Author Topic: Visions of Iddo the Seer  (Read 6546 times)

Offline crustpope

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Visions of Iddo the Seer
« on: March 07, 2011, 10:55:57 AM »
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Is this a withdraw ability?

Visions of Iddo the Seer (Ki)
Type: Hero Enh. • Brigade: Green • Ability: None • Class: None • Special Ability: Interrupt the battle and return all Heroes and good enhancements in battle to owner's hand except this one. • Play As: Interrupt the battle and withdraw all your Heroes from battle. If this causes good enhancements to be discarded, return all to your hand instead (except this card). • Identifiers: OT, Based on Prophecy, Spiritual Gift • Verse: II Chronicles 9:29
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Offline Professoralstad

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Re: Visions of Iddo the Seer
« Reply #1 on: March 07, 2011, 12:00:14 PM »
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Yes. If I recall correctly, "withdraw" is a special case of "return" that applies to characters. So any ability that returns characters to hand, territory, or deck is a withdraw ability.
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Offline crustpope

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Re: Visions of Iddo the Seer
« Reply #2 on: March 07, 2011, 12:29:17 PM »
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You probably know where I am going next so I might as well go there.  Can you negate the withdraw ability for the heroes and still get the enhancements back?
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Offline The Guardian

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Re: Visions of Iddo the Seer
« Reply #3 on: March 07, 2011, 12:44:08 PM »
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I believe the rule is that you cannot interrupt self-removal from battle. (i.e. you play Joseph in Prison, your opponent does not interrupt it--you do not have the option to play Political Savvy)
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Offline crustpope

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Re: Visions of Iddo the Seer
« Reply #4 on: March 07, 2011, 12:49:00 PM »
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I am not interrupting it...I am preventing it.  Basically, I play visions of iddo the seer but I have prevented the withdrawing ability.  Can the hero stay in battle but all my enhancements come back .... so I can play them again?

I know that the answer will be no, I just want to know why.

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Offline Gabe

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Re: Visions of Iddo the Seer
« Reply #5 on: March 07, 2011, 01:11:13 PM »
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How exactly do you prevent the withdraw of the Hero but not the return of the enhancements?
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Re: Visions of Iddo the Seer
« Reply #6 on: March 07, 2011, 01:13:07 PM »
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no because the hero isn't withdrawing which is not causing the enhancements to be discarded
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Offline Prof Underwood

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Re: Visions of Iddo the Seer
« Reply #7 on: March 07, 2011, 01:14:44 PM »
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How exactly do you prevent the withdraw of the Hero but not the return of the enhancements?
Convert the Red guy who's "protected from withdraw" to green.

Offline crustpope

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Re: Visions of Iddo the Seer
« Reply #8 on: March 07, 2011, 01:19:57 PM »
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How exactly do you prevent the withdraw of the Hero but not the return of the enhancements?
Convert the Red guy who's "protected from withdraw" to green.

That might be one way but that wasnt the way I was thinking

Cornered (AW)
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Place this card on an occupied site. While in play, negate David's Harp, Chariot of Fire, and "withdraw" abilities on good cards. • Identifiers: OT, Connected with David • Verse: Exodus 14:9

If with draw is a special category of return that applies to heroes then if I negate the withdraw of a hero, but not the enhancements, then this works right?  I place this on a site set up a stalemate battle, and play enhancements, play visions of iddo, then rinse and repeat.  doing searches, or whatever, until I get what I want done. then ending the battle when I interrupt the immunity and d/c the evil character or pass initiative, either way.
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Re: Visions of Iddo the Seer
« Reply #9 on: March 07, 2011, 01:31:54 PM »
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Since you're preventing the withdraw, you're not satisfying the condition to return the cards (based on the Play As).

Offline Professoralstad

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Re: Visions of Iddo the Seer
« Reply #10 on: March 07, 2011, 01:35:02 PM »
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Since you're preventing the withdraw, you're not satisfying the condition to return the cards (based on the Play As).

That Play As is an errata that shouldn't be there without an official announcement, and I don't think Visions was included in the discussion with Stillness/Highway/Trust (since it withdrew all Heroes, and no one ever thought of Cornered before).

