Author Topic: Regarding interrupting negation (Re-Opened: Elders, is this now ruled?)  (Read 17960 times)

Offline DDiceRC

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Re: Regarding interrupting negation
« Reply #25 on: February 23, 2012, 08:01:39 PM »
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Frpm the REG:

"Interrupt abilities are always paired with one or more other abilities. Once the specified abilities are interrupted the paired abilities activate.  The interrupt ability completes when all of the paired abilities (and abilities resulting from the paired abilities) have activated. At that point the temporarily suspended abilities are reactivated." (italics mine)

JiP has to complete its ability before any suspended abilities take place per this.
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Chronic Apathy

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Re: Regarding interrupting negation
« Reply #26 on: February 23, 2012, 09:36:48 PM »
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Frpm the REG:

"Interrupt abilities are always paired with one or more other abilities. Once the specified abilities are interrupted the paired abilities activate.  The interrupt ability completes when all of the paired abilities (and abilities resulting from the paired abilities) have activated. At that point the temporarily suspended abilities are reactivated." (italics mine)

JiP has to complete its ability before any suspended abilities take place per this.

To add on to this, when the suspended ability of Hunger reactivates, there's no card for it to be activated on (especially since it in itself is no longer in battle). Unless a card can active in the discard pile off of another card in the discard pile, I believe we have our answer.

Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #27 on: February 23, 2012, 09:38:30 PM »
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To add on to this, when the suspended ability of Hunger reactivates, there's no card for it to be activated on (especially since it in itself is no longer in battle).

This is what I was trying to argue. 
...ellipses...

Offline lp670sv

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Re: Regarding interrupting negation
« Reply #28 on: February 23, 2012, 09:39:37 PM »
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JIP removes them from the game entirely so even discard pile is a no go

Offline Korunks

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Re: Regarding interrupting negation
« Reply #29 on: February 24, 2012, 08:47:31 AM »
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Then the Spy/Warriors Spear ruling cannot work.  Spy is no longer in battle for Warriors Spear to activate on.  I honestly cannot see  how one works and the other does not.
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browarod

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Re: Regarding interrupting negation
« Reply #30 on: February 24, 2012, 09:25:53 AM »
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I don't think Spy+Warrior's Spear should work, but that's just my opinion.

Offline Korunks

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Re: Regarding interrupting negation
« Reply #31 on: February 24, 2012, 10:08:53 AM »
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I don't think Spy+Warrior's Spear should work, but that's just my opinion.

It's not releveant how we want it to work(although I agree),but it is inconsistent with how we are playing cards right now.  If a card enters battle and is not negated, then depending on whether or not its is spy it gets to work?  o_O 


Scenario 1:

Spy enters battle and runs like cheap paint, since he dragged warriors spear along into battle, and it was not negated it fires.

Scenario 2: 

Our Hunger scenario,  Hunger entered battle was not negated (by the time of resolution) but does not fire. 

 :scratch:
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browarod

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Re: Regarding interrupting negation
« Reply #32 on: February 24, 2012, 10:23:37 AM »
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I agree it's inconsistent (and I think Hunger not activating makes more sense, which is why I don't think Warrior's Spear should work :P) but I've posted everything I'm confident of, so I'll let an Elder or another REP take it from here.

Offline Korunks

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Re: Regarding interrupting negation
« Reply #33 on: February 24, 2012, 10:32:16 AM »
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I agree it's inconsistent (and I think Hunger not activating makes more sense, which is why I don't think Warrior's Spear should work :P) but I've posted everything I'm confident of, so I'll let an Elder or another REP take it from here.

Fair enough, at this point I am just driving on to try and achieve consistency.  One of these rulings is wrong, we just need input as to which it is.
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Chronic Apathy

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Re: Regarding interrupting negation
« Reply #34 on: February 24, 2012, 10:58:47 AM »
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What is this Spy + Warrior's Spear ruling?

Offline cookie monster

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Re: Regarding interrupting negation
« Reply #35 on: February 24, 2012, 11:00:12 AM »
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I actual think that the WS spy and the hunger not firing is consistent. WS activates because it entered battle and did not get negated, hunger on the other hand entered battle, got negated, then got removed from the game.

