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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: lightningninja on July 13, 2009, 02:32:51 PM

Title: Garden Tomb
Post by: lightningninja on July 13, 2009, 02:32:51 PM
What's the easiest way to get rid of Garden tomb? I really need to know...  ;D
Title: Re: Garden Tomb
Post by: Alex_Olijar on July 13, 2009, 02:33:21 PM
Image of Jealousy and Romans Destroy Jerusalem.
Title: Re: Garden Tomb
Post by: Captain Kirk on July 13, 2009, 02:33:46 PM
A New Beginning and Spreading Mildew.

Kirk
Title: Re: Garden Tomb
Post by: lightningninja on July 13, 2009, 02:35:50 PM
Hm... okay, thanks for the help so far. I'm trying to get side-battles with a fortress killer, and need to know which ones work with my brigades. Next year image of jealousy will help a TON, but for now... Are there pale green, crimson or brown killers?
Title: Re: Garden Tomb
Post by: Korunks on July 13, 2009, 02:36:01 PM
A two color defense  ;D.
Title: Re: Garden Tomb
Post by: Gabe on July 13, 2009, 02:37:35 PM
Are there pale green, crimson or brown killers?

All three of those brigades have a character that can use RDJ.  Not only do you kill TGT but all TGT Heroes as well.
Title: Re: Garden Tomb
Post by: lightningninja on July 13, 2009, 02:38:43 PM
Okay... I was hoping to have a card that didn't need to be played on a Roman so that I could keep my evil characters, but I guess that will have to do. Thanks for all the help guys.
Title: Re: Garden Tomb
Post by: Gabe on July 13, 2009, 02:47:55 PM
You could always fanagle a way to play Abom on the brown Prince of Greece. ;)
Title: Re: Garden Tomb
Post by: Alex_Olijar on July 13, 2009, 02:49:00 PM
You could always fanagle a way to play Abom on the brown Prince of Greece. ;)

I'd stick with using RDJ on Mocking Soldier. Or Pontius Pilate. Lolz.
Title: Re: Garden Tomb
Post by: The Schaef on July 14, 2009, 10:12:08 AM
Or stick Self in Kingdoms of the World.
Title: Re: Garden Tomb
Post by: STAMP on July 14, 2009, 10:27:58 AM
Or stick Self in Kingdoms of the World.

I anticipate we may actually see a Job Overcomes played at Nats.   :D
Title: Re: Garden Tomb
Post by: TheKarazyvicePresidentRR on July 14, 2009, 05:44:44 PM
Hm... okay, thanks for the help so far. I'm trying to get side-battles with a fortress killer, and need to know which ones work with my brigades. Next year image of jealousy will help a TON, but for now... Are there pale green, crimson or brown killers?
Besieged+Banding
Siegeworks+Any 2kh type card+banding.
Title: Re: Garden Tomb
Post by: The Guardian on July 14, 2009, 05:49:57 PM
Besieged, Battering Ram and Siegeworks only target O.T. Forts unfortunately...
Title: Re: Garden Tomb
Post by: Isildur on July 14, 2009, 07:20:37 PM
You could always fanagle a way to play Abom on the brown Prince of Greece. ;)

I'd stick with using RDJ on Mocking Soldier. Or Pontius Pilate. Lolz.
You can play RDJ on Saul too
Title: Re: Garden Tomb
Post by: 3-Liner And Bags Of Chips on July 18, 2009, 10:54:53 AM
set fire lol
Title: Re: Garden Tomb
Post by: adamfincher on July 18, 2009, 11:01:50 AM
set fire lol

