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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: The Warrior on August 11, 2009, 09:28:02 AM

Title: DD/Water jar
Post by: The Warrior on August 11, 2009, 09:28:02 AM
Darius' Decree
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Opponents may not play good Enhancements from hand, unless an Evil Character is in battle. You may discard this card to discard all Heroes in set-aside areas. • Identifiers: None • Verse: Daniel 6:9 • Availability: Thesaurus ex Preteritus booster packs ()

Samaritan Water Jar
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Discard this card to reveal the top 3 cards of an opponent's deck (or 9 if a Samaritan Hero is in play) and set them aside. Put Lost Souls in play instead. When that deck has no cards, return those cards from set-aside to deck. • Identifiers: None • Verse: John 4:28-29 • Availability: Thesaurus ex Preteritus booster packs ()

this might deal with some of thier heros
Title: Re: DD/Water jar
Post by: adamfincher on August 11, 2009, 09:39:58 AM
nice find.. but you have a 3 ( or 9) amount of cards to set aside, so it is all luck.
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