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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: xCaLeBx on October 09, 2009, 08:31:02 PM

Title: High places
Post by: xCaLeBx on October 09, 2009, 08:31:02 PM
is there a card you would place in territory that would protect all forts in territory from discard i.e. High Places + capture abuse
Title: Re: High places
Post by: thestrongangel on October 09, 2009, 08:53:57 PM
Not that I am aware of.  However, something to consider here, High Places discards itself if you capture a character using its effects, but it does not negate itself.  Setting up a multiple capture preperation phase is not a bad idea, just keep in mind that you have to do it all at once.
Title: Re: High places
Post by: Sean on October 09, 2009, 09:13:18 PM
Protection of Jerusalem can protect one Fortress.
Title: Re: High places
Post by: thestrongangel on October 09, 2009, 09:17:59 PM
Protection of Jerusalem can protect one Fortress.

Sadly enough, this does work.  Although why angels would protect places of false worship, I have no idea.
Title: Re: High places
Post by: xCaLeBx on October 09, 2009, 09:56:38 PM
hehehehhehehehehehe new deck idea!
Title: Re: High places
Post by: Minister Polarius on October 10, 2009, 11:35:37 AM
Protection of Jerusalem can protect one Fortress.

Sadly enough, this does work.  Although why angels would protect places of false worship, I have no idea.
Makes sense to me. Angels have been doing all kinds of shady stuff since Genesis 6.
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