Cactus Game Design Message Boards
		Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: jtay on March 05, 2009, 09:44:13 PM
		
			
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				I just found this in the online REG under Instant Abilities >> Set-Aside >> Special Conditions:
Two or more set-aside cards may not be played simultaneously unless specified otherwise.
Is this a new ruling? or am I misunderstanding it?  I had always thought that playing multiple set-asides at once on a character was allowed, as long as you had characters with the appropriate brigades in your territory that you could activate them on.
			 
			
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				It is indeed a new ruling because the rulebook actually says the opposite.
			
 
			
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				It's not really "new"... the ruling was made at least a year or two ago at Nats, which was after the last printing of the rulebook.
			
 
			
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				+1
			
 
			
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				Just out of curiosity, then, what prompted this ruling?  Was there some OP'd combo that resulted from multiple set-asides being played at once?  Or were there too many ruling conflicts that resulted from contrasting gained abilities?  Or something else?
			
 
			
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				pentecost + First Fruits + Provisions + Feast of Booths = Speed kills everyone
			
 
			
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				Hey,
It was changed because of a discussion about New Jerusalem (dominant) and how Redemption handles cards serially rather than parallel-ly.  It was just an old rule that didn't work with the newer understanding of how cards function.
Tschow,
Tim "Sir Nobody" Maly