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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Noah on February 02, 2011, 04:32:36 PM

Title: Hall of Combos!
Post by: Noah on February 02, 2011, 04:32:36 PM
If you have a strategy or combo that you like or play post here. I'm looking for new inspiration so any thing is welcome.
Title: Re: Hall of Combos!
Post by: Ironica on February 02, 2011, 05:43:08 PM
One that I used at Cali Natz:

Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge.  Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)
Title: Re: Hall of Combos!
Post by: hi123 on February 03, 2011, 07:55:47 AM
Here is one I often use, and it will get me two or three Lost Souls.

Aaron, disciples banded to Moses. Then it is a FBTN battle. But if that does not do the trick, then play covenant with moses. Then thats a 14/6 enhancement because of name-on-name bonus.
Title: Re: Hall of Combos!
Post by: 3-Liner And Bags Of Chips on February 03, 2011, 08:48:19 AM
One that I used at Cali Natz:

Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge.  Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)

Unless they have a frotect fort. But one i like using is nt females and keep hiding lost souls with Susanna. xp
Title: Re: Hall of Combos!
Post by: Warrior_Monk on February 03, 2011, 09:03:09 AM
One that I used at Cali Natz:

Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge.  Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)
In other words, you kept Bryon up all night?
Or did you make him go Without Food? Either way would work...
Title: Re: Hall of Combos!
Post by: Ironica on February 03, 2011, 09:53:51 AM
Lol
Title: Re: Hall of Combos!
Post by: Noah on February 03, 2011, 11:13:38 AM
Here is one I often use, and it will get me two or three Lost Souls.

Aaron, disciples banded to Moses. Then it is a FBTN battle. But if that does not do the trick, then play covenant with moses. Then thats a 14/6 enhancement because of name-on-name bonus.

I do that alot in T-2 just without the Aaron.
Title: Re: Hall of Combos!
Post by: Noah on February 04, 2011, 11:39:18 AM
I like using Hur or Mayhem when I have Abom in there teritory and they don't have a deck because they can shuffle there hand to draw there hand ;D
Title: Re: Hall of Combos!
Post by: NathanW on April 07, 2011, 07:08:07 PM
Isrelite Archer + Angel God = Unlimited Discard of Opponents Evil charactors in territory. ;D ;D ;D
Title: Re: Hall of Combos!
Post by: JonathanW on April 08, 2011, 01:00:34 PM
Isrelite Archer + Angel God = Unlimited Discard of Opponents Evil charactors in territory. ;D ;D ;D


Wc EC's.
Title: Re: Hall of Combos!
Post by: cookie monster on April 22, 2011, 05:55:58 PM
you must have bable, an EC that can use bable, nadab and abahu, and distructive sin (or any other card that can stop wall of protection),

stop wall of protection however you want. Block with the EC hat can use bable and play bable. band all of your opponents ECs+ nadab and abahu. your opponents teretory will be empty ;)
Title: Re: Hall of Combos!
Post by: Nameless on April 22, 2011, 06:46:14 PM
convert saint of virchue to green and put spiritule warfar on it and have 3 nails up
Title: Re: Hall of Combos!
Post by: TheHobbit13 on April 22, 2011, 07:09:21 PM
Que+ Achan's sin ftw.
Title: Re: Hall of Combos!
Post by: SomeKittens on April 22, 2011, 08:53:23 PM
Que+ Achan's sin ftw.
It'll be much better once the reprint comes out "Achamistn's Mist Misty Sin (of Mist)"
Title: Re: Hall of Combos!
Post by: 3-Liner And Bags Of Chips on April 23, 2011, 09:31:56 AM
Play sword against sword and then ripzah's sackcloth
Title: Re: Hall of Combos!
Post by: Nameless on April 23, 2011, 09:36:38 AM
convert strong angle to crimson with angelic rebelion and then play covenent with death on it and boom
Title: Re: Hall of Combos!
Post by: Warrior_Monk on April 23, 2011, 11:26:40 AM
Converted heroes do not retain abilities.
Title: Re: Hall of Combos!
Post by: Isildur on April 23, 2011, 01:36:52 PM
Que+ Achan's sin ftw.
I was told this doesnt work due to achans sin interrupting Ques SA ):::::::::::::
Title: Re: Hall of Combos!
Post by: Warrior_Monk on April 23, 2011, 01:42:39 PM
That just means you'll have to use [edited by R.O.S.E.S.] to make Que black and use Wings of Calamity on him, and then use Joseph in Prison instead of Achan's Sin.

This is not a spoiler. This is wishful thinking.
Title: Re: Hall of Combos!
Post by: The M on April 23, 2011, 02:01:50 PM
Que+ Achan's sin ftw.
I was told this doesnt work due to achans sin interrupting Ques SA ):::::::::::::
He meant to say Achan's miStIN
Title: Re: Hall of Combos!
Post by: SomeKittens on April 23, 2011, 02:12:23 PM
Aren't "X CBN" abilities inherently CBN?  It'd seem pretty pointless if I negated Mike's ability.
Title: Re: Hall of Combos!
Post by: Warrior_Monk on April 23, 2011, 02:14:15 PM
Que's mist ability is CBN, but his removal from the game protection is not.
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