Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Gohanick on March 12, 2010, 05:48:32 AM
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Combo #1
Ethiopian Treasurer + Helmet of Salvation
Combo #2
Activate Hezekiah's Signet Ring
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I like Thrown into the sea with Hez sig ring but thats nice too.
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I like Thrown into the sea with Hez sig ring but thats nice too.
Spoiler?
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Nope. 3/4 Gold card from G/h. Shuffle all wc ecs. Since 99% of philies are wc it works quite well. As does Judge's seat + hez sig.
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... 99% of philies are wc ...
Hm, I wasn't aware that there were 700 Philistines in the game...
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That doesn't stop PAB
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That doesn't stop PAB
No but it does stop PO which means you can't pull your PAB back from deck/discard.
... 99% of philies are wc ...
Hm, I wasn't aware that there were 700 Philistines in the game...
/rephrase. Used Philistines* ;)
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... 99% of philies are wc ...
Hm, I wasn't aware that there were 700 Philistines in the game...
/rephrase. Used Philistines* ;)
Still, I would only say like 80%, since I use Philly Priests in every Philly deck I make (which is admittedly few). I personally don't use Goliath, but I know a lot of people that do, so I might even make that like 60%.
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I used Delilah and Philistine Priests in my T1 Philistine deck.
Sadly Goliath got replaced by the much more versatile Sisera...
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trumpet blast eliminates the philly search problem all together
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wrath of satan gets rid of the people to use trumpet blast.
good luck getting inish against Teal. they'll Scapegoat you're horses
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fallen warrior 2/2 easily put in with outpost or pab
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and Scapegoat or Zeal will still shut you down. also, have fun TRYING to discard him. your opponent will probably have Covenant of Phineas active, and if they don't, they'll probably have Scapegoat, Zeal, Jordan Interrupted + T Blast...
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I have played a number of teal offenses with my philistine defense and every time, I have never had a single problem just abusing them against my will. IDK if it is because either the player didn't know how to use them properly or the fact that they didn't have everything they needed.
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12 Fingered hurts Teal. with a Hezzy's Sig, they shouldn't have too much problem beating Philly's.
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Well, may i remind you philistines have alot of negates. unless you plan to RA with phineas, i would rather block with fallen warrior or philistine garrison, then you can't do anything, i ignore you, and my numbers are lower. enhancment.
And if you happen to have hezzikiahs ring, i play DoN.
Teal uses lampstand. I prefer the unkillable Joshua the HP route. Lampstand, ZT, sites down to stop land dispute, book of cov with cov with levi and phinehas. CBN enh, can't be d/c'd captured converted removed. Good luck sucker.
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Well, may i remind you philistines have alot of negates. unless you plan to RA with phineas, i would rather block with fallen warrior or philistine garrison, then you can't do anything, i ignore you, and my numbers are lower. enhancment.
And if you happen to have hezzikiahs ring, i play DoN.
Teal uses lampstand. I prefer the unkillable Joshua the HP route. Lampstand, ZT, sites down to stop land dispute, book of cov with cov with levi and phinehas. CBN enh, can't be d/c'd captured converted removed. Good luck sucker.
I would usually agree with this (basically ALL the cards you listed are in every Teal deck I've ever built...), but in the case of Philistine's, I'd have to sacrifice the Book of the Covenant for Hezzy's Sig when I rescue with Josh. I might need to switch the arts every now and then, but for the most part, I can interrupt their discards.
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Teal uses lampstand. I prefer the unkillable Joshua the HP route. Lampstand, ZT, sites down to stop land dispute, book of cov with cov with levi and phinehas. CBN enh, can't be d/c'd captured converted removed. Good luck sucker.
Then Philly Priests Negate and Deactivate your Covenant of Phinehas, and CM smacks your Joshua upside the head. Then Next turn we negate and Deactivate LotS and cause you mischief :). I love Philistines because they have a lot of defensive options to stop the annoying teal support arts.
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You could do that, cept cov with phin would be back up.
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They can but then my lampstand is still up. I'm not saying philistines CAN'T deal with them, they are just hard to deal with.
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They can but then my lampstand is still up. I'm not saying philistines CAN'T deal with them, they are just hard to deal with.
+1
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They can but then my lampstand is still up. I'm not saying philistines CAN'T deal with them, they are just hard to deal with.
