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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Minion of Jesus on April 18, 2012, 04:26:48 PM

Title: ANB problem.
Post by: Minion of Jesus on April 18, 2012, 04:26:48 PM
With the new rulings, A New Beginning says it needs to remove itself from the game to do it's ability. What if Book of the Law is active, in which case ANB cannot be removed? If it's ability still took affect (but did not get removed) it would be shuffled with everything else.
Title: Re: ANB problem.
Post by: Redoubter on April 18, 2012, 04:41:28 PM
Sorry, but they specifically worded the errata to avoid this problem.

A New Beginning - If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.

The cost of using it is to remove it from the game during a rescue attempt.  If those conditions aren't met, the benefit (the shuffle) does not occur.  This is how "to" works in abilities.

As an aside, what rules change are you referencing that could have changed this?
Title: Re: ANB problem.
Post by: Korunks on April 18, 2012, 04:45:58 PM
No ruling change but,

Book of the Law (Pi)

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game. • Play As: Protect your good O.T. Enhancements in play, deck, discard pile, and set-aside area from remove from the game abilities. • Identifiers: OT, Temple Item • Verse: II Kings 22:8 • Availability: Priests booster packs (Rare)
Title: Re: ANB problem.
Post by: Redoubter on April 18, 2012, 04:54:39 PM
No ruling change but,

Book of the Law (Pi)

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game. • Play As: Protect your good O.T. Enhancements in play, deck, discard pile, and set-aside area from remove from the game abilities. • Identifiers: OT, Temple Item • Verse: II Kings 22:8 • Availability: Priests booster packs (Rare)

Right, and if ANB is protected from being RFG, then you didn't pay the cost, so no benefit.  It doesn't work, but I'm trying to figure out what 'change' was being referenced that would bring up an issue with this.
Title: Re: ANB problem.
Post by: Minion of Jesus on April 18, 2012, 04:57:56 PM
Look under REG updates under Official Rules. It's somewhere on that page.
Title: Re: ANB problem.
Post by: Redoubter on April 18, 2012, 05:05:16 PM
Look under REG updates under Official Rules. It's somewhere on that page.

Okay, seriously, you need to link there or post it please.  The same language is there as there is on the Official Errata page.  There's not even a difference, and that thread isn't even official.

Please actually reference what could have changed that leads you to conclude ANB should work differently than what I stated.

Thanks :)
Title: Re: ANB problem.
Post by: lp670sv on April 18, 2012, 06:14:31 PM
New loop hole only the shuffle part is in the same sentence and therefore the under the condition of the remove from game, so you'd still end the battle turn draw 8 and begin a new turn  8)
Title: Re: ANB problem.
Post by: Chronic Apathy on April 18, 2012, 06:49:24 PM
New loop hole only the shuffle part is in the same sentence and therefore the under the condition of the remove from game, so you'd still end the battle turn draw 8 and begin a new turn  8)

Actually... yes, I think this is correct.
Title: Re: ANB problem.
Post by: Wings of Music on April 18, 2012, 07:44:55 PM
New loop hole only the shuffle part is in the same sentence and therefore the under the condition of the remove from game, so you'd still end the battle turn draw 8 and begin a new turn  8)

Total win. just check for RBD
Title: Re: ANB problem.
Post by: lp670sv on April 18, 2012, 07:46:25 PM
That loophole could let you draw like 24 cards in one "turn". Sam band -> ANB on Armorbearer with Book of Law up -> Sam band again. Add in the draw 3 at beginning of turn and drop enough cards when the turns begin and you just drew half your deck in one turn
Title: Re: ANB problem.
Post by: Chronic Apathy on April 18, 2012, 08:22:47 PM
It hinges on how the RBD decision is made, but yeah, this could be interesting.
Title: Re: ANB problem.
Post by: Minion of Jesus on April 18, 2012, 08:53:41 PM
This could be fun to play with.
Title: Re: ANB problem.
Post by: Drrek on April 18, 2012, 09:05:59 PM
Wait, could you hold book of the law in say Solomon's temple, have Hidden Treasures active, then go into battle and play ANB off hidden treasures, which wouldn't shuffle, but would end the battle, so would you just win the battle, and get a soul, and then draw 8 and start a new turn?
Title: Re: ANB problem.
Post by: lp670sv on April 18, 2012, 09:37:42 PM
Wait, could you hold book of the law in say Solomon's temple, have Hidden Treasures active, then go into battle and play ANB off hidden treasures, which wouldn't shuffle, but would end the battle, so would you just win the battle, and get a soul, and then draw 8 and start a new turn?

