Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: slugfencer on March 26, 2010, 04:23:59 PM
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Spreading Mildew
Type: Evil Enh. • Brigade: Gold • Ability: None • Class: None • Special Ability: Place on a Fortress in play. Negate the special ability on that Fortress. All cards in that Fortress are returned to owner’s hand. After four turns, discard this card to discard that Fortress.
OK,
I place SM on a fort. 4 turns pass, but I don't want to discard the fortress. So does SM stay on the fort basically negating it the rest of the game? How does this work?
Thanks! :)
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You don't get a choice; you must discard the fortress as there is no "may" in the ability.
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An addendum to slugfencer's question:
If I discard Spreading Mildew before 4 turns with a card like Aaron's Rod, is the fortress' SA stay negated while the fortress is in play?
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The fortress would only be negated until the end of the phase in which SM was discarded.
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+1 to both the question answerers.
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I wonder if there's a way to protect the EE that is about to be discarded so that it stays forever...