If I had to say why this might not work, it is that even though withdraw=return characters, there is still only one ability after the interrupt: return Heroes and enhancements. So by preventing the one withdraw ability, it could be said that you are preventing the whole ability (the return enhancements and withdraw Heroes). However, that might be a pretty shaky argument.

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Offline crustpope

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Re: Visions of Iddo the Seer
« Reply #11 on: March 07, 2011, 01:38:07 PM »
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Actually I would prefer it if it actually worked so that I could set up all my "negate sites, destroy cesarea philipi destroy territory, search for all my good and loveley things" and then end the battle whenI am good and set up...

but I assume that is too much to ask.

The alternative of course is that I could have built a deck like this using this strategy ...but the last time someone tried that  Highway became a byway....
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Offline Josh

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Re: Visions of Iddo the Seer
« Reply #12 on: March 07, 2011, 02:01:36 PM »
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How exactly do you prevent the withdraw of the Hero but not the return of the enhancements?
Convert the Red guy who's "protected from withdraw" to green.
Doesn't "Interrupt the battle" interrupt all ongoing special abilities, such as Asahel's protection?
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Offline crustpope

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Re: Visions of Iddo the Seer
« Reply #13 on: March 07, 2011, 02:04:21 PM »
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Probably, but it wouldn't work against cornered
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Offline RTSmaniac

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Re: Visions of Iddo the Seer
« Reply #14 on: March 07, 2011, 06:50:17 PM »
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Visions of Iddo the Seer (Ki)
Type: Hero Enh. • Brigade: Green • Ability: None • Class: None • Special Ability: Interrupt the battle and return all Heroes and good enhancements in battle to owner's hand except this one. • Play As: Interrupt the battle and withdraw all your Heroes from battle. If this causes good enhancements to be discarded, return all to your hand instead (except this card). • Identifiers: OT, Based on Prophecy, Spiritual Gift • Verse: II Chronicles 9:29 • Availability: Kings booster packs (Common)

Since you're preventing the withdraw, you're not satisfying the condition to return the cards (based on the Play As).

That Play As is an errata that shouldn't be there without an official announcement, and I don't think Visions was included in the discussion with Stillness/Highway/Trust (since it withdrew all Heroes, and no one ever thought of Cornered before).

If I had to say why this might not work, it is that even though withdraw=return characters, there is still only one ability after the interrupt: return Heroes and enhancements. So by preventing the one withdraw ability, it could be said that you are preventing the whole ability (the return enhancements and withdraw Heroes). However, that might be a pretty shaky argument.

Would this not be a do as much as possible argument like Jephthah? return all heros (prevented), return all enhancements (ok)
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Re: Visions of Iddo the Seer
« Reply #15 on: March 07, 2011, 07:58:33 PM »
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Visions of Iddo the Seer (Ki)
Type: Hero Enh. • Brigade: Green • Ability: None • Class: None • Special Ability: Interrupt the battle and return all Heroes and good enhancements in battle to owner's hand except this one. • Play As: Interrupt the battle and withdraw all your Heroes from battle. If this causes good enhancements to be discarded, return all to your hand instead (except this card). • Identifiers: OT, Based on Prophecy, Spiritual Gift • Verse: II Chronicles 9:29 • Availability: Kings booster packs (Common)


Would this not be a do as much as possible argument like Jephthah? return all heros (prevented), return all enhancements (ok)

That is what I was going with.   But I am sure they will just add the same play as to this card as they did to highway, trust, etc. 

Maybe I should have just started playing the darn deck instead of asking for permission.  after all, it is easier to ask for forgiveness than for permission.
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Re: Visions of Iddo the Seer
« Reply #16 on: March 07, 2011, 09:53:54 PM »
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Maybe I should have just started playing the darn deck instead of asking for permission.  after all, it is easier to ask for forgiveness than for permission.
You did the right thing by asking.  Rather to find out now, rather than get ruled against when you get to a big tourney and have it be too late to get a different deck ready.

Offline galadgawyn

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Re: Visions of Iddo the Seer
« Reply #17 on: March 07, 2011, 11:48:25 PM »
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I'm not sure why Matt is giving up on this idea yet (other than past experience).  From what I've read on here, they are not changing Visions yet so this might currently work.   