True, then i deactivate your lampstand and DoN Cov with Phineas.
which will do what? I still have 3 interrupts that will stop Wrath.
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And don't forgot the philistines are mighty good at negates them selves. Throw a lying unto god in there for fun and teal faces a real challenge in Philistines. It won't be easy to stop teal, but I believe Philistines are the best equipped to stop them out of all the brigades except for maybe Crimson. Those Babylonians are always making a mess of temples :)
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OH! no, philistines can get rid of temples too with their land dispute.
IF they don't have a site. Babs have both Axe and Desecrate the Temple, each of which can get rid of ZTemple no matter what. Brown has Crucify Him also...
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They can but then my lampstand is still up. I'm not saying philistines CAN'T deal with them, they are just hard to deal with.
True, then i deactivate your lampstand and DoN Cov with Phineas.
which will do what? I still have 3 interrupts that will stop Wrath.
Philistine priests does this. And then i play DoN. >.>
I realize what Philli priest does, but what will that accomplish? I can still stop Wrath with a number of things.
And don't forgot the philistines are mighty good at negates them selves. Throw a lying unto god in there for fun and teal faces a real challenge in Philistines. It won't be easy to stop teal, but I believe Philistines are the best equipped to stop them out of all the brigades except for maybe Crimson. Those Babylonians are always making a mess of temples :)
they do, but in an FBTN battle between Phineas or Josh against a Philistine, Phineas/Josh will probably win.
oh, and I think Brown is best equipped...
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OH! no, philistines can get rid of temples too with their land dispute.
IF they don't have a site.
Yes, but thats why you play land pruchase... recure it and get it again and play again. cause i have never seen a priest deck containing site's. exept site access sites, which is why you get land purchase out twice.
You've never played me apparently ;)
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OH! no, philistines can get rid of temples too with their land dispute.
IF they don't have a site.
Yes, but thats why you play land pruchase... recure it and get it again and play again. cause i have never seen a priest deck containing site's. exept site access sites, which is why you get land purchase out twice.
You've never played me apparently ;)
also, Land Purchase searches for a site. Land Dispute on the other hand...
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IF they don't have a site. Babs have both Axe and Desecrate the Temple, each of which can get rid of ZTemple no matter what. Brown has Crucify Him also...
Axe only works conditionally also.
Axe
Type: Evil Enh. • Brigade: Crimson • Ability: 3 / 2 • Class: Weapon • Special Ability: If used by a Babylonian, you may discard this card to discard a Fortress. Opponent may discard one of his Sites instead. • Attributes: Based on Prophecy, Depicts a Weapon • Identifiers: OT, Based on Prophecy, Depicts a Weapon • Verse: Ezekiel 26:9 • Availability: Thesaurus ex Preteritus booster packs ()
Teals also has temple recursion. Like I said they are not perfect, but they have reusable, recurable, artifact negation. They are pretty good, but pair them with brown with some Ashdod action and watch out. ;)
they do, but in an FBTN battle between Phineas or Josh against a Philistine, Phineas/Josh will probably win.
oh, and I think Brown is best equipped...
Well, yeah maybe Joshua would cause problems for a little philistine, thats what CM is for. Also Phineas can have some fear Brought so its FBTN for you, not me :) And its recurable.
I realize what Philli priest does, but what will that accomplish? I can still stop Wrath with a number of things.
I wouldn't be using Wrath, I would just CM you. Good luck Negating that. ;)
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Phineas can still have such Zeal that no Fear can phase him!
also, my comment was directed to how this war was started, with Da Muzik Maker's comment. as for CM, it's a fact of life, like all dominants. but there's always Chariot.
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Phineas can still have such Zeal that no Fear can phase him!
Very true but If I bring Fear first I believe you can't interrupt it.
also, my comment was directed to how this war was started, with Da Muzik Maker's comment.
Ok sorry just trying to stick up for my Philistines, there are a lot of fun.
as for CM, it's a fact of life, like all dominants
True so true.
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Phineas can still have such Zeal that no Fear can phase him!
also, my comment was directed to how this war was started, with Da Muzik Maker's comment. as for CM, it's a fact of life, like all dominants. but there's always Chariot.
And again, crucify him.