But I do agree this should get an official ruling.
(I did this mostly just to get this on the "show new replies to your posts" tab ;D)
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Offline Korunks

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Re: Regarding interrupting negation
« Reply #36 on: February 24, 2012, 11:08:34 AM »
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What is this Spy + Warrior's Spear ruling?

If Spy holding Warriors Spear enters battle and retreats using his special ability, Warriors Spear still activates and discards the top card of opponents deck.

I actual think that the WS spy and the hunger not firing is consistent. WS activates because it entered battle and did not get negated, hunger on the other hand entered battle, got negated, then got removed from the game.

But I do agree this should get an official ruling.
(I did this mostly just to get this on the "show new replies to your posts" tab ;D)

They are the same scenario though:

At the point that Warriors spear triggers it is no longer in battle, but was not negated. And it triggers.

At the point JIP finishes its special ability Hunger is not in battle, but was not negated thanks to JIP.  But it does not trigger.  However it did enter battle.

Hunger did not end up being negated because JIP "undid" the negate, but not Hunger (due to it being an instanteous ability).  In both cases a card that at the time of firing is no longer in battle.  In one cases it performs it ability in another it does not.
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Chronic Apathy

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Re: Regarding interrupting negation
« Reply #37 on: February 24, 2012, 11:12:12 AM »
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There's one major difference there before we get too up in arms about them being mutually exclusive. In the case of Hunger v. Joseph in Prison, a card simply cannot activate from the discard pile or out of the game. That just doesn't happen. I'm not sure what the precedent is allow cards to activate from territory however. Now that said, I'm about 90% sure that the Warrior's Spear ruling is wrong.

Offline Korunks

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Re: Regarding interrupting negation
« Reply #38 on: February 24, 2012, 11:16:48 AM »
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There's one major difference there before we get too up in arms about them being mutually exclusive. In the case of Hunger v. Joseph in Prison, a card simply cannot activate from the discard pile or out of the game. That just doesn't happen. I'm not sure what the precedent is allow cards to activate from territory however. Now that said, I'm about 90% sure that the Warrior's Spear ruling is wrong.

Thats where I am right now, If Hunger is to be ruled that way, then Warriors spear should as well.  Unless they make a special rule just to preserve that ruling.  In the end we need Elder input.  Are they even discussing this?
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Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #39 on: February 24, 2012, 11:17:24 AM »
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I think we may be looking at this the wrong way.

Perhaps reason that Hunger cannot activate is because there is no character to activate on. (JiP removed the character)

In the Spy + Warriors spear ruling Warriors spear still had someone to activate on (whether in territory or in battle).  Hunger has no such character so it doesn't activate.
...ellipses...

Offline Korunks

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Re: Regarding interrupting negation
« Reply #40 on: February 24, 2012, 11:19:14 AM »
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I think we may be looking at this the wrong way.

Perhaps reason that Hunger cannot activate is because there is no character to activate on. (JiP removed the character)

In the Spy + Warriors spear ruling Warriors spear still had someone to activate on (whether in territory or in battle).  Hunger has no such character so it doesn't activate.


But that is not the reason being given for Hunger not activating, and lets say somehow we had an EC that was protected from JIP CBI, would that effect the ability?
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Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #41 on: February 24, 2012, 11:32:41 AM »
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But that is not the reason being given for Hunger not activating,

I understand that but I'm suggesting it as an alternative solution to the situation in question, so that Redoubter has some kind of ruling that he can settle on.  I know that the other warrant for Hunger not activating is where the discussion lies, but all the same I think it's important that the original question be answered.  Remember this board at it's core is to help people figure out what happens in certain situations, and that's what I'm trying to do.     

and lets say somehow we had an EC that was protected from JIP CBI, would that effect the ability?

This is the question of the current debate, one that I still want answered, just not at the expense of the original question.
« Last Edit: February 24, 2012, 11:41:33 AM by Wings of Music »
...ellipses...

Offline Korunks

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Re: Regarding interrupting negation
« Reply #42 on: February 24, 2012, 12:12:04 PM »
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But that is not the reason being given for Hunger not activating,

I understand that but I'm suggesting it as an alternative solution to the situation in question, so that Redoubter has some kind of ruling that he can settle on.  I know that the other warrant for Hunger not activating is where the discussion lies, but all the same I think it's important that the original question be answered.  Remember this board at it's core is to help people figure out what happens in certain situations, and that's what I'm trying to do.     

and lets say somehow we had an EC that was protected from JIP CBI, would that effect the ability?

