Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Noah on February 02, 2011, 04:32:36 PM
-
If you have a strategy or combo that you like or play post here. I'm looking for new inspiration so any thing is welcome.
-
One that I used at Cali Natz:
Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge. Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)
-
Here is one I often use, and it will get me two or three Lost Souls.
Aaron, disciples banded to Moses. Then it is a FBTN battle. But if that does not do the trick, then play covenant with moses. Then thats a 14/6 enhancement because of name-on-name bonus.
-
One that I used at Cali Natz:
Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge. Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)
Unless they have a frotect fort. But one i like using is nt females and keep hiding lost souls with Susanna. xp
-
One that I used at Cali Natz:
Have one of the two 4/4 judges in territory, block with brown, play Lacking Sleep on the judge. Next turn, put judge into seat and be able to snipe off anyone who is 4 or higher. Two turns later, you are able to snipe almost every EC in the game (only those 1/1 peeps are safe)
In other words, you kept Bryon up all night?
Or did you make him go Without Food? Either way would work...
-
Lol
-
Here is one I often use, and it will get me two or three Lost Souls.
Aaron, disciples banded to Moses. Then it is a FBTN battle. But if that does not do the trick, then play covenant with moses. Then thats a 14/6 enhancement because of name-on-name bonus.
I do that alot in T-2 just without the Aaron.
-
I like using Hur or Mayhem when I have Abom in there teritory and they don't have a deck because they can shuffle there hand to draw there hand ;D
-
Isrelite Archer + Angel God = Unlimited Discard of Opponents Evil charactors in territory. ;D ;D ;D
-
Isrelite Archer + Angel God = Unlimited Discard of Opponents Evil charactors in territory. ;D ;D ;D
Wc EC's.
-
you must have bable, an EC that can use bable, nadab and abahu, and distructive sin (or any other card that can stop wall of protection),
stop wall of protection however you want. Block with the EC hat can use bable and play bable. band all of your opponents ECs+ nadab and abahu. your opponents teretory will be empty ;)
-
convert saint of virchue to green and put spiritule warfar on it and have 3 nails up
-
Que+ Achan's sin ftw.
-
Que+ Achan's sin ftw.
It'll be much better once the reprint comes out "Achamistn's Mist Misty Sin (of Mist)"
-
Play sword against sword and then ripzah's sackcloth
-
convert strong angle to crimson with angelic rebelion and then play covenent with death on it and boom
-
Converted heroes do not retain abilities.
-
Que+ Achan's sin ftw.
I was told this doesnt work due to achans sin interrupting Ques SA ):::::::::::::
-
That just means you'll have to use [edited by R.O.S.E.S.] to make Que black and use Wings of Calamity on him, and then use Joseph in Prison instead of Achan's Sin.
This is not a spoiler. This is wishful thinking.
-
Que+ Achan's sin ftw.
I was told this doesnt work due to achans sin interrupting Ques SA ):::::::::::::
He meant to say Achan's miStIN
-
Aren't "X CBN" abilities inherently CBN? It'd seem pretty pointless if I negated Mike's ability.
-
Que's mist ability is CBN, but his removal from the game protection is not.