Author Topic: Seigeworks and Storehouse  (Read 527 times)

Offline Bobbert

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Seigeworks and Storehouse
« on: September 10, 2011, 05:48:16 PM »
0
If I play Seigeworks and place it on a Storehouse, what happens to enhancements on the Storehouse? Are they discarded, do they go back to hand, and if the latter, is it immediately, the start of their next turn, what?

Siegeworks - good (FF2)

Type: Hero Enh. • Brigade: Green • Ability: 3 / 0 • Class: None • Special Ability: If you control Isaiah or an Assyrian, place all opposing characters in battle beneath deck and place this card on a Site or Fortress: Negate that card. • Play As: If you control Isaiah or an Assyrian, place all opposing characters in battle beneath deck and place this card on a Site or Fortress. While it remains there, negate that card. • Identifiers: OT, Based on Prophecy • Verse: Isaiah 29:3 • Availability: Faith of our Fathers Extended booster packs (None)

Storehouse (Pa)

Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Unused enhancements may be placed here face up during discard phase. Any one enhancement from Storehouse may be placed in holder's hand during player's Site phase. • Play As: Holder may place unused enhancements face up here during Discard Phase. Holder may return one enhancement from Storehouse to hand during Preparation Phase. Storehouse may hold any number of enhancements[, Covenants, or Curses]. • Identifiers: Play to territory. • Verse: Genesis 41:56 • Availability: Patriarchs booster packs (Rare)
ANB is good. Change my mind.

Offline Minister Polarius

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Re: Seigeworks and Storehouse
« Reply #1 on: September 10, 2011, 05:53:55 PM »
+1
The Enhancements chill there until something else happens.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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