And i wouldn't be so estatic with phineas, he is high numbers, all you do is play FBTN enh befor. plus, if you used a priets offence, i would Save CM.
Play FBTN before vs phinehas = Zeal'd.
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Phineas can still have such Zeal that no Fear can phase him!
Very true but If I bring Fear first I believe you can't interrupt it.
Zeal is trying to interrupt it. Zeal is trying to discard you unnegateably.
Phineas can still have such Zeal that no Fear can phase him!
also, my comment was directed to how this war was started, with Da Muzik Maker's comment. as for CM, it's a fact of life, like all dominants. but there's always Chariot.
And again, crucify him.
And i wouldn't be so estatic with phineas, he is high numbers, all you do is play FBTN enh befor. plus, if you used a priets offence, i would Save CM.
Play FBTN before vs phinehas = Zeal'd.
This is also where philistine garrison come in, and phineas is ignored, so you can't hurt him. nor would you have initative.
immuned. there's a difference. and what happened to Philistine Priest blocking? regardless, you block with Philli Garrison and you'll still get Zeal'd. and you would have the initiative.
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Pretty much teals breakdown of power is this
Protection
Decent banding/high numbers
CBN battle winners, one with ITB
Powerful battle winners / Negates
Ways to recur all of the above.
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Da Muzik Maker, Zeal interrupts the immunity.
their recursion methods are weak though. it's recursion with placing. which means their two best enhancements are out of it. (Zeal and Burning Incense...) Zeal could be used, but Jehoida's Strength and Holy Unto the Lord are the only definite good ones to recur.
Pretty much teals breakdown of power is this
Protection
Decent banding/high numbers
CBN battle winners, one with ITB
Powerful battle winners / Negates
Ways to recur all of the above.
If you where smart, you wouldn't band against giants. cause they could do so much to your territory without you able to do a thing. like, land dispute, land purchase, recuring land purchase, and when they are all done, you play image of jealousy on the hero who banded. ouch.
Brown isn't giants. and Land Purchase does NOTHING to the territory. and Land Dispute and IoJ you don't need to play in battle. so far no card mention does anything different.
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Da Muzik Maker, Zeal interrupts the immunity.
their recursion methods are weak though. it's recursion with placing. which means their two best enhancements are out of it. (Zeal and Burning Incense...) Zeal could be used, but Jehoida's Strength and Holy Unto the Lord are the only definite good ones to recur.
Pretty much teals breakdown of power is this
Protection
Decent banding/high numbers
CBN battle winners, one with ITB
Powerful battle winners / Negates
Ways to recur all of the above.
If you where smart, you wouldn't band against giants. cause they could do so much to your territory without you able to do a thing. like, land dispute, land purchase, recuring land purchase, and when they are all done, you play image of jealousy on the hero who banded. ouch.
Brown isn't giants. and Land Purchase does NOTHING to the territory. and Land Dispute and IoJ you don't need to play in battle. so far no card mention does anything different.
true...... i forgot about the territory class... as far as zeal, i would just play bringing fear. But you could come in with philistine armor bearer, play bringing fear, and then search for someone with high numbers. but can you use philistine armour bearer after you plan an enhancment? if not, then his ability is pretty useless, and i am talking about the part that says "enhancments stay in battle".
:doh:Zeal is an interrupt, discard, CBN. I suggest you look up cards before you give a counter to them. Bringing Fear would do nothing to Zeal.
and Philli armor Bearer is an instant ability. Warrior Class Enhancements would stay. or if he was Lurking'd into battle.
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If you band to him or he has a weapon his ability is VERY useful. Also again Zeal on phin is cbn, it doesn't matter if your negate is cbn 8 ways till tuesday, The d/c is the part hitting you, not the negate.
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Zeal is trying to interrupt it. Zeal is trying to discard you unnegateably.
:doh:Zeal is an interrupt, discard, CBN. I suggest you look up cards before you give a counter to them. Bringing Fear would do nothing to Zeal.
and Philli armor Bearer is an instant ability. Warrior Class Enhancements would stay. or if he was Lurking'd into battle.
