Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: MrMiYoda on December 05, 2010, 10:42:49 PM
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High Places (Fortress) -- During your preparation and discard phases, you may play evil Enhancements that contain the word "place" in the special ability. If you capture a Hero in a territory, discard this card.
Broken Cisterns (Evil Enh) -- Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X.
Mayhem (Grim Reaper) -- Each player must shuffle hand into deck to draw six.
Questions:
1. Can I play place enhancements (ordinary or territory-class) using High Places even though I do not have corresponding evil brigades in my territory?
2. Does Broken Cisterns prevent Mayhem's draw SA?
Thanks and Godbless.
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I thought that for high places that it was like the same as set asides. You have to have the color in play to activate on but could use it on other characters if the ability let you.
And i'd say that it would stop your opponent from drawing...great find roy XD
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1. No.
2. No. Dominants cannot be negated.
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1. No.
2. No. Dominants cannot be negated.
True slipped the ole nogging....now if it said protected from drawing... :P
or you had RBD it'd get discarded xp
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1. No.
2. No. Dominants cannot be negated.
Daniel is correct. High Places "place" enhancements function exactly like Territory Class enhancements. You can play them during preparation or discard phases only if you have a character who can use the enhancement (so matching brigade or an active ability that allows characters to play off-color enhancements--like Rome, Ashdod or Herod's Treachery).
Also, prevents/negates cannot stop any part of dominants, ever.
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protects on the other hand... ugh disciples
who -1'd me...
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so is that HT vs. JT resolved yet? was JT ruled a protect now?
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Yes, JT's been a Protect for a while now.