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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Captain Falcon on October 09, 2009, 09:01:17 PM

Title: Lucky Charms
Post by: Captain Falcon on October 09, 2009, 09:01:17 PM
If you have Magic Charms on a magician in territory, does he have to be in battle to use it?
Magic Charms: "Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to 2 human Heroes."
Title: Re: Lucky Charms
Post by: BubbleBoy on October 09, 2009, 09:05:54 PM
A little late on that one Martin. :P
Title: Re: Lucky Charms
Post by: lightningninja on October 09, 2009, 09:54:50 PM
Nope, he doesn't have to be in battle, but it does have to happen during the battle phase.
Title: Re: Lucky Charms
Post by: 3-Liner And Bags Of Chips on October 12, 2009, 11:32:57 PM
I would soo put this on my egyptians deck with raiders camp. Sweet combo XD Warden and this on jannes, jambres, and pot's wife. Sweet!
Title: Re: Lucky Charms
Post by: Gabe on October 12, 2009, 11:39:41 PM
I would soo put this on my egyptians deck with raiders camp. Sweet combo XD Warden and this on jannes, jambres, and pot's wife. Sweet!

The Charms does the capturing, not the magician, so it doesn't send the Hero to RC.  Still very sweet though.
Title: Re: Lucky Charms
Post by: 3-Liner And Bags Of Chips on October 13, 2009, 09:55:23 PM
I would soo put this on my egyptians deck with raiders camp. Sweet combo XD Warden and this on jannes, jambres, and pot's wife. Sweet!

The Charms does the capturing, not the magician, so it doesn't send the Hero to RC.  Still very sweet though.

Yeah it is XD. Makes me want to put it back together. XD maybe when I find a decent offense for it
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