Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: stefferweffer on March 24, 2010, 11:05:58 AM
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How does a hero with immunity ever get initiative, if they are not dying? Is it because they are also not able to rescue a lost soul?
For example - a nameless 5/5 hero is immune to brown. He's blocked by a 6/6 brown EC. How does anyone have initiative here, since neither character is dying?
In the reverse, when a human hero is blocked by Red Dragon (Immune to human heroes), we play that even a 10/10 human hero has infinite intiative to play whatever he wants so long as he does not interrupt Red Dragon's immunity, right? Does initiative ever pass to Red Dragon to play enhancements otherwise?
Thanks for helping me understand something that should be so simple for me, but still isn't :)
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I am pretty sure you have been playing this wrong. The REG (http://redemptionreg.com/REG/gloss_initiative.htm) says that "when there is a stalemate or a mutual destruction, the player who did not play the last card has initiative." When a character is immune to the opposing character, but is not killing him, that is a stalemate situation because no one is winning. Thus, if the non-immune character was the last to play a card in battle, it is the immune character's initiative.
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Think of immunity as infinite defense #s and protection from abilities. Then apply the normal init rules. A 10/10 hero vs a 5/∞ EC is a stalemate, so init would go back and forth.
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5/oo
Pssst...use this: ∞
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See? I didn't need to spend the keystrokes to open Character Map. Internet outsourcing!
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Actually, I used Google. ::)
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Yes, I was definitely playing it wrong. I need to treat them as stalemates, as you indicated, thanks!
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Instead of looking up all of these fancy symbols on the internet, you could just say a 10/10 Human Hero blocked by Red Dragon is basically a 0/10 Hero, since he "cannot hurt Red Dragon" for lack of a better statement! ;D ;) :P