Even if the play as/errata listed was official then it might still be possible.
I'm not sure the current cards would actually do this but if you could protect a hero in battle from withdraw and make that CBI (like the teal disciples card) then it would work.  You start with that hero, band in a 2nd hero, play enhancements that don't match the 1st heros brigade, then play Visions to get back your enhancements and band again to repeat. 

I'm not able to look through all the relevant cards right now to see if any will do that yet, but I'd guess that within a couple sets there will be cards that do that.

It still doesn't seem right to me that they are willing to let Visions of Iddo the Seer work as it is until someone figures out a way to do more with it then they thought it should.  If they are so determined to close all loops then why not change all those cards now instead of waiting for someone to use it.

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Re: Visions of Iddo the Seer
« Reply #18 on: March 08, 2011, 12:48:59 PM »
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I'm not sure why Matt is giving up on this idea yet (other than past experience).

this is basically, it.  I kinda didnt want to make it only to get it nerfed at Nats, plus, while I dont agree with the interpretation, some might say it is a cost/benefit card and that if I dont withraw the hero, I dont get my cards back.  I dont agree with that but that is what I wanted to clarify

Quote
It still doesn't seem right to me that they are willing to let Visions of Iddo the Seer work as it is until someone figures out a way to do more with it then they thought it should.  If they are so determined to close all loops then why not change all those cards now instead of waiting for someone to use it.

Yeah, it would make sense to give them all the same eratta so that they all work as they want them to work (ie. kill the red dragon/potw/garrison stalemate battle) leaving Visions of Iddo alone was an invitation to crack it....well it was an invitation for ME to crack it  ;)
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Re: Visions of Iddo the Seer
« Reply #19 on: March 08, 2011, 01:36:12 PM »
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Which is the correct errata?  The one on the boards doesn't match the one from the REG.

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Re: Visions of Iddo the Seer
« Reply #20 on: March 09, 2011, 12:03:59 AM »
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The correct eratta is the one that is NOT like Highway, trust, etc.  They specifically left visions of Iddo the Seer out because it was worded differently.  It seems like it is an easy fix if they want to do it...they just lump Visions of Iddo the Seer in with the other return to hand cards.

IF they do, then i will put as my signature line that "I broke the game with Visions of Iddo the Seer"

and until they do I am going to keep building and perfecting this "dangerous" deck.
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Offline RTSmaniac

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Re: Visions of Iddo the Seer
« Reply #21 on: March 09, 2011, 11:07:49 AM »
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Quote
and until they do I am going to keep building and perfecting this "dangerous" deck.

fells like a waste of time to me...u could call it a hobby :) but seriously I dont see why they would allow it but i hope they do. It just seems a different way to recieve the same result. A result that they dont want in the game no matter how much it makes since and should work, goes against the main purpose. Fun and Fellowship. :) I guess every deck I build will not work, even though alot of games I play I hear comments like "That was the most epic game ever" and whatnot. I tend to play hand control because its a challenge to me to usually reach that gamestate but then I am punished because it isnt fun for my opponent. Oh well. I just want to say that I very much disapprove of decks where my opponent chooses thier own immune EC to block and plays alot of search cards to achieve some sort of lock or discard my deck. I do love piloting them though. :p
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Re: Visions of Iddo the Seer
« Reply #22 on: March 09, 2011, 11:12:52 AM »
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Quote
and until they do I am going to keep building and perfecting this "dangerous" deck.

fells like a waste of time to me...u could call it a hobby :) but seriously I dont see why they would allow it but i hope they do. It just seems a different way to recieve the same result. A result that they dont want in the game no matter how much it makes since and should work, goes against the main purpose. Fun and Fellowship. :) I guess every deck I build will not work, even though alot of games I play I hear comments like "That was the most epic game ever" and whatnot. I tend to play hand control because its a challenge to me to usually reach that gamestate but then I am punished because it isnt fun for my opponent. Oh well. I just want to say that I very much disapprove of decks where my opponent chooses thier own immune EC to block and plays alot of search cards to achieve some sort of lock or discard my deck. I do love piloting them though. :p
Sorry Clift that's an oxymoron. BTW break the game with visions and I'll send you a cookie.
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Re: Visions of Iddo the Seer
« Reply #23 on: March 09, 2011, 11:18:49 AM »
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call it what you will sir-
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Offline Crashfach2002

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Re: Visions of Iddo the Seer
« Reply #24 on: March 09, 2011, 03:43:03 PM »
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Sorry Clift that's an oxymoron. BTW break the game with visions and I'll send you a cookie.

