Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Jmbeers on July 23, 2012, 09:45:31 AM

Title: Artifact Combo
Post by: Jmbeers on July 23, 2012, 09:45:31 AM
Ok I have no idea if this would work so it's a combo / question.

Say I activate Burisl shroud in my artifact pile and Iron Pan on Zek. I then make a rescue (assuming BS is a protect ability) and end then do a large variety of things to deactivate IP. Is my opponent now restricted from attacking me again because BS is no longer being negated.

If this works it think it's pretty awesome. Hope it is legal :)
Title: Artifact Combo
Post by: jbeers285 on July 23, 2012, 10:03:34 AM
If you played provisions on Ezekiel would that also set IP aside after your rescue attempt allowing BS so stop opponents rescue attempt?

Then when he comes back make another and CM yourself to get another stall block?
Title: Re: Artifact Combo
Post by: Red Wing on July 23, 2012, 10:16:35 AM
According to the the Play-As, Burial Shroud is a Restrict.
Title: Re: Re: Artifact Combo
Post by: Professoralstad on July 23, 2012, 01:34:54 PM
According to the the Play-As, Burial Shroud is a Restrict.

And the Play As is correct.

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Title: Re: Artifact Combo
Post by: Jmbeers on July 23, 2012, 01:39:14 PM
Oh well...  :D

It was just a thought.
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