.......WE BROKE THE GAME YOU GUYS!!!!

Can we delete this thread so that an elder doesn't see this until after Nats?
Title: Re: ANB problem.
Post by: Minion of Jesus on April 18, 2012, 09:55:01 PM
Not to mention Agur. With BotL, you can recur it infinite times. I love this! Do we get a medal for breaking the game?
Title: Re: ANB problem.
Post by: Josh on April 18, 2012, 10:06:59 PM
This is awesome.  ANB is weak though.  It doesn't even shuffle face-down arts  ;)
Title: Re: ANB problem.
Post by: Wings of Music on April 19, 2012, 12:15:16 AM
This is awesome.  ANB is weak though.  It doesn't even shuffle face-down arts  ;)

Hopefully the Elders will let it shuffle arts after they make the errata that we are probably going to cause to happen. 
Title: Re: ANB problem.
Post by: Warrior_Monk on April 19, 2012, 12:19:25 AM
Cards cannot be protected from themselves.

Or is that just characters?
Title: Re: ANB problem.
Post by: Chronic Apathy on April 19, 2012, 12:49:11 AM
Cards cannot be protected from themselves.

Or is that just characters?

I thought that was just immunity?
Title: Re: ANB problem.
Post by: Josh on April 19, 2012, 07:58:21 AM
Cards cannot be protected from themselves.

Or is that just characters?

I think it's "you cannot be immune to your own alignment". 
Title: Re: ANB problem.
Post by: Korunks on April 19, 2012, 08:33:07 AM
Great here comes another ANB Errata.  Cue STAMP in 3 .... 2.... 1...
Title: Re: ANB problem.
Post by: Minion of Jesus on April 19, 2012, 08:37:42 AM
How can STAMP not have posted on here yet? It's pretty much his favorite card!
Title: Re: ANB problem.
Post by: Drrek on April 19, 2012, 10:28:03 AM
Cards cannot be protected from themselves.

Or is that just characters?

I think it's "you cannot be immune to your own alignment".

The only thing I've found so far is from the "OFFICIAL New Rulings Announcement Thread" which was

"1 - Characters cannot be immune to themselves or protected from themselves."

Interestingly though, if you had a successful rescue this way, you'd still have to let your opponent have a turn before you could make another rescue by another rule announcement in that thread

"2 - If a player makes a successful rescue attempt, that player may not make another rescue attempt until each of their opponent's has had a turn."
Title: Re: ANB problem.
Post by: Warrior_Monk on April 19, 2012, 02:22:45 PM
Cards cannot be protected from themselves.

Or is that just characters?

I think it's "you cannot be immune to your own alignment".

The only thing I've found so far is from the "OFFICIAL New Rulings Announcement Thread" which was

"1 - Characters cannot be immune to themselves or protected from themselves."

Interestingly though, if you had a successful rescue this way, you'd still have to let your opponent have a turn before you could make another rescue by another rule announcement in that thread

"2 - If a player makes a successful rescue attempt, that player may not make another rescue attempt until each of their opponent's has had a turn."
The main thing is that it's not removed.
Title: Re: ANB problem.
Post by: lp670sv on April 19, 2012, 02:29:15 PM
So by the second part of that you couldn't make a second rescue attempt but you could still get a free LS off of it and make a battle challenge to finish off the ridiculous draw and probably get SOG/NJ,
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