Author Topic: Orange, but how?  (Read 6199 times)

Offline Lawfuldog

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Orange, but how?
« on: January 02, 2010, 12:47:14 PM »
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I've been acquiring the cards to build a Type-2 Orange defense, but it's currently at aroudn 60 cards and I need to cut it down severely.

I've got the "Must-Haves" in, such as Gates of Hell x2, Wandering Spirit x5, the 0/4 Demon x3, King of Tyrus x2, etc...

Are there different ways to building a Type-2 orange defense? Is there some sort of "Top-Tier" way to play orange? Or is it decent when it's mixed with another brigade?

Thanks,
"Booster Ben"
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Offline TheKarazyvicePresidentRR

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Re: Orange, but how?
« Reply #1 on: January 02, 2010, 01:45:31 PM »
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Have you tried placers with orange?
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Offline Lawfuldog

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Re: Orange, but how?
« Reply #2 on: January 02, 2010, 01:58:41 PM »
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Nope. Didn't think it would be too steady of a defense, since you have to setup High Places and whatnot.
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Offline TheKarazyvicePresidentRR

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Re: Orange, but how?
« Reply #3 on: January 02, 2010, 02:17:02 PM »
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Well setting up Hp is as easy as a zach splash, depending on your offense. Idk if it would or not but It wouldn't be too hard.
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Offline redemptioncousin

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Re: Orange, but how?
« Reply #4 on: January 02, 2010, 03:07:09 PM »
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what placers does orange have.  I feel like it's best one is destructive sin and that doesn't even need HP.
Gates of Hell is by far the best card in the game.  No questions asked.

Offline TheKarazyvicePresidentRR

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Re: Orange, but how?
« Reply #5 on: January 02, 2010, 03:20:56 PM »
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what placers does orange have.  I feel like it's best one is destructive sin and that doesn't even need HP.
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Offline lightningninja

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Re: Orange, but how?
« Reply #6 on: January 02, 2010, 04:41:46 PM »
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Yeah I've wanted to try that... seems like it could be viable.
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Offline TheKarazyvicePresidentRR

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Re: Orange, but how?
« Reply #7 on: January 02, 2010, 04:54:58 PM »
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I've pulled it off. Turn before I used 2 possesed+corrupted+BOTS on his big hero+ poison of dragons on his small one + PBCalamity To set up all my opp's heroes to either let me be immune and or be gone. He made a ra with the bots hero (I had lost most of my ecs the turn before I did that and the only one left was the 1/1 who died that turn due to my lack of idols) I blocked with Kot (Blindness has been up the whole time of course). To make a 10/12 FBTN, Immune, CBN EC. It was fun, even if it was pointless.
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Offline ChristianSoldier

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Re: Orange, but how?
« Reply #8 on: January 02, 2010, 06:55:39 PM »
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This doesn't include TexP but I have an orange T2 deck that primarily uses Bronze Laver and Evil Spawn, and its fairly effective (however it has some problems with TSA) I don't know how important any of the TexP orange cards are to my stratagy (I do use wandering spirit now though)
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Offline redemptioncousin

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Re: Orange, but how?
« Reply #9 on: January 02, 2010, 07:36:43 PM »
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VERY IMPORTANT.  Awesome orange combo that doesn't even require GoH.

Spirit of Temptation to Gomer (or any other human bander) to Evil Spawn.

Spirit of Temptation allows you to put a card from your hand onto the bottom of your deck.  Evil Spawn can put that card straight into battle.

You can add any number of other demon banders to the beginning of this (ie Wandering Spirit).
Gates of Hell is by far the best card in the game.  No questions asked.

Offline Gabe

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Re: Orange, but how?
« Reply #10 on: January 02, 2010, 09:47:46 PM »
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My favorite T2 combo with Orange is a little difficult to set up, but if you do it's infinite:

Set Gomer aside with Habitation of Demons (play it off Seven Sons of Sceva or use the old Gomer).
Once Gomer is back, activate any Artifact that depicts and idol (Household Idols, Golden Calf, Ashera Pole, etc.)
Band Gomer to Demon Behind the Idol using her SA, DBtI puts Worshiping Demons under your deck.
Using Gomers gained banding ability, bring Evil Spawn into battle.
Evil Spawn's SA plays Worshiping Demons from the bottom of your deck. 
The battle ends and souls are protect from rescue. 
Make sure you have large enough numbers to stay alive and defeat the attacking Hero. 
If you need more numbers add a Fallen Angel or 5 to the banding chain.

Not easy to pull off but when you do you've got an infinite block that your opponent can't do much about.
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Offline Lawfuldog

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Re: Orange, but how?
« Reply #11 on: January 03, 2010, 11:36:42 AM »
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Oooooh, I'm liking both of those combos.

My only worry with your combo, Gabe, is with so many people using Gold with the new Territory converts. That would be a pretty simple way to stop Gomer. (Lucky enough for me, I'm the only one here in Texas that plays Gold.) But other than that, it couldn't be too hard to pull off.
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Offline RedemptionAggie

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Re: Orange, but how?
« Reply #12 on: January 03, 2010, 03:26:02 PM »
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Green Prophets (Habakkuk Stands Watch, Hidden Treasures, etc.) could also cause you some problems by shuffling Gomer.

