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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RedemptionAggie on September 14, 2009, 03:23:44 PM

Title: Timothy
Post by: RedemptionAggie on September 14, 2009, 03:23:44 PM
Timothy
Type: Hero Char. • Brigade: White • Ability: 4 / 4 • Class: None • Special Ability: If two or more Heroes are in holder's territory with 7 or greater offense, Timothy may not start the rescue attempt. After Timothy has won one battle, he increases 3/3 and may start rescue attempts. • Identifiers: NT Male Human • Verse: I Corinthians 4:17 • Availability: Apostles booster packs (Common)

Since his SA isn't active in territory, what happens if Timothy starts a rescue attempt he shouldn't have started?
Title: Re: Timothy
Post by: Cameron the Conqueror on September 14, 2009, 03:27:30 PM
Why do you even care about the Apostles Timothy?  lol
Title: Re: Timothy
Post by: Master KChief on September 14, 2009, 03:28:38 PM
he will more than likely implode.
Title: Re: Timothy
Post by: The Guardian on September 14, 2009, 03:35:53 PM
Outdated wording...  :-\
Title: Re: Timothy
Post by: TimMierz on September 14, 2009, 03:37:19 PM
Can you think of any good updated wording, though? It's strange there's no Play As entry.
Title: Re: Timothy
Post by: Cameron the Conqueror on September 14, 2009, 03:39:32 PM
What about an Errata where he must retreat if the conditions are not met?
Title: Re: Timothy
Post by: The Guardian on September 14, 2009, 03:43:29 PM
Can you think of any good updated wording, though? It's strange there's no Play As entry.

Cards that don't get used, don't get any attention...simple fact.  :P

I like Cameron's idea about withdrawing if the conditions are met, but we just need to find a way to say it concisely.
Title: Re: Timothy
Post by: Ironica on September 14, 2009, 03:43:59 PM
Timothy:

If Timothy starts a rescue attempt while there are two or more heroes in holder's territory with strength of seven or greater, Timithy withdraws from battle.  Withdraw is not considered a failed rescue attempt.  Holder may start another rescue attempt.  All gained abilities on Timothy are negated this turn. CBN

This way, it checks the other heroes before anyone can block and it stops any set-aside abilities from activating and there can't be any I Am Patience abuse.
Title: Re: Timothy
Post by: Master KChief on September 14, 2009, 03:54:25 PM
um, how exactly is that stopping iap abuse?
Title: Re: Timothy
Post by: Ironica on September 14, 2009, 03:56:38 PM
um, how exactly is that stopping iap abuse?

Fixed
Title: Re: Timothy
Post by: Red Dragon Thorn on September 14, 2009, 03:58:45 PM
Except that gained abilites are CBN...
Title: Re: Timothy
Post by: TimMierz on September 14, 2009, 03:59:28 PM
Ironica, among other problems it doesn't let him get banded in to let him start RAs in the future, and you can't negate gained abilities by definition.
Title: Re: Timothy
Post by: Korunks on September 14, 2009, 04:03:10 PM
we need to simply burn all copies of apostles timothy in existence, problem solved :)
Title: Re: Timothy
Post by: Red Dragon Thorn on September 14, 2009, 04:05:03 PM
Right, we have a reprint of him... If you don't have one call me... I have plenty..
Title: Re: Timothy
Post by: Master KChief on September 14, 2009, 04:24:00 PM
i heard a rumor doug grey designed the apostles expansion. maybe thats why we have all those useless cards from it.
Title: Re: Timothy
Post by: BubbleBoy on September 14, 2009, 04:28:25 PM
:P

Why not just eratta Timmy so that his ability is an identifier? :)
Title: Re: Timothy
Post by: Cameron the Conqueror on September 14, 2009, 04:30:08 PM
i heard a rumor doug grey designed the apostles expansion. maybe thats why we have all those useless cards from it.
What was this for!?


What about:

If holder has 2 or more heroes with abilities */7 or greater in territory, Timothy must retreat from battle.  Withdraw is not considered a failed rescue attempt.  After Timothy has won one battle, Timothy gains 3/3 and negates his above retreat ability.
Title: Re: Timothy
Post by: Korunks on September 14, 2009, 04:34:25 PM
Quote
Quote from: Master KChief on Today at 08:24:00 PM
i heard a rumor doug grey designed the apostles expansion. maybe thats why we have all those useless cards from it.
What was this for!?

It seems Master KChief has an issue with Doug Grey and likes to make pot shots at him. :dunno:
Title: Re: Timothy
Post by: Master KChief on September 14, 2009, 04:36:49 PM
first of all, i said it was a rumor, so its not exactly verified. secondly, if doug grey was lead designer behind apostles, lets just say he should probably stick to his own element. and thirdly, if you make a sub-par product, expect to be called out on it.
Title: Re: Timothy
Post by: Korunks on September 14, 2009, 04:37:38 PM
If it unverified why bring it up?  Especially knowing the reaction that those kind of statements bring.
Title: Re: Timothy
Post by: Master KChief on September 14, 2009, 04:39:04 PM
If it unverified why bring it up?  Especially the reaction that those kind of statements bring.

because it would explain why half of apostles is nigh-useless. just a theory.
Title: Re: Timothy
Post by: Korunks on September 14, 2009, 04:41:37 PM
It is also a trouble making statement since you well know Doug is held in high regard by many on the forums.  I was just suggesting you could postulate a different reason since there could be several instead of using the one most likely to draw fire.  Remember the old rule "If you don't have anything nice to say, don't say anything at all"  Especially on old sets, and against people who aren't around any more.
Title: Re: Timothy
Post by: Bryon on September 14, 2009, 05:04:14 PM
I was not involved in creating many cards from the Apostles (I think I suggested Palsy and at most a few more?), but I did a lot of the playtesting.  I suggested many special abilities for cards that lacked them, and was told (by Doug and Rob I think, but don't quote me on that) that there were a lot of play group leaders at the time that were complaining about too many special abilities.  They wanted to go back to be more like a Prophets/Women blend in that there were a decent number of characters and enhancements with no special abilities.  It was fine with them that there were a bunch of new cards that were not going to be used in top decks.  I don't know who was lead designer for that set, but I would say that the fact that half the cards are not really usable in top decks was not so much by their wish, but based solely on what they were hearing from playgroup leaders.  Cactus has always been very good at honoring the requests from large numbers of fans.

And special fans/group leaders, such as Brian Reid, get their requests honored in foil (see Joseph of Arimathea).

Still, the Apostles had some killer artifacts, that are still widely used.  And gold's convert theme would be weak without the cards in that set.

As a play group leader, I understand where they were coming from, and I suggest Unlimited, Prophets, and Apostles for all new players for that reason.
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