Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Scottie_ffgamer on March 24, 2009, 12:14:40 AM
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Ok, at some point in the game, I win a rescue with Pale Green Panic Demon and put it on a hero. Later, I bring in Seven Wicked Spirits and exchange it with the same PD. What happens?
Does the SWS take the place of the PD and continue to keep the hero from entering battle, or can it not take up that role and return to my territory?
Seven Wicked Spirits - Type: Evil Char. • Brigade: Orange • Ability: 7 / 7 • Class: None • Special Ability: You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area. • Identifiers: Generic NT Male Demon • Verse: Luke 11:26 • Availability: Faith of Fathers (Set 8 )
Panic Demon (Pale Green) - Type: Evil Char. • Brigade: Pale Green • Ability: 2 / 4 • Class: None • Special Ability: If rescue attempt fails, you may place this card on a Hero in a territory. Hero cannot enter battle while this Panic Demon remains. May band to Panic Demon. • Identifiers: Generic NT Male Demon • Verse: II Timothy 1:7 • Availability: Angel Wars booster packs (Common)
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I believe you can swap it, but 7WS won't prevent the Hero from entering battle. It just has a placed evil character on it now, which would only matter for things like Blindness.
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So it would stick to the hero? It wouldn't return to my territory? I figure if it isn't doing anything to the hero, why would it stay on him?
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lol how woudl that work in battle? imagine the Strong Angel carrying SWS into battle with him..lol
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I don't see why 7WS would stay on the hero. PD's SA is what was keeping him on the hero. 7WS doesn't have an ability that does that so he wouldn't stay on him.... Yes, it is an exchange, so he'd be placed on him, but without the ability to keep him on the hero, he would return to territory, wouldn't he?
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PD's SA is what places him on the hero, not what keeps him there. Placed cards remain where they are placed until another card moves them. SWS would exchange to the exact location of the PD, which is on the hero.
Hypothetically speaking, if SWS didn't stay on the hero because there was no SA to hold him there, what would keep him from going to your opponent's territory instead of yours?
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so do the #'s of SWS count in battle if SWS hitches a ride into battle on the back of, say The strong angel? or does SWS basically hitch a ride on the hero and have no effect in battle?
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The latter is correct. Placed cards do nothing other than be placed, and have whatever effect a special ability says will happen when it is placed there.
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That was the way I was leaning based on how the leprosy conversation was playing out. Placed cards are really fun now that I have "discovered" them.
soo much mischef... ;D
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Placed cards are really fun now that I have "discovered" them.
soo much mischef... ;D
May Crippling Demon (http://www.redemptionreg.com/REG/cripplingdemon.htm) be your friend.
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oh YES! especially since pale green has a gob of laced enhancements, second to brown, but I like pale greens better most of the time.
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The thing that frustrates me about "place" cards, especially like the Site guarding cards and such, is that you have to get them into battle and it's tough to make them work without giving away initiative, or using up a block setting up for future turns. What the game really needs is a way to use "place" cards outside of battle. That would be so awesome.
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What the game really needs is a way to use "place" cards outside of battle. That would be so awesome.
+1
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*mutters to self*
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*mutters to self*
What does Self have to do with this? The only connection I can think of is that Self can play Pale Green and Orange enhancements also, as well as placing enhancements from all the other evil brigades...is that what you were getting at?
;)
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The thing that frustrates me about "place" cards, especially like the Site guarding cards and such, is that you have to get them into battle and it's tough to make them work without giving away initiative, or using up a block setting up for future turns. What the game really needs is a way to use "place" cards outside of battle. That would be so awesome.
According to rumor, I thought this was being taken care of in the next set. Especially, with the hint of Bryon muttering to himself and Gabe agreeing. Looks like I will have to start finding room for King Hezekiah (I believe he is the one to remove evil cards from territory) in my decks.