I was gonna say that! :D
Title: Re: Garden Tomb
Post by: Alex_Olijar on July 18, 2009, 11:11:28 AM
Set Fire is OT only.
Title: Re: Garden Tomb
Post by: adamfincher on July 18, 2009, 11:33:38 AM
yes it is.. u always rain on my parade...
Title: Re: Garden Tomb
Post by: redemption99 on July 18, 2009, 09:08:48 PM
garden tomb is a little easier to stop in type II 2-player than type I 2-player as witnessed in a few games i played today lol
Title: Re: Garden Tomb
Post by: Alex_Olijar on July 18, 2009, 11:07:11 PM
Biggest pwnzor of TGT: Brown

Why? Because Brown is broken.
Title: Re: Garden Tomb
Post by: christiangamer25 on July 18, 2009, 11:29:38 PM
lol yeah brown is annoying
Title: Re: Garden Tomb
Post by: RTSmaniac on July 24, 2009, 12:21:12 AM
and orange
doubt
madness
seven wicked spirits (You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area.)
decieving spirit
trembling demon (auto block)...ect.
Title: Re: Garden Tomb
Post by: lightningninja on July 24, 2009, 05:10:15 PM
Orange isn't too good again Garden Tomb. No protection.
Title: Re: Garden Tomb
Post by: RTSmaniac on July 24, 2009, 08:02:02 PM
recursion of demons with seven sons and immunity ls plus:
kingdoms
doubt
madness
seven wicked spirits (You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area.)
decieving spirit
trembling demon (auto block)...ect.

not everything has to have a protect fort
get in there!!!
Title: Re: Garden Tomb
Post by: TheKarazyvicePresidentRR on July 25, 2009, 12:09:28 AM
KOTW = Your protect fort.
Title: Re: Garden Tomb
Post by: lightningninja on July 25, 2009, 05:01:13 PM
seven wicked spirits (You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area.)
You do know that you can't interrupt a fortress if you can't enter battle, right?
Title: Re: Garden Tomb
Post by: Mr.Hiatus on July 25, 2009, 07:08:11 PM
Nothing stops TGT! The best way is purple site with immunity. Just keep your EC's safe and always have a few down. But even with the protector lost soul you have to have Blue Tassels up for Women as Snares. This card is waaaayyyyy overpowered and will be in at least one, but probably two, of the top three decks. House of Rimmon is probably the best defensive fortress with Syrians due to protection from capture and discard.
Title: Re: Garden Tomb
Post by: Professoralstad on July 27, 2009, 10:53:51 AM
Nothing stops TGT! The best way is purple site with immunity. Just keep your EC's safe and always have a few down. But even with the protector lost soul you have to have Blue Tassels up for Women as Snares. This card is waaaayyyyy overpowered and will be in at least one, but probably two, of the top three decks. House of Rimmon is probably the best defensive fortress with Syrians due to protection from capture and discard.

Assyrian Camp also protects from Discard and Capture, and against Conversion as well (no HG). That's a paricularly depressing thought, since two of my Syrians were converted with HG with House of Rimmon in my territory...

I didn't think that TGT would be that good against a well-built single color defense, but after losing three games against TGT decks in the past few days, I am inclined to think differently. Though honestly, TGT never really stopped me from blocking, it just forced me to think carefully about when to make my first Rescue Attempt. I may have done better if my defense had set up more quickly, so I could attack earlier.
Title: Re: Garden Tomb
Post by: Captain Kirk on July 27, 2009, 10:57:12 AM
I remember my first loss to Garden Tomb, I had similar thoughts.
Title: Re: Garden Tomb
Post by: RTSmaniac on July 28, 2009, 10:34:40 AM
Quote
House of Rimmon is probably the best defensive fortress with Syrians due to protection from capture and discard.

shhh...
i said now hush girl
shut yo lips
do the helen keller
and... :o

oh yea! and dont forget pro shuffle too.
Title: Re: Garden Tomb
Post by: Mr.Hiatus on July 28, 2009, 09:05:41 PM
Why would you quote me then quote that song...lol clift clift clift.
Title: Re: Garden Tomb
Post by: 3-Liner And Bags Of Chips on July 31, 2009, 10:53:58 PM
pharoah throne room too
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