If you band to him or he has a weapon his ability is VERY useful. Also again Zeal on phin is cbn, it doesn't matter if your negate is cbn 8 ways till tuesday, The d/c is the part hitting you, not the negate
If you can't interrupt, then you can't discard if you are already dying? If I block with a 2/2 Fallen Warrior, Bring Fear, Overwhelmed by Philli. You cannot use Zeal to save yourself because you cannot interrupt bringing fear. My Cannot be Negated hit first and is Preventing your CBN. Cannot be negated means cannot be negated. You cannot use Zeal to stop Bringing Fear.
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Zeal is trying to interrupt it. Zeal is trying to discard you unnegateably.
:doh:Zeal is an interrupt, discard, CBN. I suggest you look up cards before you give a counter to them. Bringing Fear would do nothing to Zeal.
and Philli armor Bearer is an instant ability. Warrior Class Enhancements would stay. or if he was Lurking'd into battle.
If you band to him or he has a weapon his ability is VERY useful. Also again Zeal on phin is cbn, it doesn't matter if your negate is cbn 8 ways till tuesday, The d/c is the part hitting you, not the negate
If you can't interrupt, then you can't discard if you are already dying? If I block with a 2/2 Fallen Warrior, Bring Fear, Overwhelmed by Philli. You cannot use Zeal to save yourself because you cannot interrupt bringing fear. My Cannot be Negated hit first and is Preventing your CBN. Cannot be negated means cannot be negated. You cannot use Zeal to stop Bringing Fear.
you can't prevent a CBN. Negate=Interrupt + Prevent. thus Cannot be Negated=Cannot be Interrupted or Prevented. as far as Overwhelmed by Philli goes, if I have Covenant of Phineas up, it won't work.
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you can't prevent a CBN. Negate=Interrupt + Prevent. thus Cannot be Negated=Cannot be Interrupted or Prevented. as far as Overwhelmed by Philli goes, if I have Covenant of Phineas up, it won't work.
Actually, Negate ≠ interrupt + prevent now, but I still agree with the rest of this.
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I believe it was ruled that when 2 CBN cards collide the first played takes precedence. your would be indirectly negating my Bringing Fear, so you cannot interrupt a cannot be interrupted prevent.
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Actually, Negate ≠ interrupt + prevent
According to the REG that is incorrect. Until there is a ruling by the PTB that this is the case and it is documented the current REG stand as stating "Negate = Interrupt + prevent".
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I believe it was ruled that when 2 CBN cards collide the first played takes precedence. your would be indirectly negating my Bringing Fear, so you cannot interrupt a cannot be interrupted prevent.
If a CBN card that removes the opposing character from battle is played, then no other CBN battle-winners can be played anyway. But Bringing Fear does not remove any heroes from battle. It just tries to negate all that hero's stuff. However, if something played by that hero is CBN, then it doesn't matter whether Bringing Fear is CBN - it takes effect anyway, because cannot be negated means cannot be negated. Bringing fear also cannot be interrupted, but if the hero has initiative, that doesn't even matter. Do you understand now?
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Bringing fear also cannot be interrupted, but if the hero has initiative, that doesn't even matter. Do you understand now?
No because you are indirectly negating an CBN card which you cannot do. I have started a thread about it here (http://www.cactusgamedesign.com/message_boards/index.php?topic=20565.msg321133#msg321133), it is more appropriate over in the Ruling Questions thread. I will make all further comments regarding this there.
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you can't prevent a CBN. Negate=Interrupt + Prevent. thus Cannot be Negated=Cannot be Interrupted or Prevented. as far as Overwhelmed by Philli goes, if I have Covenant of Phineas up, it won't work.
Actually, Negate ≠ interrupt + prevent now, but I still agree with the rest of this.
WAIT, WHAT??? WHEN DID THIS HAPPEN???I believe it was ruled that when 2 CBN cards collide the first played takes precedence. your would be indirectly negating my Bringing Fear, so you cannot interrupt a cannot be interrupted prevent.
again, when did this happen? normally, you would be correct, but because it's a CBN negate, which cannot negate a CBN card. just as Regardless plows through CBN without negating them, CBN plows through negates without negating them. Zeal is not attempting to interrupt the Bringing Fear. it's just going through it with a CBN discard. *instaposted*
Zeal is trying to interrupt it. Zeal is trying to discard you unnegateably.
:doh:Zeal is an interrupt, discard, CBN. I suggest you look up cards before you give a counter to them. Bringing Fear would do nothing to Zeal.
and Philli armor Bearer is an instant ability. Warrior Class Enhancements would stay. or if he was Lurking'd into battle.
