Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Bdog on May 18, 2013, 09:24:11 PM
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I have an angel combination in my deck where at the beginning of the turn I activate Three nails and then I bring an angel into battle. Once I get initiative I use Witness to creation. Is there a way I can make this CBN? I know I could use Michael but then that would tempt my opponent to Christian Martyr him. I'd rather use it on a weaker angel and have that angel Christian Martyred.
Three nails- No Demons can block
Witness to creation- Set angel aside for seven turns. Upon return no humans can block.
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Abilities gained from set aside are CBN, so no need to make it CBN. Also you don't need to be in battle to play a set aside enhancement, you can play it in your prep phase. And no matter what you do, if your angel comes back like that, he will get martyred.
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And no matter what you do, if your angel comes back like that, he will get martyred.
Unless you put Wheel Within a Wheel on him ;)
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Thanks. I didn't realize set aside cards didn't have to be played in the battle. Is there a way I can protect three nails from being negated?
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Thanks. I didn't realize set aside cards didn't have to be played in the battle. Is there a way I can protect three nails from being negated?
There is not a way (that I know of) to protect Three Nails from negate or discard. It can't be held in any fortresses, and there isn't a card that otherwise protects it. Beyond the normal ways of killing it, Seven Sons of Sceva (human) can block to CBN negate and discard it. If you're already ignoring humans, then great, and then the only real way that demon decks would have to get it would be Destruction of Nehushtan or to deal with it on offense (only a few themes can remove it from play).
Basically, if you get the combo set up, there is nothing most defenses can do except Destruction it, and only a few offenses can handle it on their end. It's lasting the amount of time to set it up that is the problem ;)
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Lampstand of the Sanctuary in a temple to free up your artifact slot to activate your Three Nails to protect it from Destruction. But then they can still block with Seven Sons, or play an art killer via enhancement, or place a card on thier Golgotha to stop the ignore, ect.
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But then they can still block with Seven Sons, or play an art killer via enhancement, or place a card on thier Golgotha to stop the ignore, ect.
It doesn't ignore. And I don't think seven sons would work because it can't be blocked by humans in the first place.
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It ignores demons, that's why they can't block.
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It ignores demons, that's why they can't block.
So that's what it means by can't block it means ignore?
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It ignores demons, that's why they can't block.
So that's what it means by can't block it means ignore?
I THINK it means "has no effect" don't quote me on that
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It ignores demons, that's why they can't block.
So that's what it means by can't block it means ignore?
Yes. "Has no effect", "No X may block", and "Cannot be blocked by" are all old words for "ignore".
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hay is it a good idea to use angels and demons in a deck
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hay is it a good idea to use angels and demons in a deck
I have an Angel/Demon deck as my level 4B in my level up system in my playgroup. My players often get stuck on it for a long time before beating it. It makes a lot of the cards that people play useless (anything that targets humans, anything that converts ECs, etc.) I don't think it is top-tier, but it can win a lot of games :)