Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: The M on September 30, 2010, 09:38:45 PM
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The Branch says increase your heroes abilities by 50%.
So my Whatever is suddenly a 4 1/2 / 4 1/2?
How does this work I think there is also a disciples card that has something like this.
What happens in these situtations?
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I don't see any reason why the numbers can't or shouldn't be 4.5/4.5.
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I dont like the idea but yes it is true. they dont round up or down. go go gadget fractions.
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if you then poison those heroes can they be 1/2 / 1/2?
or do they die after 1/1?
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if you then poison those heroes can they be 1/2 / 1/2?
or do they die after 1/1?
Characters don't die unless they reach */0.
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if you then poison those heroes can they be 1/2 / 1/2?
New Strategy alert!!!!!1!!!11!!!!one
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The Branch has always played that way, at least if the Redemption Player's Guide is any indication.
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If you place one of the brown deceases on a 4.5 hero that says to decrease hero 1/1 per turn until they are */1, when does the 4.5/4.5 hero stop decreasing (if at all (since they will never reach */1)?
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OOOOHHHHHH. :o AAAAAAAAAAAHHHHHHHHHHH. :o
(Scheme... Infinite initiative...)
This would be AWESOME!
Does anybody know other cards that do this?
Like discard half of your hand and you have a gallows so you would round down because you wouldn't rip anything?
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If you place one of the brown deceases on a 4.5 hero that says to decrease hero 1/1 per turn until they are */1, when does the 4.5/4.5 hero stop decreasing (if at all (since they will never reach */1)?
Presumably it would decrease to -0.5 and then the hero would die.
Like discard half of your hand and you have a gallows so you would round down because you wouldn't rip anything?
That makes absolutely no sense. You never rip a card, unless it specifically says to, and as such you always round if the numbers don't come out even when referencing physical things like the cards themselves.
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OOOOHHHHHH. :o AAAAAAAAAAAHHHHHHHHHHH. :o
(Scheme... Infinite initiative...)
This would be AWESOME!
Does anybody know other cards that do this?
Like discard half of your hand and you have a gallows so you would round down because you wouldn't rip anything?
The problem with that is I believe they all say the blocker plays the first enhancement.
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If you place one of the brown deceases on a 4.5 hero that says to decrease hero 1/1 per turn until they are */1, when does the 4.5/4.5 hero stop decreasing (if at all (since they will never reach */1)?
They would stop decreasing when they are discarded by game rule at */-0.5.
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If you healed your hero would it stay at 1/2 1/2 or go back to whatever it was?
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If you healed your hero would it stay at 1/2 1/2 or go back to whatever it was?
It depends on what the decrease was a result of, and what the Healing card said. I'm pretty sure if the decrease was due to a poison/disease, then Healing would increase the Hero to full strength, and Brass Serpent/Backward Shadow would bring them back to their full abilities.