Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: jooeemoy on September 06, 2018, 01:48:24 PM
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Hi all, question : what is the advantage of accepting a battle challenge or taunt battle ? Would be it be an advantage if I’m sure to win the battle ?
Otherwise since there is no lost soul to rescue I don’t see the advantage to accept the challenge
Thanks
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Most of the time it's not. It's really just a way for the the hero's controller to use their hero's ability so their turn isn't wasted.
Forgot to mention this was just about Battle Challenges. I'll be honest, I've never taunted or been taunted, so I really couldn't tell you what to do in that case.
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So if my hero has a special ability and I do a battle challenge, even if the evil do not accept, I can activate the special ability ?
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Yes. The hero ability activates when the hero enters battle, not once an EC blocks.
Sometimes it's worth accepting a battle challenge if you have an important evil ability that you really want to use. I've won by accepting a battle challenge, using evil drawing, and finding my Son of God to get my last soul. Just be careful - any drawing you do can generate a soul, so in T1 it can be dangerous.
On Taunts, IIRC if the opponent doesn't accept they still face the Taunt consequences as if they lost, so it might be worth fighting anyway.
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On Taunts, IIRC if the opponent doesn't accept they still face the Taunt consequences as if they lost, so it might be worth fighting anyway.
This is correct, and probably a pretty good policy if you're not sure what to do.
Question for elders though, why can't an evil character "block" a taunt?
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Advantage to accept a battle challenge would be to play a card if you were going to have initiate to get you an advantage in the game, example would be confusion (CoW) than just letting your EC die out so it can't be negated or an attempt to actually kill the battle challenger.
Name a card (except a Lost Soul card). Remove Confusion from the game to remove all copies of the named card in a player's deck, discard pile and hand from the game.
As far as taunt goes you would want to defend so the character doesn't get to use the taunt ability or to kill off or play an enhancement that does something mischievous.
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On Taunts, IIRC if the opponent doesn't accept they still face the Taunt consequences as if they lost, so it might be worth fighting anyway.
Question for elders though, why can't an evil character "block" a taunt?
Obviously not an elder but the taunt is an ECs version of a battle challenge that’s directed at putting a hero into battle so the EC/player can benefit from the taunt, just as a hero can benefit from a BC. And a block is specifically referring to stopping a BC or a rescue attempt, and since a taunt is neither you can’t block a taunt.
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During Alive this last year, as we talked to new players, an idea sparked up: what if a successful BC put a NT/OT generic Lost Soul Token in the loser's LoB? It would certainly make BC more strategic for the defender (I would guess there to be fewer auto block-passing), and it keeps the came "moving."
I thought I would throw it out here (in my extroverted thinking kinda of way) to see what others thought about that idea.
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During Alive this last year, as we talked to new players, an idea sparked up: what if a successful BC put a NT/OT generic Lost Soul Token in the loser's LoB? It would certainly make BC more strategic for the defender (I would guess there to be fewer auto block-passing), and it keeps the came "moving."
I thought I would throw it out here (in my extroverted thinking kinda of way) to see what others thought about that idea.
Off hand I like it that idea. And maybe a few new cards could have taunts that remove a token soul from play for game balance.
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I heard an idea at Nationals about a taunt were if you win the taunt, your opponent can lose a lost soul from the Land of Redemption.
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I heard an idea at Nationals about a taunt were if you win the taunt, your opponent can lose a lost soul from the Land of Redemption.
The problem with an effect like this is that even if it were balanced it still prolongs the game quite a bit since you're skipping your own potential for a rescue and moving the opponent back a turn if you succeed.
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I heard an idea at Nationals about a taunt were if you win the taunt, your opponent can lose a lost soul from the Land of Redemption.
The problem with an effect like this is that even if it were balanced it still prolongs the game quite a bit since you're skipping your own potential for a rescue and moving the opponent back a turn if you succeed.
Not if you don’t have an offense that is capable of rescuing that turn. I think taking a redeemed soul is a bit much though.
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During Alive this last year, as we talked to new players, an idea sparked up: what if a successful BC put a NT/OT generic Lost Soul Token in the loser's LoB? It would certainly make BC more strategic for the defender (I would guess there to be fewer auto block-passing), and it keeps the came "moving."
I thought I would throw it out here (in my extroverted thinking kinda of way) to see what others thought about that idea.
Off hand I like it that idea. And maybe a few new cards could have taunts that remove a token soul from play for game balance.
The last thing Redemption needs is game mechanics or abilities that shrink the LoB.