Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: browarod on September 07, 2010, 05:21:34 PM
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Can I block with Scribe from hand while I have a redeemed soul, no ECs in territory, and my opponent is using John to RA with TGT out?
Scribe (Di)
Type: Evil Char. • Brigade: Black/Gray • Ability: 2 / 4 • Class: None • Special Ability: Search discard pile for an O.T. Enhancement and place it beneath deck. Negate ignore abilities. May band to a Pharisee or Sadducee. • Identifiers: Generic NT Male Human • Verse: Luke 20:46 • Availability: Disciples booster packs ()
The Garden Tomb (RA)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If opponent has a redeemed Lost Soul, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play. • Identifiers: Empty! • Verse: Mark 16:1 • Availability: Rock of Ages booster packs (None)
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No, Scribe's ability only activates in battle, with TGT out he can't even enter battle (same reason KoT can't block widow)
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No, Scribe's ability only activates in battle, with TGT out he can't even enter battle (same reason KoT can't block widow)
Enhancement abilities only activate in battle (assuming they're not heal/TC/set-aside) yet I can play a negate AFTER I'm already technically captured/removed from the game/converted/whatever and negate the ability. Why is Scribe any different?
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Because when you're ignored you can't enter battle
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No, Scribe's ability only activates in battle, with TGT out he can't even enter battle (same reason KoT can't block widow)
Enhancement abilities only activate in battle (assuming they're not heal/TC/set-aside) yet I can play a negate AFTER I'm already technically captured/removed from the game/converted/whatever and negate the ability. Why is Scribe any different?
As JSB said, you're simply not allowed to enter. If you can't enter, you cant negate the ability.
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Because when you're ignored you can't enter battle
And when you're captured you leave battle. But that's what negates are for, they interrupt and undo things.
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Because when you're ignored you can't enter battle
And when you're captured you leave battle. But that's what negates are for, they interrupt and undo things.
Read Lambo's post
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Because when you're ignored you can't enter battle
And when you're captured you leave battle. But that's what negates are for, they interrupt and undo things.
Under your logic, if I have no ECs in my hand, and my opponent destroys my territory, I should be able to play a negate on a character outside of battle while blocking.
It just doesn't work that way. If you can't enter battle, you can't negate. Simple. :P
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Because when you're ignored you can't enter battle
And when you're captured you leave battle. But that's what negates are for, they interrupt and undo things.
Under your logic, if I have no ECs in my hand, and my opponent destroys my territory, I should be able to play a negate on a character outside of battle while blocking.
I never said that. Would adding "in battle" to the end of my statement above clear things up? I never claimed you could just willy nilly throw things out.
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It clarifies what you are trying to say but it doesn't make it right....
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My point is, if you're unable to legally activate a negate, then you cant stop an ability.
Both preblock ignore and discard stop you from legally negating my abilities.
*EDIT*
Another example:
Say there was an enhancement I played that said "Opponent may not play cards from hand this battle," ... you wouldn't be able to negate it, because you'd have to play a negate first, which is prohibited.
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Both preblock ignore and discard stop you from legally negating my abilities.
I'm not denying that preblock ignore does that, I'm simply wondering why. As far as I know, there has never been a character with this ability before (negating ignores) so there isn't a precedent. Lacking said precedent, I'm just trying to provoke thought as to why we're defaulting to "waaaaah, I'm ignoring you, go awayz!!!11!!!!1!!1" and not what it seems to me might have been the intention of the card.
Say there was an enhancement I played that said "Opponent may not play cards from hand this battle," ... you wouldn't be able to negate it, because you'd have to play a negate first, which is prohibited.
I believe I could. My understanding of the rules is that, if playing an enhancement passes initiative to me (whether normal initiative or special initiative), I could play a negate to get rid of it (assuming, of course, the enhancement doesn't have CBN status).
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"Waaaaah, I'm ignoring you, go awayz!!!11!!!!1!!1" is exactly the reason scribe works the way he does, he can't enter battle so he can't negate TGT.
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brorarod you shouldn't ask questions if you are going to argue that someones wrong and no one is siding with you. If someone posted evidence that they were wrong with REG stuff, which is impossible because they are right, then you could agree but arguing with 2 on 1 when you asked the question. And by the way it's now 3 on 1.
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We clearly need an elder.
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Both preblock ignore and discard stop you from legally negating my abilities.
I'm not denying that preblock ignore does that, I'm simply wondering why. As far as I know, there has never been a character with this ability before (negating ignores) so there isn't a precedent.
There is precedent.
Miriam or Widow vs King of Tyrus. The situation is the exact same.
I believe I could. My understanding of the rules is that, if playing an enhancement passes initiative to me (whether normal initiative or special initiative), I could play a negate to get rid of it (assuming, of course, the enhancement doesn't have CBN status).
CBN means nothing if you're being physically stopped from playing a card. See: ET AOCP vs Darius's Decree.
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We clearly need an elder.
not really...
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Lambo and JSB are correct. If you're ignored you cannot enter battle to activate your special ability. If your ability can't activate then it doesn't matter how great it might be, it won't do anything.
