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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Red Dragon Thorn on December 04, 2009, 12:56:05 PM

Title: Redemption + Math = ??
Post by: Red Dragon Thorn on December 04, 2009, 12:56:05 PM
So here's a wierd question revolving around never played cards....

Betrayal
Type: Evil Enh. • Brigade: Crimson • Ability: 1 / 1 • Class: None • Special Ability: All abilities (*/*) on good enhancements are worth half. • Identifiers: NT, Depicts a Weapon • Verse: Matthew 26:47

Drunkenness
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: All number enhancements on opponent's Hero(s) are added up and divided by two.

Flogging
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value. • Identifiers: NT, Depicts a Weapon • Verse: Acts 5:40

What happens If I play multiple copies of any of these, or a combination of them, say like Betrayal then Flogging? Also, does we round up or down for these types of cards?

Thanks,

RDT
Title: Re: Redemption + Math = ??
Post by: Cameron the Conqueror on December 04, 2009, 12:59:07 PM
I think you always round up.  Then a 3/3 would be a 2/2, not a 1/1.  A 1/1 would stay 1/1.

I would guess you would just half the half.  But I really have no idea.
Title: Re: Redemption + Math = ??
Post by: juhnkect on December 04, 2009, 01:06:21 PM
I like numbers..

but playing combinations of these get less and less effective with each enhancement haha... so it'd be kind of silly, i think.  ;D
Title: Re: Redemption + Math = ??
Post by: Professoralstad on December 04, 2009, 01:21:52 PM
I think you always round up.  Then a 3/3 would be a 2/2, not a 1/1.  A 1/1 would stay 1/1.

I would guess you would just half the half.  But I really have no idea.

It was ruled at a Booster Draft tournament by Chris Bany that a Branch on Ezekiel made him 10.5/6. So no rounding occurs as far as I know.

As to the first question, once one of them is played, the enhancements now have abilities half of their original. Then you play another one, and those abilities are divided by two, for a total reduction to 1/4th the original. Then 1/8th, 1/16th, etc.

I can see it now: a Buckler worth 0/.0625 following a series of 5 Betrayals...
Title: Re: Redemption + Math = ??
Post by: TimMierz on December 04, 2009, 01:27:47 PM
Fractional abilities were the case at least in David Easterling's Redemption book, as mentioned with The Branch.
Title: Re: Redemption + Math = ??
Post by: browarod on December 04, 2009, 01:33:49 PM
It would stink to lose a battle by a difference of 0.5 (or less) :P
Title: Re: Redemption + Math = ??
Post by: STAMP on December 04, 2009, 01:53:48 PM
I agree with ProfessorAlstad and TimMierz.  No rounding occurs unless the cards says so.
Title: Re: Redemption + Math = ??
Post by: Cameron the Conqueror on December 04, 2009, 01:54:57 PM
I guessed I should have guessed that since SS has a negative number....  ::)
Title: Re: Redemption + Math = ??
Post by: Bryon on December 04, 2009, 01:59:48 PM
We never round numerical abilities unless instructed.  We DO round the number of cards.  (You can't discard 1.5 cards from your hand, for example.  Though that would make for a brutal ability.)
Title: Re: Redemption + Math = ??
Post by: Red Dragon Thorn on December 04, 2009, 02:24:55 PM
Sweetness. I shall have to devise something crazy playing like 10 of these...
Title: Re: Redemption + Math = ??
Post by: Red Dragon Thorn on December 04, 2009, 03:44:00 PM
Follow up question - These cards are listed under greater worth, which is an ongoing type ability. When I play "Betrayal" does it take all enhancements currently in play and reduce them (Which is instant) or does the halving apply to future enhancements also?

