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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: jtay on March 05, 2009, 09:44:13 PM

Title: Set asides?
Post by: jtay on March 05, 2009, 09:44:13 PM
I just found this in the online REG under Instant Abilities >> Set-Aside >> Special Conditions:

Two or more set-aside cards may not be played simultaneously unless specified otherwise.

Is this a new ruling? or am I misunderstanding it?  I had always thought that playing multiple set-asides at once on a character was allowed, as long as you had characters with the appropriate brigades in your territory that you could activate them on.
Title: Re: Set asides?
Post by: YourMathTeacher on March 05, 2009, 09:49:39 PM
It is indeed a new ruling because the rulebook actually says the opposite.
Title: Re: Set asides?
Post by: sk on March 05, 2009, 10:14:44 PM
It's not really "new"... the ruling was made at least a year or two ago at Nats, which was after the last printing of the rulebook.
Title: Re: Set asides?
Post by: Cameron the Conqueror on March 05, 2009, 10:16:46 PM
+1
Title: Re: Set asides?
Post by: jtay on March 05, 2009, 10:49:08 PM
Just out of curiosity, then, what prompted this ruling?  Was there some OP'd combo that resulted from multiple set-asides being played at once?  Or were there too many ruling conflicts that resulted from contrasting gained abilities?  Or something else?
Title: Re: Set asides?
Post by: Cameron the Conqueror on March 05, 2009, 11:16:47 PM
pentecost + First Fruits + Provisions + Feast of Booths = Speed kills everyone
Title: Re: Set asides?
Post by: SirNobody on March 06, 2009, 12:33:27 AM
Hey,

It was changed because of a discussion about New Jerusalem (dominant) and how Redemption handles cards serially rather than parallel-ly.  It was just an old rule that didn't work with the newer understanding of how cards function.

Tschow,

Tim "Sir Nobody" Maly
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