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Seven Wicked Spirits (FF)Type: Evil Char. • Brigade: Orange • Ability: 7 / 7 • Class: None • Special Ability: You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area. • Identifiers: Generic NT Male Demon • Verse: Luke 11:26 • Availability: Faith of our Fathers booster packs (None)
The Throne of David (RA)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade Enhancement. • Play As: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an Enhancement that is from the O.T. and purple brigade. • Identifiers: X = the number of evil brigades your opponent has in play.
so all the forts would reactivate after the exchange is done
Quoteso all the forts would reactivate after the exchange is doneExactly. So the fort becomes active AFTER the evil character has blocked when normally it is active BEFORE.
I would rule that TToD reactivating after the EC has blocked (such as in the case of SWS) that it would not trigger.
Triggers have to wait for active special abilities to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAsUnknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card completes. They are fluid.
QuoteThe Throne of David (RA)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade Enhancement. • Play As: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an Enhancement that is from the O.T. and purple brigade. • Identifiers: X = the number of evil brigades your opponent has in play.
The problem with "blocked" is that it is not the same thing as "blocking". "Blocked" or "Blocks" is the action of placing an EC in the field of battle. "Blocking" refers to any time that an EC is in battle blocking a hero. If Solomon were to be banded in, and you dropped TToD in territory, the EC are currently "Blocking" but he is not "Blocked". Does that make sense?I still maintain that the new ruling changes how this card should be addressed as far as when it activates (after the SA of any EC) and that SWS would still trigger it. Does anyone have anything to counter that?
I would disagree with the Prof actually based on the most recent ruling update regarding when abilities activate, but I am not as certain as I'd like.QuoteTriggers have to wait for active special abilities to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAsUnknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card completes. They are fluid.For triggered abilities like TToD (and it is an automatic triggered ability, comparable to GoS above), they never insert their ability during another cards SA. Thus, whenever an EC presents in battle (no matter who that EC is, mind you), if they have an SA it resolves immediately and then you check the ability on the triggered ability.In the case of Uzzah, by the time TToD is able to activate (that is, after his SA completes) there is no blocker. Therefore, you cannot use its ability. It couldn't activate when the block occurred, and now it has no one to trigger off of.In the case of SWS, TToD is going to be waiting until after the SA on SWS anyway in order to trigger. It cannot trigger before then anyway. It checks after the exchange is made, and now it finds that its condition is met. It should result in a draw + play. The interrupt actually does nothing, because the rule change means that essentially all special ability EC 'interrupt' it, or delay its activation until they are done.
Blocking is the attempt to prevent a rescue. Only Evil Characters may block. Whenever an Evil Character enters the Field of Battle against a Hero (regardless of what point the battle is), that is considered a block.
Actually, according to the REG definition of "block," you would actually get to reuse TToD even if it's a band. Quote from: REGBlocking is the attempt to prevent a rescue. Only Evil Characters may block. Whenever an Evil Character enters the Field of Battle against a Hero (regardless of what point the battle is), that is considered a block.I know the REG is wrong sometimes, but I didn't know it could be this wrong as I've never seen anyone play it that way.
But that would mean TToD would activate off of a banding enhancement such as lurking.
"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.
Quote from: browarod on May 03, 2012, 12:12:53 PM"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.Show me where you are getting this. I can find no rule that says this anywhere.
Quote from: Praeceps on May 03, 2012, 11:10:57 PMQuote from: browarod on May 03, 2012, 12:12:53 PM"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.Show me where you are getting this. I can find no rule that says this anywhere. Read the abilities they go with. "While blocking" is an ongoing state. "Is blocked" is an action. It's right there in the way the abilities are worded. This ruling goes with the Herod's Dungeon rulings, which have all agreed with this concept, that there is a difference between Block/s/ed and Blocking.
Nazzy states that it stops searches. Angel isn't searching, he's exchanging. These are two different terms, thus they must be two different abilities. If that's the case then Nazzy can't stop exchanges, just searches.
Also on a side note, The Throne of David does kick in in response to an Uzzah block. The trigger goes off when Uzzah enters battle, he discards himself, The Throne of David takes effect, and since there is no Evil Character in battle, there obviously isn't an evil character with a weapon, so the draw and play happens.
The Throne of David is triggered when Seven Wicked Spirits enters battle, before Seven Wicked Spirits takes effect.
Abijah, son of Samuel (Pi)Type: Evil Char. • Brigade: Crimson • Ability: 4 / 7 • Class: None • Special Ability: Each time opponent plays an Enhancement in battle, you may draw a card. •
The Throne of David can only triggered when the initial blocker is presented. ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.)
Is TToD a "trigger" or a "condition"?
before it was said that a characters ability happened simultaneously as a part of them entering battle. In other words a character hasn't entered battle yet if they're special ability hasn't activated. There is no gap between them entering battle and their special ability activating. They're not even separate activities; they are one and the same action.
QuoteAbijah, son of Samuel (Pi)Type: Evil Char. • Brigade: Crimson • Ability: 4 / 7 • Class: None • Special Ability: Each time opponent plays an Enhancement in battle, you may draw a card. • If I play Reach and another card, then will they draw 1, 2, or 0? By the time Abijah reactivates, no enhancement is being played so I don't see why they would draw any.
QuoteThe Throne of David can only triggered when the initial blocker is presented. ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.) I'm still not sure if what this means if Solomon brings TToD out after the initial blocker is presented.
What Tim said goes against years of ruling it the other way.
It also doesn't square with the fact that characters aren't considered to be in battle, or at least to be blocking/have blocked, until their SA's have completed.
It means that The Throne of David can only be triggered when the initial blocker is presented. If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.
Hey,Quote from: Minister Polarius on May 09, 2012, 01:42:39 PMWhat Tim said goes against years of ruling it the other way.Which part of what I said do you believe goes against current rulings?
Not sure how I feel about the order-of-operations as described there, but I don't think they are actually defined anywhere in the game rules. Is this a unified Elder ruling, or will we have to wait to hear back?
Quote from: SirNobody on May 09, 2012, 02:24:39 PMIt means that The Throne of David can only be triggered when the initial blocker is presented. If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.I did read through all of your posts, and may have missed it, but I don't remember the initial blocker being the only one to trigger. If I play Lurking mid-battle, then by all current rulings that EC "blocks", as that is the act of adding an EC to battle. Similar cards with similar wording have had this ruling, and it should not be that this card in particular does not follow the same rules.
The Throne of David is a trigger. The Throne of David is a tricky example because there is a static condition attached to the trigger. Static conditions function differently from dynamic conditions. Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities. Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change). "If used by a prophet" is a classic example of a static condition.
Quote from: SirNobody on May 09, 2012, 02:24:39 PMThe Throne of David is a trigger. The Throne of David is a tricky example because there is a static condition attached to the trigger. Static conditions function differently from dynamic conditions. Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities. Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change). "If used by a prophet" is a classic example of a static condition.This is REALLY complicated. So we have "conditions" (ie. Iron Pan), "triggers" (ie. Unknown Nation), and "triggers with static conditions attached" (ie. Throne of David). I think there's got to be a simpler way to break all this down.