Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: 3-Liner And Bags Of Chips on September 22, 2010, 09:23:16 AM
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I saw something weird. Type 1 2-player is 45 minutes but on this site it says it's an hour and typr 1 multi is 1 hour and says it's 1 hour 15 minutes....i'm confused...xp
http://cactusgamedesign.com/downloads/Redemption%202010%20Tournament%20Guide.pdf (http://cactusgamedesign.com/downloads/Redemption%202010%20Tournament%20Guide.pdf)
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I have always used the tournament guide, so my T1 2-player rounds were always an hour, and my T1 multis were always an hour and 15. I know Kirk and Kopp appreciated having the extra 15 minutes to set up their awesome combos. ;)
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huh, weird
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Hmm. The rule is that the ROUND must finish, not the turn... correct?
Which means that COMBO COMBO COMBO COMBO is unaffected by the time limits so as long as you go first :).
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so which one do you think would be better the hour or the 45 minute one?
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The time limit is 45 minutes, the extra 15 is for you to plan around setting up pairings, and the final turns of games that go to time.
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That is what I thought...just wanted to make sure...so this is the times to use but with no extra time in between since it is included in the time?
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I don't usually find that it takes a full 15 mins between rounds, so I prefer to give T1-2p games 50 mins with less down time.
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It just all depends on how many players you have and how many games goes to the very end of time.
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Too bad you can't recur ANB any more. Then you could keep playing even after time has expired, as they must finish the round. To stop people from claiming you were trying to just cause problems you could try to set someone aside with one of those 1/1 increase per turn and find a way to protect them from shuffle :D.
"Okay. Round 5 is about to start, and their round 1 game is almost done"
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lolz