It not a matter of breaking the game with visions.  He broke it with Highway, and currently Visions lets him do basically the same thing, just with a different card.  So send him that cookie!

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Re: Visions of Iddo the Seer
« Reply #25 on: March 09, 2011, 04:03:02 PM »
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actually I cant take credit for breaking the game with highway, there were plenty of people who built highway decks before me.  And last years deck that broke it with highway was Johnathan Pequinot's deck, mine was a slightly varied copy of his.
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Offline YourMathTeacher

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Re: Visions of Iddo the Seer
« Reply #26 on: March 09, 2011, 04:26:53 PM »
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Yes. If I recall correctly, "withdraw" is a special case of "return" that applies to characters. So any ability that returns characters to hand, territory, or deck is a withdraw ability.

Why exactly is the "withdraw" only applicable to the hero? From the REG:

Instant Special Abilities > Withdraw from Battle > General Description
Withdraw cards force or allow cards to leave the Field of Battle (see Withdraw in the glossary).  The target and destination for withdrawal is specified on the withdrawal card.  The most frequent use of withdrawal cards is to return a card to a player’s hand or territory.

This quote would indicate that any card returned to hand would be considered a "withdraw" ability, and therefore would be stopped by Cornered.
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Re: Visions of Iddo the Seer
« Reply #27 on: March 09, 2011, 04:42:26 PM »
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Yes. If I recall correctly, "withdraw" is a special case of "return" that applies to characters. So any ability that returns characters to hand, territory, or deck is a withdraw ability.

Why exactly is the "withdraw" only applicable to the hero? From the REG:

Instant Special Abilities > Withdraw from Battle > General Description
Withdraw cards force or allow cards to leave the Field of Battle (see Withdraw in the glossary).  The target and destination for withdrawal is specified on the withdrawal card.  The most frequent use of withdrawal cards is to return a card to a player’s hand or territory.

This quote would indicate that any card returned to hand would be considered a "withdraw" ability, and therefore would be stopped by Cornered.

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Re: Visions of Iddo the Seer
« Reply #28 on: March 09, 2011, 04:54:48 PM »
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Yes. If I recall correctly, "withdraw" is a special case of "return" that applies to characters. So any ability that returns characters to hand, territory, or deck is a withdraw ability.

Why exactly is the "withdraw" only applicable to the hero? From the REG:

Instant Special Abilities > Withdraw from Battle > General Description
Withdraw cards force or allow cards to leave the Field of Battle (see Withdraw in the glossary).  The target and destination for withdrawal is specified on the withdrawal card.  The most frequent use of withdrawal cards is to return a card to a player’s hand or territory.

This quote would indicate that any card returned to hand would be considered a "withdraw" ability, and therefore would be stopped by Cornered.

I guess I got that idea from the fact that in the new REG (cue rotten tomatoes coming my way), "withdraw" is an ability that targets characters in battle. However, that is not yet official, and it seems that this situation may present a problem that would perhaps make us rethink that point.
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Re: Visions of Iddo the Seer
« Reply #29 on: March 09, 2011, 06:27:22 PM »
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Quote
It not a matter of breaking the game with visions.  He broke it with Highway, and currently Visions lets him do basically the same thing, just with a different card.  So send him that cookie!

actually I cant take credit for breaking the game with highway, there were plenty of people who built highway decks before me.  And last years deck that broke it with highway was Johnathan Pequinot's deck, mine was a slightly varied copy of his.

Im sure he's talking about you Matt-The only thing broke around here is my wallet.

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Re: Visions of Iddo the Seer
« Reply #30 on: March 09, 2011, 09:28:00 PM »
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Yes. If I recall correctly, "withdraw" is a special case of "return" that applies to characters. So any ability that returns characters to hand, territory, or deck is a withdraw ability.

Why exactly is the "withdraw" only applicable to the hero? From the REG:

Instant Special Abilities > Withdraw from Battle > General Description
Withdraw cards force or allow cards to leave the Field of Battle (see Withdraw in the glossary).  The target and destination for withdrawal is specified on the withdrawal card.  The most frequent use of withdrawal cards is to return a card to a player’s hand or territory.

