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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Reth on August 30, 2016, 03:45:20 PM
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Hi there,
could not find this information in Reg nor here in search yet. Just wanted to know whether set aside cards like for example "Meeting in the Wilderness" can be used at any hero regardless of brigade or player when played during battle (i.e. when played during battle can I set a side a purple hero of myself or my opponent using "Meeting in the Wilderness")?
Many thanks for a short clarification.
Bye
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this is definitely a confusing one originally when i came back to the game i couldn't remember how it worked
you can play for example provisions in territory during prep or discard on a hero of matching brigade, but set aside a different hero. so you could play it on green david to set aside red ahimelek.
you don't have to play it in battle but it functions the same way there too
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But during prep and discard phase I can only use it for setting aside own heroes according to Reg (besides territory class enhancements). My question was whether I can set aside heroes of myself or my opponent when using these enhancements during battle?
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oh sorry yeah only your own heroes any time you can't use it to set aside your opponents even though you used to be able to
ask everytribe ;) wildbill!!!
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Yeah I built a nice type 2 deck that set aside my opponent's heroes with my defence and offence but after I won a district tournament with, it the powers to be ruled against it.
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Thanks guys.
Is there also an official information available already? Could not find any yet, neither in Reg nor here in forum search. This ruling is a real pitty. :(
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Here's what you're looking for:
Set aside enhancements played outside of battle cannot target cards controlled by an opponent (unless the enhancement is a territory class enhancement).
Other than that stipulation you can target any legitimate target with any set-aside. However, bear in mind:
If no duration is specified on the set-aside card, the controller of the card that is set aside may choose when to bring it [back].
Under most circumstances, setting aside your opponents' characters with a set-aside that was intended to be beneficial won't do you any good. However, this does mean you could play a Witnesses to Creation in battle to take Angel under the Oak out of the picture for seven turns, or Tower in battle to lock up a problem EC for six to name a couple.
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Under most circumstances, setting aside your opponents' characters with a set-aside that was intended to be beneficial won't do you any good. However, this does mean you could play a Witnesses to Creation in battle to take Angel under the Oak out of the picture for seven turns, or Tower in battle to lock up a problem EC for six to name a couple.
So I can use Witnesses during battle to set aside Opponents AutO, right? Sure the setting aside of opponents cards will not do me any good, but there are other funny things which can be done... but IMHO this has been tried already, I am sure and not only within T2! ;D
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Here's what you're looking for:
Set aside enhancements played outside of battle cannot target cards controlled by an opponent (unless the enhancement is a territory class enhancement).
Other than that stipulation you can target any legitimate target with any set-aside. However, bear in mind:
If no duration is specified on the set-aside card, the controller of the card that is set aside may choose when to bring it [back].
Under most circumstances, setting aside your opponents' characters with a set-aside that was intended to be beneficial won't do you any good. However, this does mean you could play a Witnesses to Creation in battle to take Angel under the Oak out of the picture for seven turns, or Tower in battle to lock up a problem EC for six to name a couple.
It was ruled that I could not set aside my opponents heros in battle with a good set aside card.
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That's a real pitty and I am sorry for your idea - since with Decree or maybe other cards this might become really funny!
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It was ruled that I could not set aside my opponents heros in battle with a good set aside card.
This has been the ruling for a while. Has anything changed since the recent rules updates?
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It's more that such a ruling is completely absent in the brand new version of the REG. The only restriction on set-aside that's actually a rule is that non-TC set-asides can't target opponent's characters during main phases.
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Sorry, but I need to stress this again:
When defending using brown EC could I play Chemosh (Ki) on an opponents brown or multicolor EC (since it is during battle)? If so - can this opponent bring his EC back to his territory during his turn or does that EC stay aside until Chemosh is fulfilled?
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You cannot play a Set-Aside Enhancement on an Opponent's character. There are a couple exceptions though, like with Nebuchadnezzar's Pride or Pretension. But it has to say that it can Set-Aside all Characters (or an Opponent's Character).
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You cannot play a Set-Aside Enhancement on an Opponent's character. There are a couple exceptions though, like with Nebuchadnezzar's Pride or Pretension. But it has to say that it can Set-Aside all Characters (or an Opponent's Character).
Can you show me where this is in the REG entry of "Set Aside"? I think the only "special" rule with set-aside cards is that if they are played outside of battle, you can't target cards controlled by your opponent (unless the card is TC).
But anything played in battle can be carried out exactly as the card says. Just remember that if no duration is specified that the card's controller can bring it back during any prep phase.
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So could Chemosh set aside one opponents EC when played during battle? And does this part of its ability count as duration: "Evil character decreases 0/1 each turn until Evil character is discarded."
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You cannot play a Set-Aside Enhancement on an Opponent's character. There are a couple exceptions though, like with Nebuchadnezzar's Pride or Pretension. But it has to say that it can Set-Aside all Characters (or an Opponent's Character).
