Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: jtay on February 15, 2009, 11:46:48 AM
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It might be a little hard to set up, but a few speed cards can help out with that:
Set Ahimaaz aside with Training in Righteousness and give him gold brigade.
Give Helmet of Brass to Ahimaaz.
RA with Ahimaaz (and check on the status of EC's your opponent has in hand).
Play 1/1 Obedience of Noah.
Choose your own Leviathan.
Play The Long Day.
Play Furnace of God's Wrath and discard an EC in territory.
Play Highway to send all your enhancements (except helmet of brass to your hand.
RA failed, so The Long Day's ability lets you make another RA.
RA with Ahimaaz (still holding Helmet of Brass).
Play 1/1 Obedience of Noah.
Choose your own Leviathan again.
Play the Long Day.
Play Furnace of God's Wrath and discard an EC in territory.
Play Battle Prayer and search for Highway.
Play Highway.
Repeat
When you're done discarding ECs, you can use Paying Tribute on Leviathan and get a free card out of the deal.
Ahimaaz's abilities only ever reach 11/12, so he maintains initiative, and you can do this as many times as you want. This would be pretty cool in multiplayer I can imagine.
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When you're done discarding ECs, you can use Paying Tribute on Leviathan and get a free card out of the deal.
Paying Tribute says human, but other than that this is a schweet combo. :thumbup:
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Ahimaaz can't enter battle a second time. ::)
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He doesnt enter that ONE battle again... he enters another battle. ;)
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Give Helmet of Brass to Ahimaaz.
RA with Ahimaaz (and check on the status of EC's your opponent has in hand).
Play 1/1 Obedience of Noah.
Choose your own Leviathan.
Play The Long Day.
Play Rod of Iron and discard an EC in territory.
Play Stillness to send all your enhancements (except helmet of brass to your hand.
RA failed, so The Long Day's ability lets you make another RA.
RA with Ahimaaz (still holding Helmet of Brass).
Play 1/1 Obedience of Noah.
Choose your own Leviathan again.
Play the Long Day.
Play Rod of Iron and discard an EC in territory.
Play Jubilee and search for Stillness.
Play Stillness.
Fixed.
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Yeah, I was gonna say... Seans version looks much more familar to what I've seen before. Picking PotW is a good choice too.
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R.a. Jake
Play ob with noah 1/1 (choose levi)
Play long day
Play Trapped in cleverness
(2nd time on) Jubilee
Stillness
Rinse wash repeat. Then retreat one last time and walk in for a lost soul.
Only issue is UN, and the fact you need to kill their protect fort.
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Yeah, I was gonna say... Seans version looks much more familar to what I've seen before. Picking PotW is a good choice too.
except that would would have to ITB and possible stop your cards.
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They don't get initiative either way.
Unknown Nation wouldn't do anything either unless it was a suicide character or FbtN character.
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or a banding character who could band to an ITB+next guy.
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Unfortunately, it looks as if upcoming rule tweaks are going to kill this off, so enjoy it while you can. ;)
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which rule tweak(s)?
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Banning of all cards, Naw seriously look in uhm...ruling questions for an insanely long thread.
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Unfortunately, it looks as if upcoming rule tweaks are going to kill this off, so enjoy it while you can. ;)
MIGHT. if they choose the option that only effects immunity, then it'll be fine.
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Unfortunately, it looks as if upcoming rule tweaks are going to kill this off, so enjoy it while you can. ;)
I'm not so sure. Rob presented three categories of response and the only one of the possible tweaks that touches this combo is the one that basically kills CTB as a strategy.
I haven't heard anyone make any positive comments towards the "kill CTB" option. To make matters worse, that option won't solve solve the original problem Rob is worried about.
The options for what cards or when cards get returned hand, don't touch this. Jtay's combo keeps clearing the field between each iteration. The RA is officially over and everything is cleared out for a restart. This is a major difference playwise between jtay's combo and the combo decks.
The option providing a limit on the number of cards played in a row also won't touch this, because when your opponent chooses the blocker for you, it still counts as you playing the card. Add to that that jtay is not proposing a stalemate situation, so the proposal won't touch him at all. Plus why wouldn't the initiative count get reset an an entirely new rescue attempt?
So don't get discouraged, jtay. Tune this up and try it out.
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Tune this up and try it out.
It doesn't need tune up, it works. It is a classic combo that has gotten easier to use with the advent of newer cards.
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Tune this up and try it out.
It doesn't need tune up, it works. It is a classic combo that has gotten easier to use with the advent of newer cards.
Thanks for letting me know that, Sean. ::)
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It might be a little hard to set up, but a few speed cards can help out with that:
Set Ahimaaz aside with Training in Righteousness and give him gold brigade.
Give Helmet of Brass to Ahimaaz.
RA with Ahimaaz (and check on the status of EC's your opponent has in hand).
Play 1/1 Obedience of Noah.
Choose your own Leviathan.
Play The Long Day.