If you band to him or he has a weapon his ability is VERY useful. Also again Zeal on phin is cbn, it doesn't matter if your negate is cbn 8 ways till tuesday, The d/c is the part hitting you, not the negate
If you can't interrupt, then you can't discard if you are already dying? If I block with a 2/2 Fallen Warrior, Bring Fear, Overwhelmed by Philli. You cannot use Zeal to save yourself because you cannot interrupt bringing fear. My Cannot be Negated hit first and is Preventing your CBN. Cannot be negated means cannot be negated. You cannot use Zeal to stop Bringing Fear.
you can't prevent a CBN. Negate=Interrupt + Prevent. thus Cannot be Negated=Cannot be Interrupted or Prevented. as far as Overwhelmed by Philli goes, if I have Covenant of Phineas up, it won't work.
And again, DoN.
and again, Lampy. and you already have Fallen Warrior in, you cannot switch for Philli Priests now.
everything I once knew about Redemption is coming crashing down. this is ridiculous.
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it's just going through it with a CBN discard.
But you are losing battle by removal you can only stop that with an Interrupt, which you can not play because of Bringing Fear, if you cannot interrupt the discard ability you are not there to play Zeal for the Lord, because you are already dead. the Rulebook says when you are losing by removal you can only negate or interrupt. Since you can do neither it does nothing.
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Alright, I'm really confused now. I think a lot of people have misunderstood a lot of other peoples' statements here. I don't think I can clear it up now, because my computer is being super slow, but I will return...
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Lol, a cannot be interupted if used by phineas VS a negate, well, negate is both, so negate winns!
Zeal is CBN, not just CBI.
then whatever fort is holding lampy is now negated cause my brown just used image of jealousy.
too bad it's not your turn so you cannot play IoJ.
And this stinks for priests cause they don't have alot of negates.
3 interrupts. that's pretty good.
it's just going through it with a CBN discard.
But you are losing battle by removal you can only stop that with an Interrupt, which you can not play because of Bringing Fear, if you cannot interrupt the discard ability you are not there to play Zeal for the Lord, because you are already dead. the Rulebook says when you are losing by removal you can only negate or interrupt. Since you can do neither it does nothing.
right. I'd be interrupting it. Bringing Fear does not negate the interrupt because Zeal cannot be negated. I feel like I'm repeating myself, but then, you probably feel the same way. this will be resolved on the other thread.
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Lol, a cannot be interupted if used by phineas VS a negate, well, negate is both, so negate winns!
Zeal is CBN, not just CBI.
then whatever fort is holding lampy is now negated cause my brown just used image of jealousy.
too bad it's not your turn so you cannot play IoJ.
And this stinks for priests cause they don't have alot of negates.
3 interrupts. that's pretty good.
Interupts? ok, that is good, but no negates. giants have more Negates then preists have interupts.
And as far as IoJ goes, you can play territory class enh anytime right? plus, even if i couldn't, now i know, so now i'm going to play it before i enter battle. there, now you can't hold it, (i know i'm sounding rude, but i don't mean to, i'm thinking of new ways to get around stuff, and this topic has turned into a Da Muzik Maker is learning session, thanks guys) and now i can DoN cov of phineas.
Giants have 4 negates by my count. Foolish Advice, Devourer, Bringing Fear, and one that I'm missing (pretty sure, haha)... with Joshua the High Priest, those are all dead in the water.
territory class you can only play in your Prep or Discard phase.
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Giants have 4 negates by my count. Foolish Advice, Devourer, Bringing Fear, and one that I'm missing (pretty sure, haha)...
Denying Blame.
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Giants have 4 negates by my count. Foolish Advice, Devourer, Bringing Fear, and one that I'm missing (pretty sure, haha)...
Denying Blame.
there we go!
also, Pride of Simon is an interrupt, right?
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Giants have 4 negates by my count. Foolish Advice, Devourer, Bringing Fear, and one that I'm missing (pretty sure, haha)...
Denying Blame.
there we go!
also, Pride of Simon is an interrupt, right?
If you plan ahead, it can essentially be. :P
Black also has Joseph in Prison, don't forget...
