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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Lamborghini_diablo on August 22, 2014, 07:45:20 PM

Title: A new era of combos has begun!
Post by: Lamborghini_diablo on August 22, 2014, 07:45:20 PM
Your opponent plays Thievery of Judas (Di):

Quote
If used by a N.T. human, each opponent must give you a card from hand or Artifact pile. You may discard a good Enhancement in play or set-aside.

You give them an Evil Dominant other than Christian Martyr. You then rescue with Stephen (TEC):

Quote
Reveal opponent’s hand. Shuffle all evil dominants except Christian Martyr into opponent’s deck. Acts Enhancements cannot be negated.

For the first time in Redemption history, you can shuffle your card into the opponent's deck, then call the judge over, claim the opponent's deck is now illegal because it has too many dominants, and win by default.

BOOM.
Title: Re: A new era of combos has begun!
Post by: Drrek on August 22, 2014, 07:55:26 PM
Cards shuffled into deck go into owner's deck by game rule.  Sorry to disappoint.
Title: Re: A new era of combos has begun!
Post by: Lamborghini_diablo on August 22, 2014, 07:58:13 PM
Cards shuffled into deck go into owner's deck by game rule.  Sorry to disappoint.

But but but but... special abilities override game rules!
Title: Re: A new era of combos has begun!
Post by: browarod on August 22, 2014, 09:10:18 PM
There are hard game rules and soft game rules. Special abilities override soft game rules (like drawing extra cards or capturing to opponent's land of bondage, etc.). Hard game rules cannot be overridden by anything (cards always go to owner's discard/deck, you cannot rescue lost souls in your own land of bondage, etc.)
Title: Re: A new era of combos has begun!
Post by: Master KChief on August 22, 2014, 10:44:19 PM
I remember the discussion about 'hard' game rules. It was mentioned when I brought up about shuffling a teammates disciples into your own deck via Fishing Boat.
Title: Re: A new era of combos has begun!
Post by: The Guardian on August 23, 2014, 02:49:43 AM
Quote
For the first time in Redemption history, you can shuffle your card into the opponent's deck, then call the judge over, claim the opponent's deck is now illegal because it has too many dominants, and win by default.

The dominant cap is a deck building rule, not a deck containing rule. If somehow your dominant ended up in your opponent's deck (which it can't because of the game rule), your opponent would now have an extra dominant.
Title: Re: A new era of combos has begun!
Post by: Lamborghini_diablo on August 23, 2014, 01:28:35 PM
Fiiiiiiiiine, I'll find another new card to break. Y'all just had to rain on my parade and ruin a combo that had less than 0% chance of happening.  :'(




 ;)
Title: Re: A new era of combos has begun!
Post by: The Guardian on August 23, 2014, 01:43:46 PM
Oh come now...were you really banking on a combo that required your opponent to play a specific card against you?  :P

Meanwhile, I'm going to go build a T2 MP Thievery of Judas deck...  ::)
Title: Re: A new era of combos has begun!
Post by: Drrek on August 23, 2014, 01:46:48 PM
Oh come now...were you really banking on a combo that required your opponent to play a specific card against you?  :P

Meanwhile, I'm going to go build a T2 MP Thievery of Judas deck...  ::)

Hey, control their hand and then steal SoG/NJ.  That's two free souls there!
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