This quote would indicate that any card returned to hand would be considered a "withdraw" ability, and therefore would be stopped by Cornered.

I guess I got that idea from the fact that in the new REG (cue rotten tomatoes coming my way), "withdraw" is an ability that targets characters in battle. However, that is not yet official, and it seems that this situation may present a problem that would perhaps make us rethink that point.
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Offline SirNobody

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Re: Visions of Iddo the Seer
« Reply #31 on: March 18, 2011, 01:19:01 PM »
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Hey,

The "return all enhancements in battle to hand without losing or ending the battle" idea dates back to 2005 at least.  At the time it got lost amid the other issues in Type 2 and in the fact that no one had successfully used a deck that exploited it.  It took a couple years for the PTB to be ready to act on the issue, but when that time came the decision/conclusion by the PTB was that returning enhancements to hand on cards like Highway was part of the withdraw ability and was an alternative to what normally happens to enhancements when the character in battle leave (they get discarded).  We probably didn't do an adequate job of making that decision publicly known when it happened, but the result is evidenced by the play as to Visions.  Similar to how Temptation and Darkness have an implied "if that leaves no character in battle" conditions on their "add a new character to battle" ability, Highway and Trust have an implied "if that leaves no characters in battle (and thus the enhancements would be discarded)" condition on the "return enhancements to hand" ability.

Is [Visions] a withdraw ability?

No.  In the old/current REG withdraw was lumped in with return to hand, return to territory, and a couple other wordings that were similar but served very different purposes.  In the new REG the relevant ability keyword is "return."  The current design/plan for withdraw is that the "withdraw" keyword refers to the subset of return abilities that: (1) target a character in battle, (2) return them to territory, and possibly (3) is optional to the player whose character leaves battle.  Since Visions returns the character to hand it doesn't satisfy (2) and thus is not a withdraw, it's just a return ability.

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Re: Visions of Iddo the Seer
« Reply #32 on: March 18, 2011, 01:50:15 PM »
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The current design/plan for withdraw is that the "withdraw" keyword refers to the subset of return abilities that: (1) target a character in battle, (2) return them to territory, and possibly (3) is optional to the player whose character leaves battle.
This is a very limited definition of "withdraw" which would severely limit the cards that refer to the withdraw ability.  Whether that is a good thing or not is yet to be determined.

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Re: Visions of Iddo the Seer
« Reply #33 on: March 18, 2011, 02:10:03 PM »
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Hey,

The current design/plan for withdraw is that the "withdraw" keyword refers to the subset of return abilities that: (1) target a character in battle, (2) return them to territory, and possibly (3) is optional to the player whose character leaves battle.
This is a very limited definition of "withdraw" which would severely limit the cards that refer to the withdraw ability.  Whether that is a good thing or not is yet to be determined.

Quote
We're not withdrawing, we're advancing in a different direction.

It's actually a LESS limited definition of withdraw than if we defined withdraw to be cards with "withdraw" in the ability (which is the ideal for classifying abilities).  There are actually more withdraw abilities that do not use the keyword "withdraw" than that do.  Which puts us in a kinda difficult position when it comes to defining what a withdraw is.  There are only a couple abilities that refer to withdraw and Herod Agrippa II is the only one I've ever seen played.  It made me very sad when I realized we had used the word "withdraw" on Herod Agrippa II and he is the only reason that (3) is possible and not definite.

Tschow,

Tim "Sir Nobody" Maly

Offline crustpope

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Re: Visions of Iddo the Seer
« Reply #34 on: March 18, 2011, 03:02:34 PM »
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ok so Visions of Iddo is not a withdraw ability so using cornered to negate all hero withdraw abilities will do nothing to Visions of Iddo.  OK.  SO what is Visions of Iddo?  WHat type of ability is it?
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Offline SirNobody

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Re: Visions of Iddo the Seer
« Reply #35 on: March 18, 2011, 09:00:33 PM »
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Hey,

ok so Visions of Iddo is not a withdraw ability so using cornered to negate all hero withdraw abilities will do nothing to Visions of Iddo.  OK.  SO what is Visions of Iddo?  WHat type of ability is it?

It's a return ability.  Note that the verb in the ability of Visions is "return."

Tschow,

Tim "Sir Nobody" Maly

 


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