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brorarod you shouldn't ask questions if you are going to argue that someones wrong and no one is siding with you. If someone posted evidence that they were wrong with REG stuff, which is impossible because they are right, then you could agree but arguing with 2 on 1 when you asked the question. And by the way it's now 3 on 1.
KoalaKing, you shouldn't post if you aren't going to contribute anything to the discussion. If you'll read my posts, I AGREED with the ruling they posted, now I'm simply wondering WHY that is the answer rather than a character negate working like every other negate works.
CBN means nothing if you're being physically stopped from playing a card. See: ET AOCP vs Darius's Decree.
I don't know what that example has to do with anything (especially since the CBN comment was just to prevent people from posting "UNLESS IT'S CBN!! ZOMGosh" which wouldn't contribute to anything).
Lambo and JSB are correct. If you're ignored you cannot enter battle to activate your special ability. If your ability can't activate then it doesn't matter how great it might be, it won't do anything.
So negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.
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So negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.
Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?
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So negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.
Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?
It makes sense in general, I just don't see why the negate can't activate as the EC would enter battle to kind of punch a hole in the preblock ignore shield and allow Scribe to block since other negates punch holes through capture or discard shields to undo or cancel those. Just seems like TGT is powerful enough as it is, I was kinda hoping this could be used as a possible defense (lol) against it.
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So negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.
Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?
It makes sense in general, I just don't see why the negate can't activate as the EC would enter battle to kind of punch a hole in the preblock ignore shield and allow Scribe to block since other negates punch holes through capture or discard shields to undo or cancel those. Just seems like TGT is powerful enough as it is, I was kinda hoping this could be used as a possible defense (lol) against it.
I think it was ProfAlstad (not sure) that told me:
If you're ignored BEFORE battle, you cannot enter. If you are ignored DURING battle, you have infinite initiative.
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So negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.
Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?
It makes sense in general, I just don't see why the negate can't activate as the EC would enter battle to kind of punch a hole in the preblock ignore shield and allow Scribe to block since other negates punch holes through capture or discard shields to undo or cancel those. Just seems like TGT is powerful enough as it is, I was kinda hoping this could be used as a possible defense (lol) against it.
I think it was ProfAlstad (not sure) that told me:
If you're ignored BEFORE battle, you cannot enter. If you are ignored DURING battle, you have infinite initiative.
Tis oh so true...
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
This is one of the reasons why I don't use ignore on offense sometimes. But other times I do it for insurance even though it can cost me huge. I love preblock but not enhancements that ignore.
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
This is one of the reasons why I don't use ignore on offense sometimes. But other times I do it for insurance even though it can cost me huge. I love preblock but not enhancements that ignore.
If I hear or see the most desecrated three-letter combination in the English language, I'm going to ragequit the boards. And life.
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
This is one of the reasons why I don't use ignore on offense sometimes. But other times I do it for insurance even though it can cost me huge. I love preblock but not enhancements that ignore.
If I hear or see the most desecrated three-letter combination in the English language, I'm going to ragequit the boards. And life.
If you're speaking of what I think you are, I ran it with that deck but I just don't like ignore after being blocked. Way too risky.
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
This is one of the reasons why I don't use ignore on offense sometimes. But other times I do it for insurance even though it can cost me huge. I love preblock but not enhancements that ignore.
If I hear or see the most desecrated three-letter combination in the English language, I'm going to ragequit the boards. And life.
If you're speaking of what I think you are, I ran it with that deck but I just don't like ignore after being blocked. Way too risky.
So far, so good. Place enhancement + activate upon entering battle = gud stuffz.
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
This is one of the reasons why I don't use ignore on offense sometimes. But other times I do it for insurance even though it can cost me huge. I love preblock but not enhancements that ignore.
If I hear or see the most desecrated three-letter combination in the English language, I'm going to ragequit the boards. And life.
If you're speaking of what I think you are, I ran it with that deck but I just don't like ignore after being blocked. Way too risky.
So far, so good. Place enhancement + activate upon entering battle = gud stuffz.
ikr gold and teal do that very very well
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That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).
This is one of the reasons why I don't use ignore on offense sometimes. But other times I do it for insurance even though it can cost me huge. I love preblock but not enhancements that ignore.
If I hear or see the most desecrated three-letter combination in the English language, I'm going to ragequit the boards. And life.
If you're speaking of what I think you are, I ran it with that deck but I just don't like ignore after being blocked. Way too risky.
So far, so good. Place enhancement + activate upon entering battle = gud stuffz.
ikr gold and teal do that very very well
Birth Foretold + Samson = Boss. I'm thinking Silver and Gold will have some fun.
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gold silver is already popular around here xp
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gold silver is already popular around here xp
Cool deck name: Silver and Gold Have I None.
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gold silver is already popular around here xp
Cool deck name: Silver and Gold Have I None.
Or the medal deck. It is so good it takes the gold and silver medal leaving you with the bronze metal. Oh you could pair it with a brown defense and they get no medals XD
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gold silver is already popular around here xp
Cool deck name: Silver and Gold Have I None.
Or the medal deck. It is so good it takes the gold and silver medal leaving you with the bronze metal. Oh you could pair it with a brown defense and they get no medals XD
I lurvs me some Browns. Except those from Cleveland.