Offline Lawfuldog

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Re: Orange, but how?
« Reply #13 on: January 03, 2010, 04:29:10 PM »
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Truetrue. Especially since *cough* someone *cough* plays Prophets here in Texas.
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Offline lightningninja

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Re: Orange, but how?
« Reply #14 on: January 03, 2010, 05:25:47 PM »
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I like Redemption Cousin's as a simple strategy, that's really awesome! I never thought to do that. Also, Gabe's is amazing if you buy some time (although I had heard of this combo before).
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Offline Master KChief

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Re: Orange, but how?
« Reply #15 on: January 03, 2010, 11:36:22 PM »
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one that i like is gomer set aside with habitation, then on a rescue attempt gomer bands to spirit of temptation (through habitation), who bands to herod agrippa II. gomer then uses her own ability to band to enchanter. unnegateable capture.
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Offline stefferweffer

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Re: Orange, but how?
« Reply #16 on: January 05, 2010, 05:47:26 PM »
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I assume you have some non-demon orange ECs in there like Damsel with Spirit of Divination, Seven Sons of Sceva, and Enchanter?  Also Spiritual Realm?  Three Nails, A Child is Born and Women as Snares can really wreak havoc on demon defenses, but I'm sure you already thought of all this.

Offline ChristianSoldier

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Re: Orange, but how?
« Reply #17 on: January 06, 2010, 02:12:59 AM »
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I have been playing orange for quite a while and haven't had any problem with any of those, however I don't think anyone in my playgroup even has A Child is Born, 3-Nails is not a problem for a well built demon defense
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Offline redemption101

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Re: Orange, but how?
« Reply #18 on: January 06, 2010, 10:53:31 AM »
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two things to rember
being at 100 cards is not important, becuase dominants are not as game breaking, instead you need to be able to consitantly need to be able to block.  if it takes an extra 10 defensive cards to make sure you get more consitant blocks its better than being at 100 cards.

second a pure orange deck is completly countered by white or white purple splash.
 

Offline Minister Polarius

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Re: Orange, but how?
« Reply #19 on: January 07, 2010, 01:17:06 AM »
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The way to play Orange is combo, combo, combo. In addition to the combos mentioned already, HoH+WS+TD+GoH is an infinite block until they can get rid of HoH or shuffle your deck. Alternately, they can attack with a Hero whose numbers are low enough to get initiative against your 3/7, in which case you either activate Crown of Thorns (bringing your numbers down to a more manageable 3/1) or block with KoT and hope they don't have Zeal/AoCP/ACiB.

Basically, Orange is the king of infinite block combos. Just make sure you've got DD, WD, or another way to stop AoCP from ruining your life.
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Offline Carl deuty

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Re: Orange, but how?
« Reply #20 on: January 07, 2010, 10:27:24 AM »
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DD WD?? I'm not cool enough to understand what this stands for

Offline Professoralstad

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Re: Orange, but how?
« Reply #21 on: January 07, 2010, 10:34:50 AM »
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DD: Darius' Decree.

WD: Wasting Disease.
Press 1 for more options.

Offline Carl deuty

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Re: Orange, but how?
« Reply #22 on: January 07, 2010, 11:48:03 AM »
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forgive me for being ignorant but what combo does wasting disease use that can stop AoCP

Lamborghini_diablo

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Re: Orange, but how?
« Reply #23 on: January 07, 2010, 11:49:18 AM »
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Wasting Disease stops all abilities that allow a player to play an enhancement. This means that your opponent can't just walk in with Etheopian Treasurer and play AoCP to clean out your territory before you block.

Offline Crashfach2002

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Re: Orange, but how?
« Reply #24 on: January 07, 2010, 11:58:16 AM »
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But you don't have to worry about that Mr. Deuty, I'll just Throne of David you!  ;)

Lamborghini_diablo

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Re: Orange, but how?
« Reply #25 on: January 07, 2010, 12:03:20 PM »
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But you don't have to worry about that Mr. Deuty, I'll just Throne of David you!  ;)

D Sin wants to see you try.  ;)

Offline Crashfach2002

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Re: Orange, but how?
« Reply #26 on: January 07, 2010, 12:06:40 PM »
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Don't help him any!  :)

Offline Carl deuty

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Re: Orange, but how?
« Reply #27 on: January 07, 2010, 01:36:27 PM »
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I thought throne of David allowed you to play an O.T. card. and isn't AoC a N.T. card

Offline TheKarazyvicePresidentRR

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Re: Orange, but how?
« Reply #28 on: January 07, 2010, 01:41:52 PM »
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I thought throne of David allowed you to play an O.T. card. and isn't AoC a N.T. card
SHhhh I'm waiting for them both to realize that.
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Offline Crashfach2002

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Re: Orange, but how?
« Reply #29 on: January 07, 2010, 02:02:29 PM »
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hmmmmmmmmm!  But I can still use throne of David for something!  Well this is what happens, when you don't have any cards in front of you when you run your mouth. 

Offline TechnoEthicist

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Re: Orange, but how?
« Reply #30 on: January 07, 2010, 02:25:45 PM »
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Royal Parade says hi :P

 


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