Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: DDiceRC on August 17, 2009, 10:33:59 PM
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Zebulun SA: Draw a card. If all of your Heroes in play are Genesis Heroes, Zebulun ignores Evil Characters with toughness greater than the number of cards in your hand.
If you somehow manage to have no cards in your hand, does that mean Zebulun ignores ALL ECs in play? I know it's not going to happen often, but that would be something. Of course, he's still beatable by dominants, artifact abilities, etc., but he'd be tough in that case.
I think I'm starting to like this guy!
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Thats what it seems like!!! hmmmmmm 8) I think ilike this guy too! :-* :laugh: :angel:
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Hey,
If you somehow manage to have no cards in your hand, does that mean Zebulun ignores ALL ECs in play?
That would mean that Zebulun would ignore all evil characters with toughness greater than zero. There are some evil characters that can have less than 1 toughness (a Sadducee when Crown of Thorns is active for example).
Tschow,
Tim "Sir Nobody" Maly
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Hey,
If you somehow manage to have no cards in your hand, does that mean Zebulun ignores ALL ECs in play?
That would mean that Zebulun would ignore all evil characters with toughness greater than zero. There are some evil characters that can have less than 1 toughness (a Sadducee when Crown of Thorns is active for example).
Tschow,
Tim "Sir Nobody" Maly
Hmm, quick question... If Zeb is in battle with 0 cards in hand, and Crown of Thorns is active, could I block with a sadducee from hand? Wouldn't the sadducee already have to be in play (protected by HPP, of course) for his abilities to be reduced so he can block?
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Correct. In hand he is at face value which is 1/3.
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Zebby decks are old news ;)
I played one at NC regionals this year and went 5-2.... They do ok, but are very weak to speed decks depending on how you've built the defense.
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My current Zebulun deck does very well with black site lockout.
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Hey,
That would mean that Zebulun would ignore all evil characters with toughness greater than zero. There are some evil characters that can have less than 1 toughness (a Sadducee when Crown of Thorns is active for example).
If Sadducee was in play with CoT, wouldn't it be discarded before it could enter the FoB? The only way I could see this happening is if somehow Sadducee was already in battle, Zebulun was banded in, and CoT was/is activated during the current battle. But yes, I see how that would work if Sadducee was in battle.
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High Priests Palace protects them from discard while they are in territory. Meaning they can chill there as 1/0 EC's.
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8)
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One of the key reasons I spent two years promoting Sads defense as teh awesomesauce. but now with the TxP cards, I will probably shun the Sads for Herods.
Anyhoo, there are also a number of Enhancements that you can place on a character that grants then "cannot be ignored" status. Having to get into battle and waste a play to get these on a character was seldom worth the effort. But now we have High Places.
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High Priests Palace protects them from discard while they are in territory. Meaning they can chill there as 1/0 EC's.
Thanks. I have a bunch of Priests cards, but I've only played a couple of Sealed events since they came out, so I haven't pored through the set yet. There must be a lot of good SAs I'm missing. (And I've barely scratched the surface of FooF and RoA, and then there's still the upcoming TeP...I need to start updating my personal card list, which is how I got familiar with the cards years ago...Redemption Retro, anyone?)
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Yeah, the new sets kind of turn things on their ear. You'll want to study up.
FWIW, Ben Mapes entered the last Origins tournament we did (which I think is also the year I saw you there pushing Dragon Dice), and was very competitive with a Warriors-era deck (granted, this was right before Priests, but still, it performed well for a 6-year-old deck).
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High Priests Palace protects them from discard while they are in territory. Meaning they can chill there as 1/0 EC's.
Wait, High Priest's Palace even protects Pharisees and Sadducees from discard due to a game rule (i.e. toughness reaching 0 or less)?
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High Priests Palace protects them from discard while they are in territory. Meaning they can chill there as 1/0 EC's.
Wait, High Priest's Palace even protects Pharisees and Sadducees from discard due to a game rule (i.e. toughness reaching 0 or less)?
It does indeed, due to the wording. It says that they are protected from discard, not discard abilities. Nifty
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High Priests Palace protects them from discard while they are in territory. Meaning they can chill there as 1/0 EC's.
Wait, High Priest's Palace even protects Pharisees and Sadducees from discard due to a game rule (i.e. toughness reaching 0 or less)?
It does indeed, due to the wording. It says that they are protected from discard, not discard abilities. Nifty
Wonderful. My Pharaoh's Throne Room just got a whole lot cooler. I run a gold offense and gold defense. I have both Plague of Flies and Plague of Boils, potentially decreasing all evil characters in play by 8/8. This usually kills most of my evil characters, but I usually considered it an occupational hazard. lol Now I know that if I have my Throne Room in play, the minus 8/8 won't kill my evil characters.
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Wait, High Priest's Palace even protects Pharisees and Sadducees from discard due to a game rule (i.e. toughness reaching 0 or less)?
It does indeed, due to the wording. It says that they are protected from discard, not discard abilities. Nifty
Of course KotW protects the cards in it from effect (as in everything), and yet the ECs still get shuffled by game rule (ie. cards in a fortress go with the fortress) if someone plays ANB. Inconsistency ftl.
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Of course KotW protects the cards in it from effect (as in everything), and yet the ECs still get shuffled by game rule (ie. cards in a fortress go with the fortress) if someone plays ANB. Inconsistency ftl.
How is voicing that complaint [again] here productive to this conversation?
This community has had that discussion a couple times now. A decision has been made. It makes sense to most people. It's time to move on. Or, at the very least, revive that discussion if you have something new to add.
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How is voicing that complaint [again] here productive to this conversation?
It adds context to show that not all fortresses protect from game rules.
And in the broader sense, beyond just this specific conversation, it documents an example of what appears to be inconsistency in my opinion. Others may not agree at this point. However at some point in the future it may be possible that people will see things differently and the way that a card has been played for a long time might change (ie. Every Man's Sword).
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It adds context to show that not all fortresses protect from game rules.
Not all Fortresses are written to provide it.
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Also, KoTW isnt like HPP in the fact that one holds EC's while the other protects them in territory.
You're comparing apples to oranges.
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You're comparing apples to oranges.
Why not? They are both fruits, tastes great, and make some pretty good juices :P.
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You're comparing apples to oranges.
Why not? They are both fruits, tastes great, and make some pretty good juices :P.
On a side note Apples > Oranges.
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On a side note Apples > Oranges.
You best be trolling, son.