blow through the opposing defense.

The benchmark for the balance between offense and defense is typically measured by how often games time out.  If games are timing out too high a percentage of the time, defenses are considered too powerful and offenses are tweaked to combat them.  But the status quo in Redemption is that a majority of the time, a good offense can and will get through a defense and score 5 within the allotted time.
Mike Hue's offenseless deck (With sog nj though I don't consider those offense, that is just me) would disagree ;)
absolutely, because you're using them defensively. but i could just load up my deck with sites as well, because im using them offensively. :)
That'd be interesting. Would you include doms as offense/defense?


« Last Edit: December 10, 2009, 07:42:51 PM by TheKarazyvicePresidentRR »
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Offline marc

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Re: Overpowered Magicians
« Reply #24 on: February 24, 2010, 04:43:25 PM »
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in response to the original comments about magicians and demons becoming "to powerful" to the point of affecting the ministry aspect of the game, let me say this: like it or not demons and demonic powers are in fact very real (this is obvious in the New Testament) and very powerful (though we as Christians are covered by the blood of Christ and aren't overpowered like non-believers can be). i think it is about time that Redemption stressed that we do have a very real demonic advisary. if anything it just may attract Magic players (and those who play similar games) to Redemption, thus allowing them to see that they are in fact evil and our enemies. Demons are powerful in the Bible, why not Redemption? Besides we got stuff like 'A Child is Born' to make the point of who holds the real power!  ;)
Can't think of something clever to say...sorry if you were expecting inspirational and/or witty...

 


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