This is the question of the current debate, one that I still want answered, just not at the expense of the original question.


Me and Redoubter are in the same playgroup, so either way he will get the message.  I still am not convinced that having no EC in battle after the interrupt causes Hunger to fail.  There was an EC around when it was played, and it was not negated.  I thought it  had been ruled that abilities do not get to reactivate, so there doesn't have to be an EC for it to "reactivate upon".  It's original activation is still valid because the neagte that tried to stop it failed. I am not trying to muddy the waters but his original question is still very much up in the air, IMO.
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Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #43 on: February 24, 2012, 12:19:02 PM »
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I thought it had been ruled that abilities do not get to reactivate, so there doesn't have to be an EC for it to "reactivate upon". 

The negate makes it like it had never activated in the first place because the original activation was prevented after it was interrupted. So there isn't actually a 'reactivation' just an activation.  However an enhancement can't activate unless there is a character for it to be activated upon, JiP removes that character, therefore Hunger can't activate at all.  So essentially hunger goes through the battle without it's special ability affecting anything at all.   
...ellipses...

Offline Minister Polarius

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Re: Regarding interrupting negation
« Reply #44 on: February 24, 2012, 12:52:22 PM »
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Quote
and lets say somehow we had an EC that was protected from JIP CBI, would that effect the ability?
No, because Hunger cannot activate from outside the game. If you were able to protect both the EC and Hunger from RFG, then it would work.
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Offline Korunks

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Re: Regarding interrupting negation
« Reply #45 on: February 24, 2012, 01:35:21 PM »
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I thought it had been ruled that abilities do not get to reactivate, so there doesn't have to be an EC for it to "reactivate upon". 

The negate makes it like it had never activated in the first place because the original activation was prevented after it was interrupted. So there isn't actually a 'reactivation' just an activation.  However an enhancement can't activate unless there is a character for it to be activated upon, JiP removes that character, therefore Hunger can't activate at all.  So essentially hunger goes through the battle without it's special ability affecting anything at all.

Since the negate was negated the original activation was never undone, therefore is still active.  Because when you negate a card it makes it so it never happened, so when you negate a negate you make it like the negate ever happened.  Therefore the original activation stands.




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Offline lp670sv

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Re: Regarding interrupting negation
« Reply #46 on: February 24, 2012, 03:47:16 PM »
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my feelings as the discussion goes further and further

Offline Korunks

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Re: Regarding interrupting negation
« Reply #47 on: February 24, 2012, 04:13:11 PM »
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my feelings as the discussion goes further and further

Well I am sorry that my desire to make sure I fully understand the scenario upsets you so much. 


But seriouslly all I desire before I let this go is proof from the REG, elder,  or rulebook that if an ability is negated, and the its negate is negated that it does indeed need to reactivate.  Then I should be all set.
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Offline lp670sv

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Re: Regarding interrupting negation
« Reply #48 on: February 24, 2012, 04:15:58 PM »
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You ARE NOT negating the negate you interrupted it, that does not mean you negated it, you still have to do something about it to negate. To give you a real world analogy I see a guy running towards a bank in skimask and with a pistol I say "stop right there" he stops for a moment....than continues on his way to rob the bank. I interrupted him for a second, but I didn't stop him from robbing the bank. You interrupted the negate for a second, you didn't stop it

Offline Ken4Christ4ever

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Re: Regarding interrupting negation
« Reply #49 on: February 24, 2012, 04:19:33 PM »
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You ARE NOT negating the negate you interrupted it, that does not mean you negated it, you still have to do something about it to negate. To give you a real world analogy I see a guy running towards a bank in skimask and with a pistol I say "stop right there" he stops for a moment....than continues on his way to rob the bank. I interrupted him for a second, but I didn't stop him from robbing the bank. You interrupted the negate for a second, you didn't stop it

Actually, you're removing it from the game, so in your example after you tell him to stop, you airlift him out of the area with a helicopter so there is no chance he can continue...

(By the way, I haven't said anything in the discussion before because I have no idea what the answer/explanation is.)

 


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