Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: jtay on March 05, 2009, 09:44:13 PM
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I just found this in the online REG under Instant Abilities >> Set-Aside >> Special Conditions:
Two or more set-aside cards may not be played simultaneously unless specified otherwise.
Is this a new ruling? or am I misunderstanding it? I had always thought that playing multiple set-asides at once on a character was allowed, as long as you had characters with the appropriate brigades in your territory that you could activate them on.
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It is indeed a new ruling because the rulebook actually says the opposite.
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It's not really "new"... the ruling was made at least a year or two ago at Nats, which was after the last printing of the rulebook.
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+1
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Just out of curiosity, then, what prompted this ruling? Was there some OP'd combo that resulted from multiple set-asides being played at once? Or were there too many ruling conflicts that resulted from contrasting gained abilities? Or something else?
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pentecost + First Fruits + Provisions + Feast of Booths = Speed kills everyone
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Hey,
It was changed because of a discussion about New Jerusalem (dominant) and how Redemption handles cards serially rather than parallel-ly. It was just an old rule that didn't work with the newer understanding of how cards function.
Tschow,
Tim "Sir Nobody" Maly