Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Sean on May 09, 2019, 03:31:16 PM
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1. Daniel Cloud Heroes
2. Cloud of Witnesses
3. Play Eternal Judgement and negate opponent's Enhancement (sending Eternal Judgement to their territory)
4. Successful Rescue sends Eternal Judgement back to your deck
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1. Daniel Cloud Heroes
2. Cloud of Witnesses
3. Play Eternal Judgement and negate opponent's Enhancement (sending Eternal Judgement to their territory)
4. Successful Rescue sends Eternal Judgement back to your deck
Eternal Judgment goes to their hand though. Not directly to territory.
Could still work if they put it out, but less consistent.
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OH! I thought it stayed on the table.
How do you know if give sends the card to hand or territory?
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How do you know if give sends the card to hand or territory?
By default "Give" goes to hand, but if the ability has an exception in it, you follow the exception.