Thanks,

RDT
Title: Re: Redemption + Math = ??
Post by: Professoralstad on December 04, 2009, 06:38:02 PM
I think it may depend slightly on the wording:

Betrayal
Type: Evil Enh. • Brigade: Crimson • Ability: 1 / 1 • Class: None • Special Ability: All abilities (*/*) on good enhancements are worth half. • Identifiers: NT, Depicts a Weapon • Verse: Matthew 26:47

I'd say that this is an ongoing ability that all applies to all enhancements, present and future.

Drunkenness
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: All number enhancements on opponent's Hero(s) are added up and divided by two.

Here I'd say that the adding up and dividing by two is an instant ability that only happens once, but whose effect lasts until the end of the battle (sort of like banding). So any enhancements played after are unaffected.

Flogging
Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value. • Identifiers: NT, Depicts a Weapon • Verse: Acts 5:40

This one is the most obvious since it specifies this turn. The one question I would have is if my opponent has two NT heroes that can play the same enhancements, can he choose which one his enhancements are "played" on to avoid/take advantage of the reduction? Or are they "played" on both/either? I'm not too worried about this ever coming up, but hey, there's always Booster Draft...
Title: Re: Redemption + Math = ??
Post by: YourMathTeacher on December 04, 2009, 08:20:42 PM
As to the first question, once one of them is played, the enhancements now have abilities half of their original. Then you play another one, and those abilities are divided by two, for a total reduction to 1/4th the original. Then 1/8th, 1/16th, etc.

This is not true because of the following REG quote (from the "New REG"):

Ongoing Abilities > Increase or Decrease Ability > Default Conditions

If a character or enhancement has abilities reduced below 'one' by exponential decay, then the reductions are treated as reciprocals instead.
Title: Re: Redemption + Math = ??
Post by: lightningninja on December 04, 2009, 08:58:43 PM
What the heck does that even mean?
Title: Re: Redemption + Math = ??
Post by: Red Dragon Thorn on December 04, 2009, 09:06:17 PM
Say I've got a 2/2 enhancement - YMT is saying that after the first reduction (1/1) a second reduction brings it below 1 so instead you multiply by 4 (1/4 reciprocal is 4) I think thats a great idea btw YMT.
Title: Re: Redemption + Math = ??
Post by: Professoralstad on December 05, 2009, 12:03:04 PM
Say I've got a 2/2 enhancement - YMT is saying that after the first reduction (1/1) a second reduction brings it below 1 so instead you multiply by 4 (1/4 reciprocal is 4) I think thats a great idea btw YMT.

No...it would still be a reduction by half, which in YMT's fantasy world would lead to a multiplication by 2. I don't know if that was wise to say though YMT, as it lends credence to the widely held belief that math teachers are lying to us...
Title: Re: Redemption + Math = ??
Post by: YourMathTeacher on December 05, 2009, 12:53:19 PM
I don't know if that was wise to say though YMT, as it lends credence to the widely held belief that math teachers are lying to us...

I was trying to lend credence to the less widely held belief that math teachers just want to have fun.
Title: Re: Redemption + Math = ??
Post by: STAMP on December 05, 2009, 02:18:38 PM
I don't know if that was wise to say though YMT, as it lends credence to the widely held belief that math teachers are lying to us...

I was trying to lend credence to the less widely held belief that math teachers just want to have fun.

I Googled Cyndi Lauper.  She isn't a math teacher.   ;)
Title: Re: Redemption + Math = ??
Post by: lightningninja on December 05, 2009, 03:48:34 PM
Ah, okay. I just didn't quite get what he was saying. Thanks.
Title: Re: Redemption + Math = ??
Post by: Minister Polarius on December 05, 2009, 04:51:29 PM
I Googled Cyndi Lauper.  She isn't a math teacher.   ;)
Win.
Title: Re: Redemption + Math = ??
Post by: YourMathTeacher on December 05, 2009, 06:46:11 PM
I Googled Cyndi Lauper.  She isn't a math teacher.   ;)

The real irony is that my original post included the following after that sentence:

"....oh, oh, math teachers just want to have fu-un..."

But, I was afraid the young'uns wouldn't get it.  ;)
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