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Giants have 4 negates by my count. Foolish Advice, Devourer, Bringing Fear, and one that I'm missing (pretty sure, haha)...
Denying Blame.
there we go!
also, Pride of Simon is an interrupt, right?
If you plan ahead, it can essentially be. :P
Black also has Joseph in Prison, don't forget...
ahh. that was the one I was actually thinking of.
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My problem is who wants to add three cards to there deck when phillys are easy to stop anyways.
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not easy to stop necessarily. good luck killing every last one. getting 3 souls off them? simple enough.
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Philistines are OP ban them!
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I hope you are joking, Philistines are not that difficult to stop.
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I hope you are joking, Philistines are not that difficult to stop.
You must not have ran into the negates and outpost. even if you run into those the sheer Return abilty of phillies is Super strong!
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yeah they have some neat tricks, but they still fall to the numerous CBN battle whiners(winners, whatever), FBTN chains(Except TFG who can be effectively dealt with). I know this because I play Philistines a lot and they still lose to some of the common offenses. Now I am no Gabe but I know my way around a deck. Philistines are not Broken. Babylonians IMO are equally effective, yet I see no cries to ban them.
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yeah they have some neat tricks, but they still fall to the numerous CBN battle whiners(winners, whatever), FBTN chains(Except TFG who can be effectively dealt with). I know this because I play Philistines a lot and they still lose to some of the common offenses. Now I am no Gabe but I know my way around a deck. Philistines are not Broken. Babylonians IMO are equally effective, yet I see no cries to ban them.
The thing is with PO is that means 12fg no matter how well dealt with, will come back against FBTNB chains, cbn does have power but that means you'd need 3-4 cbn ITB cards etc. The main issue with Philistines is recur-able immunity, no other brigade has that. IMO Babylonians are MUCH deadlier than Philistines because they can capture defense but Philistines are no slack off either.
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The thing is with PO is that means 12fg no matter how well dealt with, will come back against FBTNB chains, cbn does have power but that means you'd need 3-4 cbn ITB cards etc. The main issue with Philistines is recur-able immunity, no other brigade has that. IMO Babylonians are MUCH deadlier than Philistines because they can capture defense but Philistines are no slack off either.
While that is true in a lot of cases, if you remove him from the game, he won't come back, if you convert him they have to discard him first before he comes back. I know they have a fort and art that stops capture and conversion combined but I have actually rarely seen it used in many of the philistine decks I have played against. Many people believe that Temple of Dagon and Altar of Dagon slow the deck down too much. However I guess this is this just my opinion.
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it seems that everyone gave up on continuing the "Philly vs. Priests" battle scenario, but it seem that it could have been solved a bit easier. Assuming the Priest used for the RA was Josh the HP or Phineas, then this should work: block with Fallen Warrior, play Mask of Self-Glorification to kill Cov w/ Phineas, then punish them all with Wrath of Satan with Carcasses up! they can't destroy your Carcasses (because of their Lampstand) and Zeal and anything else they pull out can't be played due to Wrath's unnegateability.
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if somebody is stupid enough to attack with a carcasses up, yeah, they'd lose anyday.
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still, that's two rounds your opponent would leave you alone. and if your opponent attacked with Phineas you could play it as an Enh. and still pull off Mask and Wrath
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still, that's two rounds your opponent would leave you alone. and if your opponent attacked with Phineas you could play it as an Enh. and still pull off Mask and Wrath
that would do nothing. Phineas protects the characters in a territory from discard.
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oh...tis true. but i use sites in my Philly deck so Satan's Seat would do do the trick. tho i dont remember Satans Seat being part of the original scenario...
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oh...tis true. but i use sites in my Philly deck so Satan's Seat would do do the trick. tho i dont remember Satans Seat being part of the original scenario...
we could go back and forth with the various counters...like we did 3 pages ago...
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I'm more worried about characterless than phillies anyway.
(On that note, you have a message RW)
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If you play bringing fear first, zeal will still work on phineas or joshua or any character with The Sabbath
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saw plenty of phillies at MN state. had no problem with them.
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i like it when they block with garrison against lone hero and i play trumpet blast on outpost and they try to negate
me: ...not your inish
u: what?
me: your immune
u: oh
me: i die ;D
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haha, nice!
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no you go with Ehud make them block with garrison and play Sammy's Sacrifice