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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: RTSmaniac on March 08, 2013, 12:42:17 AM

Title: Siege and Order of Operations
Post by: RTSmaniac on March 08, 2013, 12:42:17 AM

Opponent plays Siege and all characters are in battle, do the order of operations matter when opponent is deciding on what order to activate abilities?

975   Siege   Siege   2/2   Micah 5:1   Brown   EE   All of Holder's Evil Characters in play and all of opponent's Heroes in play must join the battle.   N

CARDS WITH MULTIPLE SPECIAL ABILITIES

When a single card has more than one special ability (including gained abilities), and an order is not specified, perform the abilities in this order:

1. First, complete all printed special abilities in the order written on the card EXCEPT those that add a character to the battle.

2. Then complete all gained abilities (gained in set-aside or on previous turn, etc.), EXCEPT those that add a character to the battle.

3. Then, complete all weapon abilities.

4. Then, complete banding abilities.

5. Last, complete choose blocker abilities.

Title: Re: Siege and Order of Operations
Post by: Chris on March 08, 2013, 12:48:34 AM
The OoR matters with the individual cards, but the person who played it can choose to active the characters in whatever order they choose.
Title: Re: Siege and Order of Operations
Post by: Prof Underwood on March 08, 2013, 08:17:11 AM
The traditional ruling has been that all characters are added simultaneously, but that their SAs happen 1 at a time.  So you have characters who are somehow "in battle" but at the same time have not activated their special abilities (which normally is a part of entering battle).

I think that this old ruling needs to be looked at again in light of a more top-down approach.  It seems inconsistent.
Title: Re: Siege and Order of Operations
Post by: Chris on March 08, 2013, 10:47:22 AM
The traditional ruling has been that all characters are added simultaneously, but that their SAs happen 1 at a time.  So you have characters who are somehow "in battle" but at the same time have not activated their special abilities (which normally is a part of entering battle).

I think that this old ruling needs to be looked at again in light of a more top-down approach.  It seems inconsistent.

There was a topic a while ago where somebody (I think it was Pol) argued vehemently that that system needed to be changed, and I was sort of under the impression that it had been, but I cannot find the topic anywhere.
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