Play Furnace of God's Wrath and discard an EC in territory.
Play Highway to send all your enhancements (except helmet of brass to your hand.
RA failed, so The Long Day's ability lets you make another RA.
RA with Ahimaaz (still holding Helmet of Brass).
Play 1/1 Obedience of Noah.
Choose your own Leviathan again.
Play the Long Day.
Play Furnace of God's Wrath and discard an EC in territory.
Play Battle Prayer and search for Highway.
You forgot to add i am patience for when the rescue attempt fails. That way, you snipe a character and convert another :thumbup:
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Okay... that was a brilliant addition! Then put in in ark of the cov in a temple if you choose their guys. !!!!! Epic! ;)
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Issue. IaP specifies at the end of your TURN.
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It wouldn't have been that great anyway; I mean, wouldn't you rather discard all those characters than convert half of them?
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The options for what cards or when cards get returned hand, don't touch this. Jtay's combo keeps clearing the field between each iteration. The RA is officially over and everything is cleared out for a restart. This is a major difference playwise between jtay's combo and the combo decks.
Eh, I thought that the proposed rule change was that cards are returned to hand after the battle phase altogether, with the express intent of killing this exact combo. Am I wrong?
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All they really need to do is errata The Long Day. :dunno:
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Issue. IaP specifies at the end of your TURN.
since you made 5 RAs, wouldn't you be able to convert 5 ECs?
I Am Patience
Type: Covenant • Brigade: Green • Ability: 2 / 5 • Class: None • Special Ability: At the end of your turn, if your rescue attempt failed you may convert one human Evil Character (except warrior class) to a green brigade Hero. • Identifiers: NT • Verse: II Peter 3:9 • Availability: Angel Wars booster packs (Common)
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One human EC; I would say no.
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The question is: Does your mean "a" or "every".
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This combo doesn't give you more than one turn, it gives you more than one battle; you only have one turn per turn!
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Sorry to say but I think you guys are wrong on this one. I don't have time to look it up right now but I'm pretty sure the rule is that you can only put each character into battle once per turn. So you can continue making new R.A.'s until you run out of new heros to put into battle. This means that this combo doesn't work so well in type 1 but its great in type 2. Also The Long Day doesn't just start a new battle, it starts a whole new battle phase so saying that you only get cards back at the end of the battle phase still allows this kind of combo in type 2.
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Sorry to say but I think you guys are wrong on this one. I don't have time to look it up right now but I'm pretty sure the rule is that you can only put each character into battle once per turn. So you can continue making new R.A.'s until you run out of new heros to put into battle. This means that this combo doesn't work so well in type 1 but its great in type 2. Also The Long Day doesn't just start a new battle, it starts a whole new battle phase so saying that you only get cards back at the end of the battle phase still allows this kind of combo in type 2.
If a character is forced to withdraw (e.g., Darkness (Warriors)) or withdraws from a battle voluntarily (e.g., Highway), it may not re-enter the current battle (see Withdraw in the glossary of the rulebook [p. 54]). Moreover, the character may enter on a new battle on the same turn (e.g., The Long Day).
I've highlighted the pertinent points in green (and enlarged them a bit).
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Yeah, I was sure I had read somewhere in the Reg that the character couldn't re-enter battle on the same turn but I can't find that statement. I guess I'll have to assume that you had it right after all. I love various strategic combos like this but the current attitude of many people seems to be opposed to combos like this. I wouldn't be surprised if they errata The Long Day to allow only one additional R.A. per turn.
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Give Helmet of Brass to Ahimaaz.
RA with Ahimaaz (and check on the status of EC's your opponent has in hand).
Play 1/1 Obedience of Noah.
Choose your own Leviathan.
Play The Long Day.
Play Rod of Iron and discard an EC in territory.
Play Stillness to send all your enhancements (except helmet of brass to your hand.
RA failed, so The Long Day's ability lets you make another RA.
RA with Ahimaaz (still holding Helmet of Brass).
Play 1/1 Obedience of Noah.
Choose your own Leviathan again.
Play the Long Day.
Play Rod of Iron and discard an EC in territory.
Play Jubilee and search for Stillness.
Play Stillness.
Fixed.
Not to necropost or anything, but you can make this even better:
- Use Jacob instead of Ahimaaz+HoB - you get to play Obedience before they can send someone w/2kH or something out to mess it all up.
- You can also use Book of Hozai or other cards to draw your entire deck in the one turn (though I've found it takes most of the game to just draw the combo). Sadly, there are no good enh.'s that discard cards from an opponent's deck, so you can't d/c their ENTIRE deck. I was looking for a way to do this, because this ON TOP OF Rod of Iron to d/c all their EC's, and also some Buying Grain in there to make them discard all cards from hand (evil), while getting some drawing ability.
Is there a way to do this whole combo, but add in a GC that can d/c from opponent's deck (a.k.a. Gabriel or Amasai)? I can't think of one w/o getting rid of initiative.