Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Arrthoa on June 10, 2012, 10:26:40 PM
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Which is better in a Assyrian/Magician Defense Covenant with Death or Confusion of Mind?
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If you can find that CoD dosen't hurt you that much then it is the far better card. The problem is it nerfs you too. I have played with both and CoD has done much more for me than CoM ever did.
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Alright the only problem I have with CwD is that it'll shut down my characters too. It's great I know cause it stops the use of territory class and weapon class outside of battle too. I most like to go with CoM since it'll only hurts my opponent and they either have to dis 2 good enhancements or a lamb icon to get rid of it since DoN cant kill it do to it;s CBN status.
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DoN can kill both of them, they are just CBN for that phase. If DoN is played in a prep phase and then thye start an Ra then the curse is no longer active.
and as to what you said about it hurting you, thats why I said it depends on how dependedt you are on your characters abilities.
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CoM is ok, but most offenses can survive if you play it, and it has enough counters. CwD is like a nuke, that only has a couple of counters, and destroys entire defenses as well as offenses.
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I'd use both if you have the room.8)
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now thats just cold hearted ;)
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do any of you find Disturbing Sam's spirit useful at all? I was thinking of throughing it in my deck
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do any of you find Disturbing Sam's spirit useful at all? I was thinking of throughing it in my deck
Its a decent card but the best part its a 0/6 which is SUPER nice when you have CoD up. Never underestimate 0/6 or 0/7 cards they can save you in a pinch. Im my old Magician deck I would never actually use CoM as a Art I would always use it as a enhans. Also if you going on the larger side of a deck random cards like Wizards are REALLY nice the fact that they are 6/7 and when you have CoD up you can usually play one of your huge defense enhans and get your self a block. Oh and dont forget to use Five Foolish Virgins and Carelessness both stop Gtomb and have HUGE defense.
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Otherwise, Disturbing Sam's ability is useless.
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I dabbled with the card in about 4 games. I never did get to capture anyone.