Can you show me where this is in the REG entry of "Set Aside"? I think the only "special" rule with set-aside cards is that if they are played outside of battle, you can't target cards controlled by your opponent (unless the card is TC).
But anything played in battle can be carried out exactly as the card says. Just remember that if no duration is specified that the card's controller can bring it back during any prep phase.
My understanding of Set-Aside is that it can NEVER set-aside your Opponent's cards unless the card says it can. Otherwise, Set-Aside's default to your characters. The rules may have changed though, but that is why you don't see people playing Set-Aside's in battle, except for battle-winners. (Besides that most Set-Asides won't affect the battle.)
So could Chemosh set aside one opponents EC when played during battle? And does this part of its ability count as duration: "Evil character decreases 0/1 each turn until Evil character is discarded."
That card most likely does not have a duration. Duration is how long the card defines when characters come back. (Like Nebu's Pride saying Set-Aside for 4 turns, or Provisions being for 2 turns.)
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My understanding of Set-Aside is that it can NEVER set-aside your Opponent's cards unless the card says it can. Otherwise, Set-Aside's default to your characters. The rules may have changed though, but that is why you don't see people playing Set-Aside's in battle, except for battle-winners. (Besides that most Set-Asides won't affect the battle.)
If that is your understanding, then you need to read the REG entry, because it contradicts your understanding.
And many set-asides could affect the battle if played in battle. (Think of all the set asides from the Unlimited and Prophets expansions.) They never get used because they just aren't as good as using other cards.
So could Chemosh set aside one opponents EC when played during battle? And does this part of its ability count as duration: "Evil character decreases 0/1 each turn until Evil character is discarded."
That card most likely does not have a duration. Duration is how long the card defines when characters come back. (Like Nebu's Pride saying Set-Aside for 4 turns, or Provisions being for 2 turns.)
See Samaritan Water Jar (http://redemption.wikia.com/wiki/Samaritan_Water_Jar_(TP)). It doesn't specify a certain number of turns, but it has a duration.
The question is, does the ability "Set Evil Character aside. Evil Character decreases 0/1 each turn until discarded." imply a duration of "until Evil Character is discarded"? I'm thinking it would, but an Elder would be needed to confirm.
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I believe the "until discarded" is simply a clarification of the game rule that characters decreased to */0 are discarded and not a specific duration. Therefore an Evil Character set aside with Chemosh could be brought back before reaching */0.
That is how I would rule it unless someone showed me a previous ruling saying otherwise.
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My understanding of Set-Aside is that it can NEVER set-aside your Opponent's cards unless the card says it can. Otherwise, Set-Aside's default to your characters. The rules may have changed though, but that is why you don't see people playing Set-Aside's in battle, except for battle-winners. (Besides that most Set-Asides won't affect the battle.)
If that is your understanding, then you need to read the REG entry, because it contradicts your understanding.
And many set-asides could affect the battle if played in battle. (Think of all the set asides from the Unlimited and Prophets expansions.) They never get used because they just aren't as good as using other cards.
So could Chemosh set aside one opponents EC when played during battle? And does this part of its ability count as duration: "Evil character decreases 0/1 each turn until Evil character is discarded."
That card most likely does not have a duration. Duration is how long the card defines when characters come back. (Like Nebu's Pride saying Set-Aside for 4 turns, or Provisions being for 2 turns.)
See Samaritan Water Jar (http://redemption.wikia.com/wiki/Samaritan_Water_Jar_(TP)). It doesn't specify a certain number of turns, but it has a duration.
The question is, does the ability "Set Evil Character aside. Evil Character decreases 0/1 each turn until discarded." imply a duration of "until Evil Character is discarded"? I'm thinking it would, but an Elder would be needed to confirm.
Duration is not just based on turns, but it would be defined as when a card says "Set aside for X turns" or "Set-Aside until _____" is the duration. What is after that is an effect that is applied. Most older Enhancements don't have a duration at all. (Sleep, etc) so they can be brought back whenever. I believe Warriors is when they started to introduce Duration onto Set-Aside cards (But I haven't looked at all of them in a long time so it might be in AW or Kings)
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Interesting discussion. So is there any official ruling regarding this set aside topic? For Samaritarian Water Jar - at least it defines an end condition (but no duration): So can owner return his cards before end condition is fulfilled cause it is no real duration?
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I believe Warriors is when they started to introduce Duration onto Set-Aside cards (But I haven't looked at all of them in a long time so it might be in AW or Kings)
Durations for set asides have been around since Limited (Chastisement of the Lord).
For Samaritarian Water Jar - at least it defines an end condition (but no duration): So can owner return his cards before end condition is fulfilled cause it is no real duration?
SWJ specifies when the cards return--when the player's deck is empty (though trust me, I'd gladly accept a rule change that allowed me to return characters set aside by SWJ whenever I wanted).
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I believe Warriors is when they started to introduce Duration onto Set-Aside cards (But I haven't looked at all of them in a long time so it might be in AW or Kings)
Durations for set asides have been around since Limited (Chastisement of the Lord).
I forgot about that one.